Admin Mod Or Amx Mod
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Join Date: 1970-01-01 Member:
<div class="IPBDescription">Which one is better?</div> Is there really that big of a problem with AM? I was having problems with AMX not being able to press #'s 6-0, only 1-5. Which really **** with it. Is AMX ok? I mean I heard its complete garbage for NS, but AM looks to be hogging bandwith. So someone give me some feedback on this AMX mod, I might switch from AM to AMX if it looks to be a more reasonable alternative. Also if I get AMX, what is the fix to able to press the 6-0 #'s ?
Thanks
Thanks
Comments
bind 7 slot7
etc
bind 0 slot10 (not slot0)
And yes...amx pwn all j00 AM users!!
Your keys 6 through 0 not working is because they are not bound yet. Open your ns/config.cfg with notepad and add the following..
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
Anyone seen anything like this?
Anyone seen anything like this? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yea i had the same problem on my win xp server.. so i went to amx. and now i use amx on meh linux to cuz i just don't want to compile plugins for linux,,,
I've installed am for slot reserving and amx to administrate the rest <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I've installed am for slot reserving and amx to administrate the rest <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Uh, AMX has everything Adminmod has, and more (ability to kick by shortest playing time rather then ping, which is what I use on my server).
I've tryed amx 0.9.4 rc8 and amx 0.9.5 with reservation mode 3, but ever the admins takes a resslot even if free pubslots left. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
the new Clanmod suX
my server crashs if i use clanmod with a costum menu(and its the main idea of clanmod working with uncomplex menu without AM).
And AMX is Adminmod + X
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> AMX is Adminmod2<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
so i think:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so amx is the best @ the time<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
and the change to find a Usefull AMX plugin is very high.
Admin Mod for admin stuff and amx for all the little dirty plugins: Ex. Luds Jetpack. Aliens and marines can use it.
It has NS specific commands in it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
AdminMOD was created to give administrators more robust administration, and some added fun features, without changing the rules of the game. AdminMOD has a much more sophisticated access management system, for much better control of privledges compared to AMXMOD. This comes in handy, especially if you have over 30+ people that want to have atleast partial control of the server. Adminmod passes none of the game funcs in their raw form to script. It's also binary release, which could be used to validate itself. In other words, with AdminMOD, security is a priority. The scripting interface was meant just as a way of extending the functionality of AdminMOD itself, and not as a means to change gameplay.
AMXMOD was created to add to, or change, the existing game rules with scripting. In effect, each piece of script is a metamod in itself. All of the game funcs are passed directly to script. This creates large security issues, namely with malicious admins, or malicious scripters, but allows for a large amount of custom gameplay to be added to any server. AMXMOD compares more to game modification software, like Foxbots or Neo-TF, than to AdminMOD.
ClanMod was created to be an easier to install, use, and maintain piece of administration software than AdminMOD. It comes with a built-in on-screen menu system, it's access system is not quite robust as AdminMOD's, and it also lacks the entire scripting interface that AdminMOD and AMXMOD have. Because of it's limited functionality, ClanMod has much better compatibility with new mods compared to AdminMOD.
They all have different goals in mind. The best setup is really dependant on what you want to do. If you have a small or part time server and don't want much of a hassle with setup, or you are running a new or beta mod, you'd probably want to go with ClanMod. If you have a big or popular server, or looking for a little customization, you'd probably want AdminMOD. If you see a mini game you like, like the lerk-lift plugin, or warcraft plugin, get AMXMOD. Even though AMXMOD has some plugins for the same basic admin commands that AdminMOD and ClanMod have, it still works to extend them, rather than replace them. For best administrative capabilities and most extensibility, I would install both AdminMOD(with LogD) and AMXMOD.
Did you try AMXMOD 0.9.5. Slots are supposed to be fixed.
