Ns_.............?
Bronts
Join Date: 2003-08-13 Member: 19622Members
Hello peoples!!!
This is my first map for ns (not my first for halflife though) just wanting some feedback on these couple of screenshots. Also some ideas for gameplay wouldnt go astray, as I dont really play ns that much, i also need a name
<img src='http://users.bigpond.net.au/bronts/ns_2.jpg' border='0' alt='user posted image'>
<img src='http://users.bigpond.net.au/bronts/ns_3.jpg' border='0' alt='user posted image'>
<img src='http://users.bigpond.net.au/bronts/ns_4.jpg' border='0' alt='user posted image'>
This is my first map for ns (not my first for halflife though) just wanting some feedback on these couple of screenshots. Also some ideas for gameplay wouldnt go astray, as I dont really play ns that much, i also need a name
<img src='http://users.bigpond.net.au/bronts/ns_2.jpg' border='0' alt='user posted image'>
<img src='http://users.bigpond.net.au/bronts/ns_3.jpg' border='0' alt='user posted image'>
<img src='http://users.bigpond.net.au/bronts/ns_4.jpg' border='0' alt='user posted image'>
Comments
get some light coming off of those computer screens.
-GF
Nice looking map mate
my env_gamma at the moment is set to 1.7
atm I am not sure if the skulls can run underneath, but i will make it possible, Ireally should start playing a bit of ns to get the feel for it though.
How about ns_razmatazz? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Very ugly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Very ugly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
THERE'S NOTHING UGLY ABOUT JOHN TRAVOLTA... I mean... Olivia Newton-John... yes that's what I meant <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Narrower, more claustrophobic spaces are the key though, in general. You can widen up a little near the marine start of course, but further out, it should get tighter and tighter.
Good looking start though.