Ns_metal Screens
quazilin
Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
<div class="IPBDescription">screenshots and report</div> If anyone is interested how ns_metal is going here is the report. 16.8.2003
I am going through the period when you feel like starting something new, leave the current map alone and let it vanish to the hd. The map is going really slow atm. New hive is coming, it´s going to be called "coolant station hive" or something similiar but I dont want it to be just another hive, I want it to be really cool and original. It will have infested pipes that transports cold water around the hot metal factory.
Please give me lots of feedback, suggestion and ideas because I need them now more than ever. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I am going to finish this map no matter what but how long it´s going to take, I really don´t know.
First screen is the outside area showing what kind of planet the factory is located and the landing pad for
transporters and other flying sci-fi stuff.
I am going through the period when you feel like starting something new, leave the current map alone and let it vanish to the hd. The map is going really slow atm. New hive is coming, it´s going to be called "coolant station hive" or something similiar but I dont want it to be just another hive, I want it to be really cool and original. It will have infested pipes that transports cold water around the hot metal factory.
Please give me lots of feedback, suggestion and ideas because I need them now more than ever. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I am going to finish this map no matter what but how long it´s going to take, I really don´t know.
First screen is the outside area showing what kind of planet the factory is located and the landing pad for
transporters and other flying sci-fi stuff.
Comments
There is more screens but I think these are too much already.
It looks so good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Awesome.
The marine spawn looks done. Nice work there. The only thing I'm not too hot about are those doors on the far side. Are those supposed to have been swinging doors? I can't imagine having a sliding door in a ship that isn't recessed into the wall in its open state. Those may just be trim, its hard to tell from here, but if they are supposed to be sliding doors they need some sort of cage around them at least.
Third pic looks good too. That control panel is sexeh. The ceiling texture might look a little awkward in game, its hard to tell. If so, making the light on the hologram point down and having some trim lights near the floor would probably fix it.
The only thing that I think could improve cargo area is adding trim around the doors. That texture doesnt end gracefully in holes. Try just something flush with the walls around the doors and then extending up on either side of the supports.
the infestation in surface access looks delicious. One little thing, that hazard strip door texture doesn't look very good on the top of that angle.
the smelter looks awesome, nothing to complaing about. Make that pipe hexagonal if you can spare the wpolies, but it looks great as is.
I'm not going to be able to give you any ideas for coolant station hive, because I have a hive room in ns_shiva call coolant processing hive. I think I've pretty much exhausted all of my ideas for a coolant control area. There's a pic in the screenshot thread if you need any inspiration.
you want ideas for coolant station hive?
have the walls be COVERED in pipes. Infestation grows on some of the pipes and bends them out of shape, cracking some of them open. Cue awesome steam sprays and particle effects. Also cool would to have 2 separate pipes leaking, and when the leaks run into each other on the floor, they react and you have like bubbling acid or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Make fallen pipes that skulks can run around in. Pipes across the ceiling also, that have multiple holes in them so skulks can hide in the pipes and drop out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Screen1 reminds me of hera, screen2 of caged.
I can't suggest anything. It's good as it is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Screen1 reminds me of hera, screen2 of caged.
I can't suggest anything. It's good as it is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Screen 1 reminds me of caged, screen 2 reminds me of hera <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
badam .. nice landing spot u made there..
its not really MY style so
Good looking map though!
I must say that it looks great. And if you can't make the pipe hexagonal, like he suggested, for any reason, rotating the brush 45° helps it look a bit better.
Especially moultano giving lots of suggestions and criticism.
W_polys are really high some areas and if they dont jump higher I will add more complex look where it is needed. I really tried to make it look original not too much like hera or other original maps but if I get the ns2.wad it would propably help.
Thanks again everyone! Back to mapping. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The lighting is perfect imo, for the areas, keep up the good work
Reminds me of ns_lost, but without all the crappy texturing and architecture.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
About choosing the name "Coolant Hive" ... it doesn't exactly mean the area is cool or cold. Coolant can just be regular water. The 'coolant hive' could be storage for either water or the run-off water, which would be very warm. So it works <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
In the first pic, I'm not sure about using that d6 metal plating texture for the entire outside of the structure. Also, you seem to have some misaligned texturing on the corner directly behind the landing pad. Additionally, the rocks seem a bit too flat, although that could just be the angle.
In the third pic, I'm not sure I like that color of blue through the window or whatever it is. I can't really tell where it's coming from from that pic, so maybe that's why.
Everything else is very nice, as everyone else has said. Good work so far.
Papercut, that jab at Lost was uncalled for.
Edit : Oh yeah and there is some water on the bottom and water dripping from the infested pipe.
'Course, now that you're a PT, you have lots more infested textures to choose from.
over the edge <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->