Countering Bile Bomb

RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Um, little help here pts and vets?</div> Bile bomb in many circumstances is a weapon that can be countered quite easily: kill the gorge. But a few maps have positions where this just isn't possible in the early game. What's worse, these positions are in absolutly vital sections of the map.

1. Hera's Holoroom

Argueably one of the most important spots in Hera to hold. I've just come out of a game where the marines expanded quickly and managed to get a base up in holo early game. Couple of turrets, a phase, and the res nodes went down and we were building up for a push into processing.
Then the rain of bile bombs started. The position the gorges were bile bombing from is as follows: the top right hand courner of holoroom. It's a dark area that is positioned directly above the path to processing.
You can't shoot a gorge that is sitting there. It's a physical impossibility: all the shooting angles are wrong, <b>yet the gorge can shoot at you</b> You need either jps or gls. And neither are availible early game. That whole base, costing some 150+ res, went down to a 10 res gorge. Needless to say we lost the game.

2. Power Silo Hive on ns_nothing

Also a very nasty spot. All around the top of powersilo are dark ledges that a gorge can sit in and bile bomb from. You can't hit him: again you need jetpacks or gls. So if you decide to lock down powersilo as your first hive, it will die. It's a mathamatical certainty against an organised alien team.

Those are simply the 2 worst examples. Now bile bomb was tested extensivley during the playtesting I presume, so pts and vets, how did you counter gorges sitting in such areas in the early game?
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Comments

  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited August 2003
    Jetpacks GLs human towers or place you buildings in one of the hallways leading to powersilo.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Maybe Bilebomb was more used it shot in a straight line <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Jetpacks GLs or human towers. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Exactly what I did NOT want to hear. 2 are non-viable early game and the 3rd, whilst it may work in holoroom, won't work in Powersilo
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited August 2003
    <!--QuoteBegin--Ryo-Ohki+Aug 15 2003, 09:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Aug 15 2003, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Exactly what I did NOT want to hear. 2 are non-viable early game and the 3rd, whilst it may work in holoroom, won't work in Powersilo <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well your only alternative is to upgrade armory straight off the bat giving you GLs by four minutes, or you can just not expand to any easily bile bombable areas until you get the counter tech giving aliens an even bigger early expansion advantage.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I think you can weld the vents in holo.
    Anyway, as of 2.01c you dont have to worry about that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Epidemic+Aug 15 2003, 09:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 15 2003, 09:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think you can weld the vents in holo.
    Anyway, as of 2.01c you dont have to worry about that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You don't have to worry about aliens winning either.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    edited August 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well your only alternative is to upgrade armory straight off the bat giving you GLs by four minutes, or you can just not expand to any easily bile bombable areas until you get the counter tech giving aliens an even bigger early expansion advantage. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Both options leave you screwed essentially. Often whoever holds holoroom wins hera games, so it has to be a priority. Silo hive you have to take at some time, and if the aliens start in cargo it's pretty much you're best option for success. As marines you have to expand, and sinking 35 early res into an armoury upgrade leaves you penniless for expansion, and giving the aliens free reign over bile-bombable positions means that they're probably gonna win. Why should it be so easy to counter marine bases in certain positions?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think you can weld the vents in holo.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    .....

    Not only does 2.0 holo have no vents, but you completly misread where I said the gorges were bilebombing from.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Ryo-Ohki+Aug 15 2003, 09:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Aug 15 2003, 09:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Both options leave you screwed essentially. Often whoever holds holoroom wins hera games, so it has to be a priority. Silo hive you have to take at some time, and if the aliens start in cargo it's pretty much you're best option for success. As marines you have to expand, and sinking 35 early res into an armoury upgrade leaves you penniless for expansion, and giving the aliens free reign over bile-bombable positions means that they're probably gonna win. Why should it be so easy to counter marine bases in certain positions?
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    **** at the playtesters for us then.
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    You're complaining about the early game... Yet it must either not be too early or the alien team was just good.... Because they obviously already had a second hive to be able to bile bomb you.

    By the time the aliens have 2 hives it should not be difficult for the marines to get at least 1 GL.
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    Put your PG, TF and turret farm in the corridor between powersilo and forebodding antechamber (closer to powersilo), and only cap the res in ps...

    Same tech for holo, or ask your marines to climb on each other so the top marine can pistol the gorge down.
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    When I'm commander my solution is to lock down two hives. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    thats just a tough break.
    Not much you can do, but make sure that anything you place on the ground isn't in an area where a sneaky gorge or lerk can PWN you.
    Not too many ppl consider layout when they place their structures.
  • GtShadrachGtShadrach Join Date: 2003-08-06 Member: 19081Members
    Here's a really cheap easy way to nullify bile bombs. Drop a welder and weld like mad. The bile doesn't hurt you and the welder heals more quickly than the bile bombs can damage
  • azumawarriorazumawarrior Join Date: 2003-02-10 Member: 13393Members
    Well lost South Loop which was a rushing point that contained 9 turrets, an upgraded/electric turret factory, electric resorce node, observatory, armory, phase gate, and 2 sieges.
    Why should all that go down to one gorge in a vent?
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    Another annoying spot is the new vent in Viaduct hive on ns_nothing.

