Blood!
see-you-in-disney-land
Join Date: 2002-11-01 Member: 3241Members
<div class="IPBDescription">do you agree?</div> I personally like the blood squirts they've added in, it gives me a sence of accomplishment to ACTUALLY see the pieces of marine I've been ripping off thier helpless bodies. But I am sure some of you may feel it detracts from the atmosphere of the game. Please post your opinions <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
Especially all the blood that flys around as an onus is digesting a marine.
Seeing sprays of green and red on the walls is immersive to see after a large battle.
I too am disappointed at the lack of the much hyped pitter-pattering, I gotta strain myself to hear myself as gorge. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I too am disappointed at the lack of the much hyped pitter-pattering, I gotta strain myself to hear myself as gorge. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Half-Life 2 NS: Featuring GHOUL3 Technology! See realistic exit wounds and fragments of bone spray from your enemies!
But I admit that blood <i>may</i> add to the atmosphere of something like zombie shotgunning <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i never strain to hear the foot steps i lock my self in my 10 foot by 6 foot room and have the speakers to the max. gotta love those screams <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Sounds exactly like the SOF3 announcement <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
more as a hit indicator
i often thought there should be blood on the teeth after a hit
I must be bad with my wording...there was two different points there:
1- having or not having blood in a game is not important
2- right now, the blood is the only thing that reminds me that ns is using a 5 year old engine
It's like saying there was no reason for them to show all that gore in "Saving Priate Ryan."
For some games, like some movies, it just cheapens the immersion if you don't portray things to a certain level of realism.
Like the lighting, sounds, and music that immerses you as you walk through a map in NS. Seeing the blood splattered on a wall from where the last raiding party failed is yet another facet of that immersion.
I would like the sparks from Heavy Armour to be a bit more noticable... it feels like I am back in the 1.04 situation where you have no idea whether you hit them or not.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> !!
the dmg sound in 1.04 did not cut it whatsoever
they need to make sparks on HAs a bit larger though imo as well like someoen else mentioned
you walk into a room covered with blood, you know something bad has happened in the past few mins... maybe you might want to run!
now i know i only hit him twice. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->