Lightning Effect

Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
edited August 2003 in Mapping Forum
<div class="IPBDescription">entity setup</div> I'm trying to figure out how to set up a lightning effect (a thunder sound playing and a lightspot going off) and everytime i try something it always messes up, like it only triggers once and never again, the light starts on and turns off instead of the opposite, and other messed up things. So I was wondering if you guys could post an entity setup to randomely trigger a thunder sound and a lightspot every 45 to 120 seconds.

Comments

  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    Check the Initially Dark flag, this will make the light turn on when it is triggered, and then off when it is retriggered. Can't help with the actual triggering though, I'm still semi-newb <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Was this what you tried: a trigger_random triggering a multimanager, which in turn triggers an ambient_generic and a light_spot?
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    edited August 2003
    yes thats what im using, I've almost got it, I think this last compile should get it to work

    the current problem is that it only triggers once
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    you need to create an infinite loop between a trigger_random and a trigger_reelay/multimanager.

    Trigger randoms cant trigger themselfes.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    And how would I fill out the values for each entity, I've just about got it to work its just that every other lightning strike the sound doesn't play.

    My current setup is that the trigger randome triggers the multimanager which triggers the sound, light, and then retriggers the trigger randome to randomly select another multimanager.
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