Turrets? Whats Up With Them?
TheGlow
Join Date: 2002-11-22 Member: 9650Members
<div class="IPBDescription">Anyone else here truly unhappy?</div> In 1.04 you could hit a blindside on a tf if the comm placed it badly.
Or at least circle strafe and pop a few to make an opening. All I know is, turret farms werent that big a threat.
Now all I do is see them spammed and until you get a fade with metobolize or some onos, they sit there.
not to mention electrified stuff too. This is just madness.
Ive leapt past doorways with turrets and have been shot.
And I thought blink was supposed to make you invis while you did it. I saw that in some description somewhere. Yet I blink past a doorway and eat a few rounds as well.
Too many turrets, electrified tf's, and super l337 tracking ability.
Something isnt kosher.
Let turrets hurt themselves and/or the tf.
And perhaps have them require ammo like sentries in team fortress.
I dunno. I see too many end games 3 hive aliens needing over 10 mins because marines still have this huge azz turret farm.
Or at least circle strafe and pop a few to make an opening. All I know is, turret farms werent that big a threat.
Now all I do is see them spammed and until you get a fade with metobolize or some onos, they sit there.
not to mention electrified stuff too. This is just madness.
Ive leapt past doorways with turrets and have been shot.
And I thought blink was supposed to make you invis while you did it. I saw that in some description somewhere. Yet I blink past a doorway and eat a few rounds as well.
Too many turrets, electrified tf's, and super l337 tracking ability.
Something isnt kosher.
Let turrets hurt themselves and/or the tf.
And perhaps have them require ammo like sentries in team fortress.
I dunno. I see too many end games 3 hive aliens needing over 10 mins because marines still have this huge azz turret farm.
Comments
BTW. Shotty is much better at the same cost then turret <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And other thing is limits for alien buildings... You can place only 8 (?) chambers of one type in one location. And you can place houndreds of turrets near TF :/ I want to see a wall of 50 OCs one on another healed by another 50 DCs. No siege is able to take this out coz healing is too fast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Definately the right tactic. I just have a problem with the way you have to target bile bombs. they aren't the easiest things in the world to position just right, especially if you have to dodge marines. Unfortunately, there isn't a better way to attack from below than having it arch the way it does. It's just never going to reach the ease of seiging the **** out of structures, but then, maybe thats why this game is so interesting
The limit is eight chambers, yes. The problem in earlier 1.x versions was indeed that you could build walls that healed faster than you could siege them, thus almost impossible to take out without massive amounts of siege cannons. The chamber limit was introduced to combat this. Also, DC healing only stacks for three DCs. No structure or player can be healed by more than three DCs at a time. So even in 2.0, sieges could very well take down a massive wall like that.
Except said shotgun is being held by something prone to human error. Whereas turrets are entirely automated.
Well I havent played as a marine lately so im not sure about the o chamber bit. But I do see them netting kills a lil more easily.
But the bilebomb bit usually fails because a mass of marines heat seek after him.
I keep joining nice 6v6 or 8v8 player games, and everytime we have hive 3 and hitting the marines, i check and find out its 15 on 15.
Its happened to me 3 times since ive been playing, and those are the only 3 games that went past around 20 mins.
Faster paced, ha. I played my longest game ever because 2.0.
I just feel as a pure alien player, i dont likeyz the turrets berry much <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.
And it took skill usually to pick apart a turret field, and time. A marine could come and put a stop to it easily.
- one turret that is separate from the rest (for example, a turret factory with a wall of turrets on one side and a single turret on the other side for covering the back).
- the other turrets can't shoot the area around the single turret.
- you can get to that turret without taking too much damage.
If those conditions are satisfied, and you have good control over your movement, it is possible to circle-strafe the turret and kill it as a skulk. You'll be hit a few times, but it shouldn't get you killed too often unless you already were damaged before the attack. The turrets still don't turn fast enough to track a skulk at minimum range.
this isn't very useful against good commanders, as they set up their turrets so that they cover both the factory and other turrets. A turret that's more distant will have no problems killing you.
Its a even sadder team if the aliens,after 10 mins or so of sitting outside the marine base with a turret farm inside,cant figure out that they should just umbra + primal screen + bile bomb the farm.
Ocs do not require a 15 res TF,need to be taken down individually and can auto-heal.I dont see much gorgs bothering to put much of them down in my local servers.Strange.But i do see massive turret farming sometimes.Mostly i do it when 75% or more of the vets decide to join aliens and pwn the mostly newbies in marines.And its incredibly easy to kill turret farms.Ive seen it done.Aliens should have 8/9 rts by now and most of the players have 100 res so if you need to evolve,its easy to do so.Usually the moment the aliens realise the umbra + primal scream + bile bomb combo should be done,turret farm goes down in 2 mins max because enough turrets are killed for the onos/fades to rush in and kill everyone.
We had this one alien trying to cooridnate. Saying have a few go onos, and some gorges for healspray.
I said id lerk and spam some "useful" umbra around.
Well, that didnt work cuz onos would run away, with redeem on at that.
Or gorges insisted on plopping chambers in siege range.
Or one side of the marines was opened and they were escaping out and no one seemed to hear my pleas for backup.
Id join a clan but I only play approx 2-3 hours at most a week. So Id be that one clannie you dont like cuz ill never play. Ill chat all day about it from work, but thats about it.