Ns's Fatal Flaw
GNUKeyser_Soze
Join Date: 2003-08-13 Member: 19661Members
<div class="IPBDescription">what will kill NS</div> First off, I love this game. period. The idea, artwork, levels, all of it.
But it has a fatal flaw that will kill it deader than a marine in an onos's belly.
People F4'ing as soon as the tide turns against them.
Today alone I've seen it 5 times where the loosing team (marine and alien) starts loosing players early on and it just gets worse until 2 or 3 people are trying to hold off 9 or 10.
The fact is that NS 2.0 is balanced enough that a good team can come back from behind if everyone works together. But not if people leave the team and hang out in the ready room waiting for those who are left to be demolished. And I'm not talking about teams that have obviously lost - just ones that aren't dominating with the first 15 minutes.
I'm open to suggestion as to how to prevent this - but until people stop playing for the quick win I'll only play NS on lan with my frinds who I can trust to stick it out until the bloody end.
Greg
aka [GNU]Keyser_Soze
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
But it has a fatal flaw that will kill it deader than a marine in an onos's belly.
People F4'ing as soon as the tide turns against them.
Today alone I've seen it 5 times where the loosing team (marine and alien) starts loosing players early on and it just gets worse until 2 or 3 people are trying to hold off 9 or 10.
The fact is that NS 2.0 is balanced enough that a good team can come back from behind if everyone works together. But not if people leave the team and hang out in the ready room waiting for those who are left to be demolished. And I'm not talking about teams that have obviously lost - just ones that aren't dominating with the first 15 minutes.
I'm open to suggestion as to how to prevent this - but until people stop playing for the quick win I'll only play NS on lan with my frinds who I can trust to stick it out until the bloody end.
Greg
aka [GNU]Keyser_Soze
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Comments
Everyone picks thier side, and stays there for the whole match.
The teams stay even, and there are no quitters.
But it has a fatal flaw that will kill it deader than a marine in an onos's belly.
People F4'ing as soon as the tide turns against them.
Today alone I've seen it 5 times where the loosing team (marine and alien) starts loosing players early on and it just gets worse until 2 or 3 people are trying to hold off 9 or 10.
The fact is that NS 2.0 is balanced enough that a good team can come back from behind if everyone works together. But not if people leave the team and hang out in the ready room waiting for those who are left to be demolished. And I'm not talking about teams that have obviously lost - just ones that aren't dominating with the first 15 minutes.
I'm open to suggestion as to how to prevent this - but until people stop playing for the quick win I'll only play NS on lan with my frinds who I can trust to stick it out until the bloody end.
Greg
aka [GNU]Keyser_Soze
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Another example of how NS is to well formed for Clan play, not enough refining into a public game. I suppose the playtesters did their jobs, after all 2.0 is great, no doubt of that, but I think they focussed on what "Competitive play" could benefit from it. Thats an ironic statement. "Competetitive fun" Anyway, as It stands I haven't experienced this much though. The F4-because-we-lost-this-key-location Idea. If your gonna F4, at least leave the game...
second, that's not a problem with NS, that's a problem with NS players. The game is just fine, pubbies are just dumbheads <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Today alone I've seen it 5 times where the loosing team (marine and alien) starts loosing players early on and it just gets worse until 2 or 3 people are trying to hold off 9 or 10.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ok.. No, F4'ing as soon as the tide goes bad seems natural in most online games. In the NS community there are very few who will do that "just because I lost a resnode." I may know I'm going to lose, but the other team might still make a mistake I can exploit.
The second half of that makes no sense. There can *NEVER* be a 3 v 9. Most servers do not change the auto-lose code from a 4 player difference. The second 4 people give up, the game is considered so unbalanced the game auto-ends. It didn't used to, and there would be cases of 5 aliens fighting up to 12 marines. It was ugly. Before the code was correctly implemented to force teams to be balanced you would often see 6-8 aliens fighting a much larger marine force.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The fact is that NS 2.0 is balanced enough that a good team can come back from behind if everyone works together... And I'm not talking about teams that have obviously lost - just ones that aren't dominating with the first 15 minutes<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
OK.. No again. 2.0 is fairly <b>un</b>balanced, such that if one team is better than the other, they should be able to tell if they're going to win in the first 15 minutes.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm open to suggestion as to how to prevent this - but until people stop playing for the quick win I'll only play NS on lan with my frinds who I can trust to stick it out until the bloody end.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--Magitek+Aug 13,2003, 06:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Magitek @ Aug 13,2003, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is one of those "We can balance the game, but we can't balance the players" situations. All you can really do is find a better crowd to play with. [<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I swear, if I see one more F4 post on page one I'm going to explode. This topic is a time-bomb.
it'll go away after a while
It will work itself out eventually.
::EDIT:: Man, if F4ing is NS' 'fatal flaw' this game must be the best ever, eh?
Good point. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I've seen servers with play not THAT far from clan play (CofR comes to mind)... But they're pubs. Obviously, it's simply a question of pub quality, and if you choose to play on bad pubs, then your game will be bad. Simple equation.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Man, if F4ing is NS' 'fatal flaw' this game must be the best ever, eh?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Owned.
As for F4-ing, yes, sometimes it's bad, usually it's not. If it's VERY bad where you play, you're playing with the wrong crowd. I know that this standard-answer isn't very helpful, but that's all I can say.
First of all, yes, it's lose, lot loose. Well, it could be loose, but that's another story.
Second, yes, my post is really about the players and not the game. the game rocks. some of the players suck.
Third, it is possible to (and at least one server has) disable the "even teams" feature. either way, it's a moot point, since f4'ing basically ends the game either way.
You are all correct, it's about the quality of players. I pride myself in my abilites as an alien. I made the mistake of playing with people who don't have the same in themselves.
I found a thread after I posted this that has some great servers on it. The level of play was *much* better and people stuck with it even when it looked bad.
Thanks all for letting me rant and get it out of my system!
Greg
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P.S. Keyser were you ever in a clan with the tag ACS