Chamber Order On Pubs <the Lowdown>

NetherNether Join Date: 2003-01-21 Member: 12530Members
edited August 2003 in Kharaa Strategy
<div class="IPBDescription">Breakdown</div> Ok any chamber will do first they all have benefits, if some noob screams OMG you got the wrong chamber then either hes a noob and should SUYF or you went against your teams wishes and you should goto hell and die.

A rule does apply though. Defence must always be one of the first 2 chambers. Why you ask? becuase of the benefits it gives to higher tier aliens, redemption/regen onos etc. With sens and mov first your crippling your own team by gimping the higher tier aliens with only 1 usefull chamber(movement)

Sens first. now sens is the flavour of the month but it is only majorly effective early game and if used properly. At the moment its no surprise to see some noob drop a sens in the hive or some useless location and thats about as much as anyone bothers. This is a waste!!!! and foolish, sens should be put in choke points and other key locations making it very difficult for marines to move around the map, preferbly the whole map should be sensed!!!!!!. ps if u get sens first GET DC NEXT KTHX.

Mov first, Woot my favourite chamber, silence = teh w1n, celerity = teh w1n, adrenaline = teh w1n. Every upgrade from this chamber kicks ****. Lets do some Dutch Math, w1n + w1n + w1n/teleport + 23 - the moon = good chamber(this math is flawed). Now 1 mov in each hive is essential so you can teleport between all the hives and make a speedy defence, failing that stick them anywhere or a choke point. Movs give you energy now so you can spamm till your alien heart is content with one nearby. ps if u get mov first GET DC NEXT KTHX

DC, er rarely gotten first but a perfectly fine first chamber, not much to explain as its the same as 1.04 except for some value tweaking of cara etc.
If you get DC then you can get either sens or MC but id personally prefer MC as it gives greater benefit to the entire team + sens may be reduced in effciency by scans and obs.

So in effect my fav combo is Mov > DC > Sens
Current pub fav Sens > DC > Mov
Current noob order Mov > Sens > DC or Sens > Mov > DC

This means that by the process of deduction and logic based on my personal opinion that is fact: Mov > DC > Sens is the superior order of chambers.

If anyone disagrees with this then you must prove to me you are not a noob (difficult)

Anyone questions I will be happy to answer!.

Comments

  • SilverSurfieSilverSurfie Join Date: 2003-08-12 Member: 19597Members
    Here we go again. Let me direct you to the current SC vs. MC thread

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=41749&st=0' target='_blank'>http://www.unknownworlds.com/forums/in...21&t=41749&st=0</a>

    All my counters to your statement can be found there.
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    edited August 2003
    Sc Vs Mc

    Now Mc is the same as Mc Hammer, a once cool 80s icon and still a good laugh whenever heard. Now what relevance has that to anything?, None.

    First off this is public server games were talking about here. Not organised clanners, this is the mayhem and disorganisation of the average pub game.

    If sens is first and placed well then it is avery strong chamber. Marines can not see you!. Not only are you cloaked while not moving, your cloaked while moving aswell!!!!!!!!!!!!!!!!!!!!(oh my lawd). So you can walk right upto a marine and kill him in plain view or get him from behind.
    Now what is required to make sense good?. It has to be well placed and in lots of areas. The marines need a comm who never bothers to scan or build obs. Not hard requirements in a pub. Dont forget scent of fear a very usefull upgrade that is akin to parasite on everymarine automaticly very usefull. For those that dont know the 3rd Sens upgrade is pheromones which is a delightfully useless ability that has about as much merit as the form I signed on handing in my term paper claiming it was all my own work and not plaguarised(Thx Steve).

    Ok lets look at Mov(M-ov, latin for Mars Bar). Where sens lets you hold an area by invisibilty to marines, mov offers up 2 alternatives. Silence is great as a marine will most likely not know hes under attack until hes dead, the drawbacks being its only usefull if you attack from the rear or the sides. Adrenaline, this is obvious, it makes gorges bilebomb more, fades blink more yadda yadda yadda, immenesly usefull to multiple classes.

