Thanks To Mappers Of Ns_veil
Waterspirit
Join Date: 2003-07-26 Member: 18429Members
<div class="IPBDescription">Awesome job guys</div> I just want to thank all the people that were involved in the making of ns veil nad for a such a great map....
oh and tehres a captain crunch on the window near west skylights... its really cool... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
and thanks again because it has become my favorite map <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
MORE MAPS LIKE NS VEIL!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
oh and tehres a captain crunch on the window near west skylights... its really cool... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
and thanks again because it has become my favorite map <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
MORE MAPS LIKE NS VEIL!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Comments
Not that big a fan of lost though, it's just too square.
Let's not even get into origin...
You cannot comprehend the genius of KungFuSquirrel! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Origin is my other favourite of the new maps, I love origin.
Kickass work guys, keep it up.
*hugs his KFS* Mwa!
(Coincidentally, Veil and Eclipse are my absolutely favorite maps.)
I have yet to see marines win in that map
resource nodes are too far from the marine start, and the few ones that are around are very difficult to defend
not to mention its way too dark - even my NS standards
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Veil is a great map. Looks similar to eclipse, is it supposed to be located on the same space station or something? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ns_veil is a very nice map. I noticed it was similar to ns_eclipse as well, and I thought that was pretty cool considering Eclipse is one of my fav maps. And the consistency in style makes the story a bit more believeable, as if Veil and Eclipse really were in the same area.
As for ns_mineshaft, I had a bit of a struggle with it in the beginning, but I've been getting used to it more and more. Its not such a bad map, my experiences have been fairly varying with it. Most often marines take Tram Tunnel Hive, then they can creep towards the dual nodes and siege it. Or vice versa.
I like origin as well, great feel in its various places, I would work on improving that feel
woe for bast, come back relic25!
EDIT: **** I'm sleepy. And I just took a 3 hour nap cuz of the Northeast blackout <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I think KungFuSquirrell has made the two best maps for people new to NS cause they're relatively easy to get your head around.
The genius is both these maps still rock when you get the hang of them and you no longer a n00b @ NS... which is quite a feat!
It would seem to me KungFuSquirrell's specifically focused on making maps that are new player friendly... most people said back in the 1.00 days that Eclipse was their favourite map when they started.
Keep it up... mappings hard... all the NS mappers have done an awesome job!
It feels less like a space station, or a place where people dwell, and feels more like it was MADE for NS, like how Unreal Tournament levels are made for the Tournament...
Now, if you have some sort of balance complaint, that'd be something to talk about...
Orgin... If i could figure my way around that map I am definately sure I would love it immensely. Problem is, I forget where I'm going. But as for the ore scanner and lava flows. Actually, I have one of my fondest 2.0 memories on this map. Lava catwalk is a gorge's wet dream. skulk up on top of the cat walk and you can lay down large amounts of OCs and DCs, making it the perfect resupply place depending on marine movements. I held off 5 hmg HAs there. It was amazing.
As I said, almost all of the halls are very wide, very open, and very easy to blow critters out of. Attacking the marine spawn is suicide, with those HUGE **** OPEN DOORWAYS and not a SINGLE obstacle in the room.
Most of the res nodes are in wide open areas, allowing you to VERY easilly set up a little turret defense system, and with the lack of obstacls, taking out the turrets is very tough.
It's like 11th hour, just darker and much better looking.
On the plus side, it is easier on fades, except when you fall in the molten metal.
I can't say I've seen many marine wins on this map, but it's a lot of work and frustration for the aliens when you try to attack them and you're cut down by marines 100 meters away.
Huh?
Isn't that the point ...?
origin is kinda rough but it's my fav map
ventilation hive esp needs work but the ambient noise there is excellent
maybe a bigger biodome, and an even better furnace than furnace ^^
I truly hope bast is not dead - it's good enough to be a level dedicated to some single player game.
*ahem* I've yet to hear anyone call it that. In fact, every time veil comes up, I hear a lot of... "Yay! VEIL!" "Woo!" "KFS OWNZ J00!" And not just from me, either.
I have yet to see marines win in that map
resource nodes are too far from the marine start, and the few ones that are around are very difficult to defend
not to mention its way too dark - even my NS standards <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
marines win 27% of the time on mineshaft on our NTFM server.
EDIT: I play on vet clan servers mostly, which explains higher-than-usual marine win ratios
veil is one of my favorites, though. yeah, it is kind of straight-forward.. but that's not neccesarily a bad thing.
NS maps are the best HL engine-based maps I've ever seen. I don't know how they can run as well as they do with the textures/effects they use.
really great stuff.