The Jetpack Is Far Too Underused.
Protoman
Join Date: 2003-08-09 Member: 19291Members
<div class="IPBDescription">Many marines have lost because of this.</div> Finding a commander who will build jetpacks is rare. As a result, I find most players don't even know what to do with a jetpack once they get it.
They don't understand that the jetpack's defensive strength lies in keeping the enemy away from you. It is hands down the best counter to the slow moving and ground based onus.
When most people get a jetpack, they are so foriegn to it's use that they think it's only good for getting into vents!
NO! The jetpack, in the hands of a skilled player, can increase the lifespan of a marine by 10 fold.
Not only can you keep the enemy at guns length when fighting, but you can make a quick escape when needed.
People think you need heavy armor to attack bases, but this is not true.
A couple of grenade launching jetpack marines can make short work of defenses, and if an enemy shows up they can run to cover instead of being forced to try fighting a close range battle with a grenade launcher.
Even with heavy armor, you often end up being forced to use siege weapons anyway.
They don't understand that the jetpack's defensive strength lies in keeping the enemy away from you. It is hands down the best counter to the slow moving and ground based onus.
When most people get a jetpack, they are so foriegn to it's use that they think it's only good for getting into vents!
NO! The jetpack, in the hands of a skilled player, can increase the lifespan of a marine by 10 fold.
Not only can you keep the enemy at guns length when fighting, but you can make a quick escape when needed.
People think you need heavy armor to attack bases, but this is not true.
A couple of grenade launching jetpack marines can make short work of defenses, and if an enemy shows up they can run to cover instead of being forced to try fighting a close range battle with a grenade launcher.
Even with heavy armor, you often end up being forced to use siege weapons anyway.
Comments
Victory > HA
Mainly I don't use Jetpacks BECAUSE most players seem to be JP illitirate now!
That is why you don't rush headlong into the hive and start blasting away.
Another problem is that people think there is only one way to kill a hive.
Marines have OPTIONS. They can siege the base. They can grenade it. Or they can brute force it.
I prefer the first two methods myself, as they can garner more consistant results.
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It's difficult to hit a jetpacking marine with spores when he is in a large area using all three dimensions of manuver. The marine will kill the lerk with an HMG before the lerk gets him.
Besides, lerks aren't that common. The aliens all expect you to go heavy armor anyway, so they will be saving up for onus and getting ready to devour.
I agree that they're underestimated, especially shotty JPs. But they're not as valuable as HAs because HAs tend to stick together in order to get welded; give a guy a JP and he'll rambo.
I don't agree with this at all.
Marines with jet-packs arent that good for base seiging, but they make perfect assassins for when you want to rake in rescorces by constantly killing skulks/lerks/gorge. They can be a real nusiance to lower class aliens, and oni r just flat out useless against them...unless they run out of fuel lol.
As a commander I personally prefer heavy armor when it comes to base seiging and keeping them fighting at enemy teritory. Why? Give em welders and they're nearly invincible. Every team I've commanded that won all had heavy armor and welders, but I also gave jetpacks to the ones who requested them and had THEM raking me in some credits off of newb skulk killz.
I agree with protoguy... everyone should know the usefullness of jetpacks. I don't care how bad it is right now. Just let them learn and everything will get better.
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Jetpacks kick the **** of skulks! If you are getting killed by skulks then you aren't using your jetpack effectively.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But they're not as valuable as HAs because HAs tend to stick together in order to get welded; give a guy a JP and he'll rambo. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No they won't. Inexperienced players will rambo in anything, JP's not being exclusive.
When you get a group of marines who know how to use the JP, they stick together just as good as any other group of marines so that they can use their combined firepower to take **** down.
Hmm...I guess snidely isn't having much luck killing skulks at all...gl to him.( I just had to mention this because I find it so amusing that he'd say something like that.)
Jetpack+Shotty=Dead Onos
I'm not saying that the jetpacks are that bad, just nobody <b>wants</b> to use them, compared to their former glory they're useless jump packs and most marines will take some HA rather than the JP.
What happened to the 'Skulk bite wont block the players view anymore' change anyway...oh well.
Listening to: Nothing
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It's difficult to hit a jetpacking marine with spores when he is in a large area using all three dimensions of manuver. The marine will kill the lerk with an HMG before the lerk gets him.
Besides, lerks aren't that common. The aliens all expect you to go heavy armor anyway, so they will be saving up for onus and getting ready to devour. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
youd better start praying you dont meet me in a dark hive room then...
Jetpacks aren't gonna get used until some people actually get GOOD with them.
And no, fps based Jetpacks aren't gonna make a comeback. EVER. If they do, they're gonna have a community hating them a lot, because while there are a lot of people that can do 99.9 fps in game, there is about 5-10x MORE people who go through 20-80fps. If they took it out, the game would be unfair to the guy who is already shafted out of playing newer games. And don't just say "Well, get a new computer!" because you sound REALLY stupid when saying that. Money DOES matter to some people and I'm willing to guess that over half of NS' players are younger than 16(sadly), and don't have a job.
I just think jetpacks should stay the way they are, with a bit more added, like maybe a MUCH better flight model. But that'd be really hard to code, so...
is it actually POSSIBLE to win a marine game without either HA or med/ammo spamming?
is it actually POSSIBLE to win a marine game without either HA or med/ammo spamming? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
shotgun rush.
anyways, jetpack has become a more situational use weapon rather than the be-all-end-all to combat.
giving 1 man a JP and an HMG is still one of the greatest flanking/feint maneuvers possible. send your main force to attack one hive, and send the JP to kill another. or send the JP to feint an attack on one hive and THEN send your main force to another while their forces are chasing down the jetbo.
JP requires skill, individual foresight for where to land and takeoff, and situational awareness. it has a bigger learning curve now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I like 2.0 jumpacks because even through its not as powerfull when in flight, on take off you have quite a boost. Please remember that you no longer take fall damage in 2.0.
For short, you must use it like a kangaroo would.
is it actually POSSIBLE to win a marine game without either HA or med/ammo spamming? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, "med/ammo spamming" as you call it is a necessary skill for a commander throughout the game, IMO the most valuable skill a commander can have(I don't mean carpeting the floor, I mean quick, accurate medpacks).
However, I find Jetpacks to be very good in clan games when the marines know how to use them. We only went HA once when 2.0 first came out and we ended up losing that game. In pub games I havent seen jetpacks used well, but thats mainly because people don't understand how to use them yet. Think of them as jump packs, you can move forward, and more importantly, backward, very quickly. Great for battling just about every type of unit and attacking hives, but you must be cautious, and stick together, and it is important that you have a commander who can bring you back to full health if someone manages to get a bite off.
Kinky....
Consider them the fade of the marine team, at first glance they dont seem that great and, they take some skill to do well, but once you master them, they can be very powerful.
Also note that we tend to make weapons and armor upgrades our highest priority, so you probably wont see anyone flying through the air until we have at least 3-2 upgrades and the 3rd armor going. It is possible, I suppose, that we could do a better job with HA, but there's just something about jetpacks we all love.
Just be creative in using jetpacks, and don't be afraid to ask for them so you CAN learn on them. If we saw jetpacks more often, we'd have marines winning more games, simply because of the greater range of options you have.
Not only does it give mobility, but that mobility can be (ab)used to get to some interesting spot from which taking out the hive and fending off Aliens becomes rather easy.
Not getting deeper into this as I'd h8 to become some of them tactics put to effect in the majority of games, primarily Alien player myself! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->