7 Minute Onos

keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
<div class="IPBDescription">and the marines have?</div> Ive been practising to see how fast I can evolve to onos. I managed it in 7 minutes from the start of the game.

Im sure loads of people could probably do it even faster then me;

in 7 minutes what are the marines likely to have, HA + HMG and lvl 3 weaps?

...I dont think so.

Comments

  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    edited August 2003
    I did a test the other day, on 3 nodes you can have weap1, armor1, HA researched and around 70 res in the bank ready to use on HA in around 5:30 (in 2.01b)
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Its the marine's fault for not pressuring the alien resource nodes and making regular attacks on the hive. Also Onos are that end game anymore without umbra to protect them, I see a lot of people go down because they try to charge a pack of 3+ marines and get murdered.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--HAMSTRING+Aug 17 2003, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMSTRING @ Aug 17 2003, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its the marine's fault for not pressuring the alien resource nodes and making regular attacks on the hive. Also Onos are that end game anymore without umbra to protect them, I see a lot of people go down because they try to charge a pack of 3+ marines and get murdered. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If it is seven minutes into the game the second hive will be up.
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    It doesn't really matter how long it takes to get an Onos. Yesterday, we had the aliums out-resed, controlled two hives, and level two weps. We were overran by two Oni (Onos's's?) in less than a minute. Perhaps we should've gotten HMGs more quickly, but I still think this is unreasonable.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Marines can have a few heavies in the alien hive before aliens can get onos, actually. Known as a "heavy rush".

    Fact is, if one person is solely saving/rfking for onos, that's one person who's not building res nodes/defenses... Which means more mobility for 'rines, and a later hive for 'liens. Not saying it's a bad idea (I personally think it's a good idea to get an early onos), but it's just one strategy, and one countered by a mass of shotties, or a heavy rush.
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    One hive onos are pretty effing useless, actually. It only has the ability to be fast or see you accross the map (if we're speaking about a 'normal' game where movement or sensory are first as is the trend). It only takes upwards of 63 (roughly) LMG bullets to put an onos out of commission, and if you have half a brain you go in groups like your commander tells you. Therefore say 3 marines are off capping a node somewhere and an onos comes around the corner, and the time it would take it to reach them gives each marine enough time for 10 bullets each (assuming they don't panic like babies and actually aim at the onos). So that's 30 bullets and the onos has only reached them, and it takes two uses of gore to kill a standard un-upgraded marine. The other 30 or so are easily attained while the onos is killing the other marines. You might be down to one marine in the end but the price of 2 default marines is laughable in comparison to an onos. Say my figures are wrong, and they might be. You have to then take into account that there may me more marines, as many as 3 or 4 more in a normal game, so that's double the damage in the same amount of time. Also weapons 1 is easily attained within that time, and if you don't get an armor upgrade like MrPink says you can get, you can splurge and probably squeeze weapons 2 in by the time your marines even see an onos. One hive onos = useless.
  • TempusTempus Join Date: 2003-01-21 Member: 12540Members
    I happen to agree that the arrival of the onos in the game should be delayed just a little bit. Unless the marines go straight for upgrades and forget about expansion, they will have little with which to stop an onos. And one onos can do a *lot* of damage in the early game.

    In fact, I think that delaying the arrival of the onos is the biggest challenge to the marine team.

    I'm not sure yet that the developers need to address this issue. but it may be worth looking into..
  • JRPereiraJRPereira Join Date: 2002-11-02 Member: 4778Members
    I dunno about you, but I've been able to do a lot of damage with a 1-hive onos providnig the first chamber was defense (for regeneration). It tends to come quite quickly to - and I think the speed of evolution and spread of the aliens (able to get a res tower per player at the beginning of the game) is way too fast in 2.0 - and the latest betas don't seem to be fixing that one fundamental problem (aliens webbing out and gorging at all the res towers, each having completely built one before the marines have gotten their third res tower -- and if the marines have spread out and gotten res towers they're more often than not easily removed by a good concentration of skulks, while the marines can't easily do the same because of the quick skulk response).
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Keep in mind that when aliens have a small amount of players they quickly overflow with res

