Carapace Usefulness Charts?
TheGlow
Join Date: 2002-11-22 Member: 9650Members
<div class="IPBDescription">Any?</div> I know in 1.04 we had extensive research of effectivity of carapace.
Anyone know how it is now?
Im contemplating if I should be getting it as fade or go regen and spam metabolize anyways.
And as a skulk I grab it because regen isnt really doing much unless i hide for a week in a tunnel.
Anyone know how it is now?
Im contemplating if I should be getting it as fade or go regen and spam metabolize anyways.
And as a skulk I grab it because regen isnt really doing much unless i hide for a week in a tunnel.
Comments
1.) less muzzle flash on the lmgs
2.) marines are better
3.) less lag(generally)
4.) my skill has degraded
5.) various combinations of the above
From the look and feel of playing with it, carapace's effectveness has been diminished.
Carapace has been "nerfed" quite a lot. I *think* that instead of 11 shots you can take 16, or something liek that (as skulk) which would be aprox a 50% increase in life, compared to the 100-150% increase in 1.04.
It offers a 39%-72% increase in life now, depending on the lifeform. Onos get the least benefit, while gorges get the greatest. It doesn't slow you down. It's not as effective as it was in 1.04.
I was beginning to think it was all lies and maltruths.
I personally go for regen instead now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I personally go for regen instead now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
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I personally go for regen instead now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
no <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This just proves what misinformation does. ;_; Oh well, guess eveyrone makes mistakes, thanks for clearing that up frogg2
And remember, it'll cost less in 2.01 to upgrade three levels of weapon than it does to spawn that single Ono...
I predict some serious Marine ownage next patch. The economic changes will even out the tech levels, but the removal of digest (at least in situations when the Ono would be in any danger) and the severe umbra nerf are going to swing the combat balance heavily against aliens.
On the plus side, suddenly everyone is going to believe that they're a really smashing comm.
although if u have dc u get regen unless ur wierd and u get redem. regen on onos is unreal.
I remember going onos with carapace in 1.04 and being able to go to town in the marine base solo for a minute easy.
And a fade could take a beating too.
Nowadays its all about go in, and try for ONE kill, and get out. Heal somehow, repeat.
Its like I have to control my madness urges to go after the pack of 4 or 5 marines. As a skulk ill go for it cuz ill lose 6 res at most from upgrades. Thats it. I feel for an evolution to be successful, it should be able to earn its res back before you die. Obviously, onos doesnt cut it.
Fade if done properly can. And a lerk, takes a bit. Too much spore focus.
Plus ive had shotties kill my onos in under a second.
And a point blank shottie killed my carapaced fade. I dont know if I caught some fire elsewher, but, I heard the shottie and i died.
I looked at that chart thing and thought to myself "... so why do I spend an entire clip killing on skulk?"