    Now celerity, you may wonder why I am dedicating an entire paragraph to celerity. Its simple, personal Bias as it is my favourite ability. Hows that. Heres is a quote from Henry VIII "Celerity is teh w1n" and here is another from Albert Einstien "Celerity > Relativity". Celerity takes you from being a daschund to a Doberman. You dont get surprise but hell you dont need it. You can close any distance in seconds and once in range you can tear through groups of marines simply becuase you are moving to fast to hit. Celerity is of the same family as carapace as it increases your life duration and increases ur offence capability.

    So there it is, Mov provides more utility that sens. Mov can also not be countered as much as sens as celerity is celerity whatever same goes for adren. Also fun is a factor, its alot more fun to blitz around the map and light speed and rip into groups of marines. How fun is it to sit in a corner and bite a marine as he walks past?. Fact: Mov is more fun and arguably less lame, hell I use sens as much as the next guy but the fact is its cheap to kill someone who cant see you.

    The chewbacca effect comes into play here, if two ewoks get sens then the mov of the chewbacca is superior. Does this make sense? no, I am merely demonstrating that there is no sense in sens. Peace
  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    edited August 2003
    Your wrong about sensory placement. They should not just be placed in any location, they should be placed all over to form a complete sensory grid. Thus giving your aliens free motion of travel all over the map with very very few spots where marine motion tracking will pick up on it.

    And dropping one in a hive can be smart because it'll make the hive look as though its not there to a casual glance. Thus people may pass it up thinking its "not" the alien hive. Course this depends on who your playing with/against.

    At any rate you should be careful about calling people noobs because their style is different then each other. A noob is someone who believes the only use of a sensory chamber is to cloak nearby people.
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    At the moment I tend to lean towards a SMD chamber order for the following reasons:


    Sensory makes the rest of your team happy (OMG SENSE FIRST YOU NOOBROFFLER!). However I've grown to love SoF with it while everyone else takes cloaking.


    Movement because you'll probably see the first onos and fades around the time of the second hive. Fades can really use the adrenaline for blinking and slashing and and onos without celerity is a big slow target for a pair of backhopping lmg marines. Lerks adrenaline umbra/spore spamm yadda yadda. Celerity skulk vroom vroom blah blah. Gorge bilebomb spam adrenaline yakity smackity.


    Defense because well, the other two have been used up already. I'd take this first if it was used in an outpost. But I feel movement should be one of the first two chambers.
  • DebonairDebonair Join Date: 2002-12-02 Member: 10399Members
    Sigh, I swear these debates are futile. Aside from them being block head vs block head, few recognize the tactical advantages to both. There is no "most effective" chamber order in 2.0. There is however a most effective chamber order against a certain marine strategy...

    Motion Sensing beats MC: Why, marines are prepared... Motion Sensing + shotguns: beat Kharaa super speedy attacks.

    SC is beaten by scanning and cautious marine movements: Again a shotgun is god send because the moment the skulk decloaks, bam dead.

    What does this say, obviously? Different uses for different chambers.

    So long as marines currently use the TF and turret RT expansion strategy, moevement is probably the better bet. When Marines come in with shotgun rushes: Sensory is probably best. When Marines are using the electrify and run strategy Defence chambers first are best.

    The best chamber order is, wait you guessed it already, it doesn't exist, it depends on marine strategy and tactiscs. Oh but one point I will make however, SDM works, MDS works, DMS works, DSM works, but don't ever try MSD or SMD if the marines have heavily guarded expansions.
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    Debonair I clearly stated the advantages of both chambers, as for my saying MC is the best thats just my opinion, and the rest is just taking the **** for a laugh which could not be more obvious to even someone who cant read.
Sign In or Register to comment.