<a href='http://www.olo.counter-strike.pl/' target='_blank'>http://www.olo.counter-strike.pl/</a>
AdminMOD was created to give administrators more robust administration, and some added fun features, without changing the rules of the game. AdminMOD has a much more sophisticated access management system, for much better control of privledges compared to AMXMOD. This comes in handy, especially if you have over 30+ people that want to have atleast partial control of the server. Adminmod passes none of the game funcs in their raw form to script. It's also binary release, which could be used to validate itself. In other words, with AdminMOD, security is a priority. The scripting interface was meant just as a way of extending the functionality of AdminMOD itself, and not as a means to change gameplay.
AMXMOD was created to add to, or change, the existing game rules with scripting. In effect, each piece of script is a metamod in itself. All of the game funcs are passed directly to script. This creates large security issues, namely with malicious admins, or malicious scripters, but allows for a large amount of custom gameplay to be added to any server. AMXMOD compares more to game modification software, like Foxbots or Neo-TF, than to AdminMOD.
ClanMod was created to be an easier to install, use, and maintain piece of administration software than AdminMOD. It comes with a built-in on-screen menu system, it's access system is not quite robust as AdminMOD's, and it also lacks the entire scripting interface that AdminMOD and AMXMOD have. Because of it's limited functionality, ClanMod has much better compatibility with new mods compared to AdminMOD.
They all have different goals in mind. The best setup is really dependant on what you want to do. If you have a small or part time server and don't want much of a hassle with setup, or you are running a new or beta mod, you'd probably want to go with ClanMod. If you have a big or popular server, or looking for a little customization, you'd probably want AdminMOD. If you see a mini game you like, like the lerk-lift plugin, or warcraft plugin, get AMXMOD. Even though AMXMOD has some plugins for the same basic admin commands that AdminMOD and ClanMod have, it still works to extend them, rather than replace them. For best administrative capabilities and most extensibility, I would install both AdminMOD(with LogD) and AMXMOD. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
AdminMOD plugins are amx also. These scripts can basically do the same thing. Tell the whole story please. The AMXMOD forums just seem to be more alive with development and new solutions. Basic RCON can be used in bad ways.
Some of us like living in the clouds I guess.
That's probably cause your a plugin n00b. I run AMX with only stats logging modules and a few basic default plugins. Works perfectly. I actually saw the difference between the two and AMX was less of a hog. I also have my servers setup just the way I want. Before when I used AdminMod I had to beg and search for plugins that suited my needs. Something simple like extend vote without bugblatts crazy 1000 line code map management plugin for AM.
I can not find AMXMOD 0.9.5 and yes, I did use the search tool. Can someone post a link to it?
as for the res slots, there is an updated res slot package on the forums, From what I heard the basc ones from 0.9.5 were buggy and there is a fix on the forums(www.amxmod.net).
AMX actually refers to the output of the Small C compiler. Small C is the language used by both AdminMOD and AMXMOD. However, both mods export different (and, as far as I can tell, non-compatible) functions to AMX scripts. Scripts written for AdminMOD won't run on AMXMOD, and vice versa.
Best regards,
Stu
AdminMOD plugins are amx also. These scripts can basically do the same thing. Tell the whole story please. The AMXMOD forums just seem to be more alive with development and new solutions. Basic RCON can be used in bad ways.
Some of us like living in the clouds I guess. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is not true. AMXMOD allows access to functions that Adminmod does not. While they both use the same scripting language the Native functions are very differnt. Jviz is 100% correct in is explanation. AMXMOD is 100 times potentially more harmful then Adminmod. Thats why people that run AdminMod have to use MetaMod plugins like lerklift because you can't write a script that changes or alters models in AdminMod, but you can with AMXMOD. I use that as just on example of the power of AMXMOD. Yes RCON can cause alot of damage but still not as much as AMXMOD or MetaMod potentially can.
I can understand you feel that he was shafting AMXMOD, but he wasnt. I do like AMXMOD as it is very powerful and you can control a lot more of the game features, but AdminMod is designed to do a specific task - Admin a Server not change gameplay. AMXMOD can do it all.