    As for getting HA....if you aren't gonna get any observatories and just straight tech to HA (meaning no turrets and just 1 IP BTW) then you coud pretty much get HA quicker than Oni, but there are a lot of risks involved....and I mean a WHOLE LOT.
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    Yes we all know regen onos get 50(roughly) health a pop, it's the only thing i'll use as an onos. But you say ' I dunno about you, but I've been able to do a lot of damage with a 1-hive onos providnig the first chamber was defense' as if DC's were a common first chamber. I've seen it maybe once or twice as the first chamber. Plus I never mentioned DC's at all in my post, I specifically said that 1 hive onos are pretty much crap with MCs or SCs first. Just gotta think ok. Besides, onos can't run very fast and an onos on the run to save it's life being chased by a couple marines getting blasted in the butt is probably going down.
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    That is wrong gazaar!
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    What? The level of pwnage I give off when talking about such matters? /me pootles eple. Everyone hug the asian viking.
  • TaiDaisharTaiDaishar Join Date: 2003-08-11 Member: 19417Members
    An early game onos with Celerity maybe can't take entire bases but he can easily demolish all the RTs the marines have unless they're super protected (and by super I mean 2-3 marines+PG+10 turrets at least, pretty costly for 1 res node).

    Basically if after the 10 minute mark marines don't have AT LEAST 4 RTs then the game is almost always already decided in favor of aliens and as the first poster just said, an onos can come up at the 7 minutes mark or even sooner and being able to quickly demolish RTs.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited August 2003
    Say you get movements - and its seven mins into the game and you are an onos. All you need is a gorge partner and any nodes they have will go down - not to mention w/ the gorges adren healspray you are always being healed - greatly increasing how effect you are against a group of 3 - 4 LMG marines. One hive onos isnt worthless.
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    edited August 2003
    A skulk can demolish RT's too. Faster attack and able to attack for longer, about half the damage though. No matter however. Most of the time marines don't bother giving people welders and sending them off to weld RT's so if a skulk dies killing an RT it's not a big deal, just run back. But when it comes to a lone electrified TFAC the only things that can stand at one very long is a regen fade or a regen onos, regen onos doesn't even have to move away, fades do at some point. One hive onos is just a really bad idea to be unless you play defensively with it (unless you have DCs, when you can get regen or **** redemption).

    Oh I'm sorry steve since when was there teamwork in a public game?
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Ever hear of CoFR, Ice, Redux? These servers have teamwork...
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    I don't consider those 'public' servers per-say. Want to know why? Because I know all of the people that are regulars there/own the servers (except for CoFR I avoid that server). I'm even an admin on redux ffs. Sure it's like a pub to other gamers. You hear that everyone? Teamwork on those servers, steve and I vouch for it, go play and have a possible marine win.
  • TaiDaisharTaiDaishar Join Date: 2003-08-11 Member: 19417Members
    <!--QuoteBegin--Gazaar+Aug 17 2003, 11:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gazaar @ Aug 17 2003, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But when it comes to a lone electrified TFAC the only things that can stand at one very long is a regen fade or a regen onos, regen onos doesn't even have to move away, fades do at some point. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You forgot 2nd hive Gorges (or even 1 hive and building OCs) and Lerks... even Skulks with regen can take an electrified RT, granted it takes more time than an onos or even a Lerk...

    Oh and a skulk can't get a RT down if there are some turrets near it.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin--TaiDaishar+Aug 17 2003, 11:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TaiDaishar @ Aug 17 2003, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An early game onos with Celerity maybe can't take entire bases but he can easily demolish all the RTs the marines have unless they're super protected (and by super I mean 2-3 marines+PG+10 turrets at least, pretty costly for 1 res node). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's overkill for a single celerity onos.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    I just played game in which marines at 7:00 gained HA and already had several gun/armor upgrades and motion tracking, at 8:40 all marines had HA and were taking down last alien hive.l.. yes aliens had onos, but no chance against group of shotties.
    Really i dont fear 1 hive or low-upgrades onos.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--Licho+Aug 17 2003, 12:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Licho @ Aug 17 2003, 12:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just played game in which marines at 7:00 gained HA and already had several gun/armor upgrades and motion tracking, at 8:40 all marines had HA and were taking down last alien hive.l.. yes aliens had onos, but no chance against group of shotties.
    Really i dont fear 1 hive or low-upgrades onos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And so this man has proved you wrong <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I knew it was possible to get HA under 10 minutes in a non-risky way,but simply couldn't make it work....hmm....that's why I posted up the really risky way : Don't do anything else except tech.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    When im a marine I LOVE seeing fast rush onos. Why you ask? becuase there nearly allways hive one with either sensory or movemnt up grades. They prey on stupid marines and rambos basicly getting nothing done unless your a bad com and let them. Further more there easy for a group of marines to kill (70 unupgraded LMG hits) which cost the alien team 100 res. Genrally good alien player dont do this becuase there to busy helping there team win.
    BTW you dont NEED HA or even HMG to counter this type of onos. 2-3 spawn marines should be able to handle it alone.
Sign In or Register to comment.