I try so hard...
InZaneFleaArmy
Join Date: 2002-01-24 Member: 18Members
<div class="IPBDescription">But wc always messes with me...</div>I'm | | this close from quitting mapping altogether. I just spent TWO HOURS mapping out the new no-named map...and for no real reason, when I clicked on "File" to save it, I learned, that clicking on file is an illegal operation, and that it will shut down and not let me save the 2 hours worth of work. **** That. It was looking ssssssooooooo sweet...I was gunna save it so I could test the particle system, but NOOOOO. You guys were three minutes from soem sweet pics...but WC ****ed with me, and now they're all gone. The architecture of ONE room took that long...Polys were gunna be around 500-600 if I thought right. It just looked sweet. And half the time was spent with textures...grrrr. Well, time to go take out my stress on people on Day Of Defeat. And please...post your most terrible moment in WC when you were mapping for NS...I'd like to hear that I'm not the only one.
Comments
My biggest problem was with compilors, TBCC, WC and ZHLT GU COmpiler all didn't work for me, different errors with each. I was getting a little annoyed when Mr_P came and saved the day with a compilor that actually worked for me! Thx Mr_P!
Plus i never remember to save :S but thats one of the reasons ive decided to jack in mapping and stick with modelling. Making maps is too damn complicated, all i can say is that im in awe of you guys who can acctually make maps, let alone good ones!!
*grumble* worldcraft needs an autosave *grumble*
Just another option for you.
OMG
Stop now and ceace the wastage of the worlds internet bandwidth. I actually have it installed in case of an emergency, such as a radicialist government taking over my country and forcing everyone to use QuArK. Think of worldcraft crossed with 3dsmax and then bang your head on a desk untill you forget about it, then think of somthing very crap, unstable and hard to use, like a concrete pogo stick. You now have a mental picture of QuArK.
I am running WC 3.3 in win98se and it rarely crashes. I save after EVERY change I make, no matter how small, just in case.
--Scythe--
<a href="mailto:the_only_scythe@yahoo.co.uk">the_only_scythe@yahoo.co.uk</a>
I believe that out of everything bad that happens, good (eventually, quicker sometimes than others) comes out of it. You lost your map, but you didnt lose the experience. You know what you had made, and you can make it even better the next time around, and you've got mapping experience as well.
I read somewhere about this one evergreen tree, that only drops its seeds when there's been a forest fire. After the fire, a whole bunch more trees grow up than were lost. See! A very lame real life example.
As for me, I save all the time. I save even when I havent made changes. In Photoshop, whenever I'm going to do work directly on a layer (and I avoid that like the plague, prefering to make layers on top of it and editing those), I'll make a copy of the layer, and edit the copy, just in case I accidentally made over 50 errors and couldn't undo <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Certainly don't let this one incident stop you -- if your map looked awesome, thats a good reason to keep on mapping. If its good, that means you must have some talent, so you should keep mapping, and wow us with nice screenies <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
QuArK has piqued my interest more than once, but I've never actually gotten around to using it for a purpose (other than to learn how to use it for a purpose) Maybe I'll make some sort of deathmatch map in QuArK to learn how to actually use it... yeah, I think I'll do that. It sure looks interesting... if I could figure out how to load texture .wads into it!
Good luck with nasty crashes and saving and so forth <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
-Jacius
QuArK has a carving tool and you can also rotate things in it like in WorldCraft.
It has a completely different design so read the documentation on the web-site and take some time to figure out all the possibilities.
It took me over a year to find out how *most* of the advanced features work!
QuArK is always good for a surprise - at least that is what I noticed.
I spent a year using Ued while it refused to snap to the grid. . . pain. . .
Carve? Carve shouldn't even be in WC, for all the good it's ever done.
OMG
Stop now and ceace the wastage of the worlds internet bandwidth. I actually have it installed in case of an emergency, such as a radicialist government taking over my country and forcing everyone to use QuArK. Think of worldcraft crossed with 3dsmax and then bang your head on a desk untill you forget about it, then think of somthing very crap, unstable and hard to use, like a concrete pogo stick. You now have a mental picture of QuArK.
I am running WC 3.3 in win98se and it rarely crashes. I save after EVERY change I make, no matter how small, just in case.
--Scythe--
<a href='mailto:the_only_scythe@yahoo.co.uk'>the_only_scythe@yahoo.co.uk</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
HAHAHAHAHAHAHAHAHAHAHAHAH!
I have nothing to contribute to this thread, but that made me laugh out loud.
btw... I just made a plug-in for QuArK (yes, you can easily create plug-ins for QuArK) that creates trees and bushes in the x style. You know... those 2D trees that have two transparent pictures rotated by 90?
It might not be especially usefull for NS, but if you want to create some plants for your space station this might come in handy...
A picture is included in the attachment. Only unpack the .py file to the QuArK\plugins folder!
It would be nice if someone could post a comment on my very first plugin ever <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Why, so it is. I didn't even notice.
But since I tend to compile fairly often, mostly after some major changes to the map, (new rooms or major lightning tweaks) I dont lose much information when WC finally decides its had enough.