Just A Quick Question
Smithy
Join Date: 2003-01-14 Member: 12277Members
<div class="IPBDescription">Im not a mapper, but..</div> Just wanted to know if you can have marines starting an a lift that is going down and when the 3 beeps end you have arrived at the marine spawn? I dont know how it would work... but I know it would add atmosphere to the map as though you were really entering "enemy territory".
This is the only place I would find were I thought this question would be answered properly... Thanks alot.
This is the only place I would find were I thought this question would be answered properly... Thanks alot.
Comments
I was thinking... 2 big lifts, on ns_nothing marine spawn, the 2 big indents could have been lifts coming down maybe? And the alines couldnt rush because They cant start untill the 3 beeps have sounded to single the start of the game.
The marines that join later would just start on the lift at the bottom before anyone asks and it can only be used once! Like the button for it to go back back up is torn apart? Now that would really get me thinking "hell yea ive been thrown into an evil place with nasty aliens!"
Maybe have transparent grilles on the lift, use upwardly scrolling textures outside the lift but visible from inside ( func_conveyor? I aint touched Hammer in ages..) to add an illusion of vertical movement , add lift noises, after a few seconds, noises stop, scrolling stops, lift doors open, away you go.
The lift never actually moves, it just appears to.
Still not quite sure how you'd deal with late joiners and beacons though..
Just a thought mind..
Bit of a hack though, and might need a lot of tweaking to get it working properly.
*edit* more sleep, less incoherent posting.
Bit of a hack though, and might need a lot of tweaking to get it working properly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I would go the other way round. place the spawns in the marinebase area and teleport joining players onto the lift. the teleporter will be triggered off if the elevatorstarts moving and the chance of late joiners is low. even if one joins if the elevator is going down: adds some atmosphere. seems that there even were some marine troops left in the area that now get reinforced by the "lift-squad" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> had this idea myself but I cant make a complete map ouf of one idea <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> maybe someone could start a map that features some "elevator areas".
PS: distress beacon kicks all the cool starting sequences byebye!