Marine Rushes
Kid-A
Join Date: 2002-12-17 Member: 10908Members
<div class="IPBDescription">Hoe do you like yours?</div> It seems to me marine rushes are now and important part of the game. To stand any chance of success unless you are doing 2HLD then your going to need to take a hive down at around to 7-12 minute mark. However there pretty underused and the majority of comms seem to try ninja sieges instead.
The rush I currently do is a Shotgun rush. I equip half the team (people can pick up dropped ones) with shotguns then send them to the least defended hive taking out any RP's on the way. If the majority survive to the hive, I just let them blast it and spam med, if casualties were more severe I drop a PG, (already one in base).
If I have adv arm, I'll replace 2 shotties with a HMG and a GL.
Toying with the notion of adding mines to the equation, but have seen very little mine sucess during my games of NS.
How do you rush? and what improvements can you make on mine.
The rush I currently do is a Shotgun rush. I equip half the team (people can pick up dropped ones) with shotguns then send them to the least defended hive taking out any RP's on the way. If the majority survive to the hive, I just let them blast it and spam med, if casualties were more severe I drop a PG, (already one in base).
If I have adv arm, I'll replace 2 shotties with a HMG and a GL.
Toying with the notion of adding mines to the equation, but have seen very little mine sucess during my games of NS.
How do you rush? and what improvements can you make on mine.
Comments
With other chambers the rushes have a good chance of succeeding.
Shotgun/JP kills hives very quickly, about 3 seconds if there are 4 marines equipped.
Personally I'd suggest using mines on blind corners or just underneath vents to catch aliens as they emerge. As a base defence they're a joke. Another suggestion is as ad hoc electricity on RTs in the early game. Stops skulks getting too close, if they're placed well.
You could use them in double or triple rows at smaller doors or in places where you can't fit a TF and friends, but IMHO you're better off pushing forward until you get to a spot where the turrets have a nice long line of fire.