Ns_hydrosity
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">2.0</div> It's finally here
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity1.jpg' border='0' alt='user posted image'>
Sector Control - Marine Start
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity2.jpg' border='0' alt='user posted image'>
Eastern Outlook - Double Node
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity3.jpg' border='0' alt='user posted image'>
Storage Access (I think, I honestly can't remember)
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity4.jpg' border='0' alt='user posted image'>
Water Storage - Hive
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity5.jpg' border='0' alt='user posted image'>
Pumping Control - Hive
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity6.jpg' border='0' alt='user posted image'>
Central Overflow - Hive
<b><a href='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity/ns_hydrosity2-0.zip' target='_blank'>ns_hydrosity 2.0</a></b>
Mouse
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity1.jpg' border='0' alt='user posted image'>
Sector Control - Marine Start
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity2.jpg' border='0' alt='user posted image'>
Eastern Outlook - Double Node
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity3.jpg' border='0' alt='user posted image'>
Storage Access (I think, I honestly can't remember)
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity4.jpg' border='0' alt='user posted image'>
Water Storage - Hive
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity5.jpg' border='0' alt='user posted image'>
Pumping Control - Hive
<img src='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity%20screenies/ns_hydrosity6.jpg' border='0' alt='user posted image'>
Central Overflow - Hive
<b><a href='http://www.mcgoohq.com/web_users/mouse/ns_hydrosity/ns_hydrosity2-0.zip' target='_blank'>ns_hydrosity 2.0</a></b>
Mouse
Comments
I had forgotten all about that .zip <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Reuploaded.
All is well now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
/me downloads.
Also, I noticed that a lot of ceilings in long corridors have all the lights on lowered beams creating ceilings that anything flying can't navigate, and skulks can't run along (they'd have to use the small slopes at the sides of the ceilings. Most of these ceilings are also in very dark areas, so you don't know until you get caught that the ceiling is set up that way.
Otherwise, it doesn't look too bad to me.
-GF
For some reason in 2.0 all weldables are drawn solid whether they are welded or not. Nothing I can do about this.
The weld point outside the marine start prevents the door from being opened from the outside. There is a button there but for some reason it its invisible. Once again there isn't much I can do about it.
[EDIT] Yes Nay, this is the final build.
Heh , I found out that the map was released when trying to connect to Roob's , people have made up their minds pretty fast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yep, sorry about that. My bad. I never saw it in the bug forums, but running around some other maps I see it. And trying the map again I was able to hit the weld point outside the door. Don't know what happened the first time.
I'm curious though: The invisible button outside marine start - do you make it look damaged when welded? Or break it right off by turning it invisible? Because if you turn it invisible then maybe weldables aren't drawn solid, but stuck drawn in their welded state (in which case I'm going to do some testing and fine-tooth-comb the bug forum for this one). And if you're actually making it disappear, maybe using a broken button instead might be an idea to consider (as much as I know you did say this was the final build, just thought I'd toss that one out there).
<3 Sirus <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Interesting thought. I'll check it out now.
[EDIT] I just had a look at the entity setup there and it turns out I have the actual func_button (the visible bit) with texture render mode and 0 render amount. I guess it was my fault <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> . It would take less than a minute to fix but redistributing it would be too much of a pain considering this version has been out for a day or two already.
We will update as I am sure many other server ops will
Its not on the map cycle as the admins are still forming a custom map rotation but ask an admin (Mcgoo, The Kurgen, USP and Narg) who can usually be found at ETG #ausns and they will throw it up for you.
Mouse
Arghhhh!1!!!!1!
They're crawling out of the woodworks! EEP!
Yeah - nice work, mouse. I'm downloading it now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->