Ns_hydrosity

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">2.0</div> It's finally here

<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity1.jpg' border='0' alt='user posted image'>
Sector Control - Marine Start

<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity2.jpg' border='0' alt='user posted image'>
Eastern Outlook - Double Node

<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity3.jpg' border='0' alt='user posted image'>
Storage Access (I think, I honestly can't remember)

<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity4.jpg' border='0' alt='user posted image'>
Water Storage - Hive

<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity5.jpg' border='0' alt='user posted image'>
Pumping Control - Hive

<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity6.jpg' border='0' alt='user posted image'>
Central Overflow - Hive

<b><a href='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity/ns_hydrosity2-0.zip' target='_blank'>ns_hydrosity 2.0</a></b>

Mouse

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Checking it out now.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    Looks good -- think you might have an extra file in your distribution file though... there's both an <i>ns_hydrosity.wad</i> and an <i>ns_hydrosity_wad.zip</i>. Thought I'd give you a heads up since the inner zip file is adding about 2 Megs to the download <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited August 2003
    <!--QuoteBegin--XP-Cagey+Aug 10 2003, 05:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Aug 10 2003, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks good -- think you might have an extra file in your distribution file though... there's both an <i>ns_hydrosity.wad</i> and an <i>ns_hydrosity_wad.zip</i>. Thought I'd give you a heads up since the inner zip file is adding about 2 Megs to the download <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I had forgotten all about that .zip <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Reuploaded.
    All is well now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Super!
    /me downloads.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    hydrocity was nice in the first version, but unplayable because of its complexity.. perhaps with the new overview map we will be able to play it :-)
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Probably add it to my server later today.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    I trust you worked out all the things we asked for?.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    again this is another great update to hydrosity, especially when you look back at the first versions and you look at the changes, good job mouse is this final final version ?
  • CodemanCodeman Join Date: 2002-11-21 Member: 9497Members, Constellation, Reinforced - Shadow
    i can't wait to play this on a server somewhere. maybe we can hold a certain ausns admin to ransom if we cant get it in their cycle? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SpookSpook Join Date: 2003-07-29 Member: 18542Members
    I hate to rain on peoples' parade (no pun intended... really...). Not a bad map, certainly better than most attempts I've tested in the last little while, but there are a few issues to work out. First problem I noticed was with the weld points. The weld points in Maitainance [sic] Corridors, at the dual res, and in Storage Access all showed solid sprites even though they weren't solid to start. The weld point outside of marine start didn't seem to do anything (but then maybe I just wasn't able to hit it for some reason).

    Also, I noticed that a lot of ceilings in long corridors have all the lights on lowered beams creating ceilings that anything flying can't navigate, and skulks can't run along (they'd have to use the small slopes at the sides of the ceilings. Most of these ceilings are also in very dark areas, so you don't know until you get caught that the ceiling is set up that way.

    Otherwise, it doesn't look too bad to me.
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    Finally, I love this map since I saw it the first time, great work!

    -GF
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited August 2003
    <!--QuoteBegin--Spook+Aug 11 2003, 03:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spook @ Aug 11 2003, 03:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> First problem I noticed was with the weld points.  The weld points in Maitainance [sic] Corridors, at the dual res, and in Storage Access all showed solid sprites even though they weren't solid to start.  The weld point outside of marine start didn't seem to do anything (but then maybe I just wasn't able to hit it for some reason). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    For some reason in 2.0 all weldables are drawn solid whether they are welded or not. Nothing I can do about this.
    The weld point outside the marine start prevents the door from being opened from the outside. There is a button there but for some reason it its invisible. Once again there isn't much I can do about it.

    [EDIT] Yes Nay, this is the final build.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    By popular request it has been added to the *NTFM* server. It's not in the map rotation just <u>yet</u> but ask an admin if you want to play it.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    SIrus can u put this map in SunnyD server map rotation??!??!?! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--eaglec+Aug 11 2003, 02:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Aug 11 2003, 02:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By popular request it has been added to the *NTFM* server. It's not in the map rotation just <u>yet</u> but ask an admin if you want to play it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Heh , I found out that the map was released when trying to connect to Roob's , people have made up their minds pretty fast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SpookSpook Join Date: 2003-07-29 Member: 18542Members
    <!--QuoteBegin--Mouse+Aug 11 2003, 12:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Aug 11 2003, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For some reason in 2.0 all weldables are drawn solid whether they are welded or not. Nothing I can do about this.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yep, sorry about that. My bad. I never saw it in the bug forums, but running around some other maps I see it. And trying the map again I was able to hit the weld point outside the door. Don't know what happened the first time.

    I'm curious though: The invisible button outside marine start - do you make it look damaged when welded? Or break it right off by turning it invisible? Because if you turn it invisible then maybe weldables aren't drawn solid, but stuck drawn in their welded state (in which case I'm going to do some testing and fine-tooth-comb the bug forum for this one). And if you're actually making it disappear, maybe using a broken button instead might be an idea to consider (as much as I know you did say this was the final build, just thought I'd toss that one out there).
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    It's on the server, so it changed to on request. Additionally, if people make a case to download it, we would be happy to put it in the rotation.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--Sirus+Aug 11 2003, 11:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Aug 11 2003, 11:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's on the server, so it changed to on request. Additionally, if people make a case to download it, we would be happy to put it in the rotation. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <3 Sirus <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--Spook+Aug 12 2003, 08:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spook @ Aug 12 2003, 08:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm curious though: The invisible button outside marine start - do you make it look damaged when welded? Or break it right off by turning it invisible? Because if you turn it invisible then maybe weldables aren't drawn solid, but stuck drawn in their welded state (in which case I'm going to do some testing and fine-tooth-comb the bug forum for this one). And if you're actually making it disappear, maybe using a broken button instead might be an idea to consider (as much as I know you did say this was the final build, just thought I'd toss that one out there). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Interesting thought. I'll check it out now.

    [EDIT] I just had a look at the entity setup there and it turns out I have the actual func_button (the visible bit) with texture render mode and 0 render amount. I guess it was my fault <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> . It would take less than a minute to fix but redistributing it would be too much of a pain considering this version has been out for a day or two already.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    please fix and release as ns_hydrosity2.1
    We will update as I am sure many other server ops will
  • Cr3a7oRCr3a7oR Join Date: 2003-08-12 Member: 19614Members
    XxX/Tp Clan server (The Fastest in Australia) is now running the map, 203.17.15.204:27020
    Its not on the map cycle as the admins are still forming a custom map rotation but ask an admin (Mcgoo, The Kurgen, USP and Narg) who can usually be found at ETG #ausns and they will throw it up for you.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I'm reluctant to release another version so soon. I may release a new build when 2.01 comes out, because as far as I know none of the changes required affect gameplay (If there is a gameplay affecting bug please tell me).

    Mouse
  • Cr3a7oRCr3a7oR Join Date: 2003-08-12 Member: 19614Members
    Mouse its now going to be 2.1 not 2.01 which means a client side patch, wait and see how it affects your map before doing anything new to it.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Yeah! Finally! Thx for this contribution Maus. Mice are soooo sweet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Wrong rodent - you mean Mouse <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin--Maus+Aug 20 2003, 09:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Aug 20 2003, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wrong rodent - you mean Mouse <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Arghhhh!1!!!!1!

    They're crawling out of the woodworks! EEP!



    Yeah - nice work, mouse. I'm downloading it now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    Gonna fix up Hydrosity for NS 2.1, then? Try to get it included as an official map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Indeed I am <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sign In or Register to comment.