    I really dislike gorges that take advantage of such places.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    the question is not how to kill a gorge in vents and such, but its how the hell do you kill a lerk <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> , out of all aliens id say lerks are the mosty annoying of all aliens
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    Vent in NS_bast to maine base is nasty too (espeiclaly when morons weld it). It's not that hard to get a GL out guys, easier that it is for the aliens to get a hive up.
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    Does this sound like a reasonable solution?

    Perhaps using the idea of 2.01c but change it so aliens can only gestate into gorge by being near the hive since he is the builder and all. BUt allowing you to gestate into everything but a gorge away from the hive?

    I believe that the power silo ledges would be too far from the hive to gestate into a gorge.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->othell Posted: Aug 15 2003, 07:54 AM
    --------------------------------------------------------------------------------
    You're complaining about the early game... Yet it must either not be too early or the alien team was just good.... Because they obviously already had a second hive to be able to bile bomb you.

    By the time the aliens have 2 hives it should not be difficult for the marines to get at least 1 GL.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I agree, the time it takes to have two hives up should be plenty of time for the GLs. Although aliens can get a hive partially built by five minutes into the game, thats only with really organized people, and on most pub servers hive 2 hasn't started building until 10 mins into it all.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->azumawarrior Posted: Aug 15 2003, 09:08 AM
    --------------------------------------------------------------------------------
    Well lost South Loop which was a rushing point that contained 9 turrets, an upgraded/electric turret factory, electric resorce node, observatory, armory, phase gate, and 2 sieges.
    Why should all that go down to one gorge in a vent?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The main reason why marine structures are taken down easily in most games that I've seen is because marines never stay there to guard it, or build a phase gate to the area so they can defend it and weld anything when its under attack. A single onos can take down a small base with a tf, 5-6 turrets, and a res node, but with a few marines sitting there with upgraded weaps, it becomes a major pain in the arse,
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--azumawarrior+Aug 15 2003, 11:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (azumawarrior @ Aug 15 2003, 11:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well lost South Loop which was a rushing point that contained 9 turrets, an upgraded/electric turret factory, electric resorce node, observatory, armory, phase gate, and 2 sieges.
    Why should all that go down to one gorge in a vent? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Becasue he out smarted your ****!

    If you had all that, you should have had a GL to stop him!
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Diablus+Aug 15 2003, 11:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Aug 15 2003, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the question is not how to kill a gorge in vents and such, but its how the hell do you kill a lerk <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> , out of all aliens id say lerks are the mosty annoying of all aliens <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Lerks need LOS to be able to hit you.
    If he can see you, you can see him.
    Try using your pistole!
  • gamesguygamesguy Join Date: 2003-08-05 Member: 18974Members
    "Lerks need LOS to be able to hit you.
    If he can see you, you can see him."

    spore. that stuff drop to the ground and u dont need LOS
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <span style='color:orange'>*Phased*</span> to marine strategy. I may come back and post my own thoughts later when I have time to read the whole thread.
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    Sounds like its not the GAMES fault but a lousy commander. Plan where to put your crap dont just drop it where u like. I believe this is intentional cause it give another tactic to one team and the commander has to know when he wants to beable to counter. Game is fine, people are the problem.
  • AragonXAragonX Join Date: 2003-03-12 Member: 14430Members
    I've had more than a few marines complain (and even got kicked once) for using this strat. Especially on the map that has Reactor Room. You sit in that vent and you can own the whole thing. One GL and you are toast though so I don't understand why they complained so much.

    Now Hera is a different story. Someone can use /stuck or fly outside and bile bomb the marine start res. That one is hard to counter without jp which I really haven't found much other use for yet in NS2.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    The real answer is that there is no available counter to bilebombs most of the time. The second hive should be up after 6 minutes and odds are you haven't upgraded your armory then. Pretty much all the important areas have vents like this or other places from where a gorge can bilebomb safely. If the aliens go M/D he will have adrenaline and regen so the few shots you manage to get into him when he is careless have no effect.

    I guess that if you plan to build at a location that is vulnerable, meaning... well, pretty much all the double res and some Marine starts, get a GL ready or you lose everything to a 14 res investment by one alien.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    upgrade armoury = 30 res = 3 turrets , you had a 100 res turret farm , why not spend 30 of that on upgraded armoury, so you could respond to a threat which may wipe ur whole farm out.

    Plan ahead.
  • VragnorVragnor Join Date: 2003-07-22 Member: 18359Members
    <!--QuoteBegin--gamesguy+Aug 15 2003, 11:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gamesguy @ Aug 15 2003, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Lerks need LOS to be able to hit you.
    If he can see you, you can see him."

    spore. that stuff drop to the ground and u dont need LOS <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Spores don't kill buildings OR turrets
  • DebonairDebonair Join Date: 2002-12-02 Member: 10399Members
    Meh, I figure if I'm going to try and take holo room that much, I should at least build my buildings above the RT hole of death. If yo uwant to counter that little gorgy, quit relying on turrets to deter them, instead go with marines holding choke points instead of standing waiting for them to come at you.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    edited August 2003
    I think bilebomb is kinda unbalanced. I especially hate those powersilo bombs, but I expect they'll fix that in a future reincarnation of ns_nothing. Hopefully. I haven't seen the powersilo bomb, but at least you can kill the gorge there if you get to the otherside. The reactor room gorge is dead too if you get to the otherside of the vent and shoot in.

    [ugh. this makes no sense. i wrote it at 5 am. Shoot me.]
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