Marines/aliens Evening Out

SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
<div class="IPBDescription">im seeing it</div> To tell the truth.. on pubs and clan servers.. im starting to see the win/loss ratio's evening out... as each race is starting to adapt to tactics

Some things im seeing now that i diddnt before

Marines DONT spend all starting res immediately, and cap a node right off with start res so as to be able to grow faster later.

Marines ARENT turret farming EVERYTHING, only to have a gorge take it all out

Marines ARE learning that one person with regular thru traffic can effectively guard a 20 res node investment from everything but a mass attack

Marines ARE learning the value of motion tracking

Marines ARE learning the value of res nodes

Marines ARE learning how to set onos traps, and bait onii into mines

Marines ARE working as a team

Marines ARE sending out strike parties to take down alien res

Marines ARE building obs everywhere to counter sensories

Marines ARE effectively welding stuff

Marines ARE learning not to die with 40 res worth of gear on to chase down a 0 res skulk... who is baitin u into the cloaked onos to begin with

Marines ARE learing to listen to the commander occasionally

Marines ARE learning the vents, so as to ambush skulks as they come out

Marines ARE learning how to spot for the siege and let IT kill the O chamber, rather than die to it because you dont know how to duck behind a corner

Just what ive been seeing both on pubs and clan servers

~Jason

Comments

  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I too see the results evening out (maybe to as much as 70/30 or at least 75/25). I am fairly sure this is because the Aliens have stopped trying and stopped working together. I know I am pretty uninspired when I am Alien, and I'm *extremely* determined when I am Marine. Basically I play twice as good as Marine then as Alien because I know it is so hard to win.

    You still win at least half of the time as Alien, even when not taking it seriously, against Marines that are working their butts off.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    I have to agree with stoneburg... whenever I play alien I play for kill count rather than being a team player (not that I ignore the team...but when I can go off on my own to get cheap kills on marines I do so) because it generally doesn't matter. The marines can set up a siege or something and the alien team can organize for 2 minutes, take it down, and then go off alone again without any thought.
    =\
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    <!--QuoteBegin--SDJASON+Aug 18 2003, 09:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Aug 18 2003, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines ARENT turret farming EVERYTHING, only to have a gorge take it all out

    Marines ARE learning that one person with regular thru traffic can effectively guard a 20 res node investment from everything but a mass attack

    Marines ARE learning the value of motion tracking

    Marines ARE learning the value of res nodes

    Marines ARE learning how to set onos traps, and bait onii into mines

    Marines ARE working as a team

    Marines ARE sending out strike parties to take down alien res

    Marines ARE building obs everywhere to counter sensories

    Marines ARE effectively welding stuff

    Marines ARE learning not to die with 40 res worth of gear on to chase down a 0 res skulk... who is baitin u into the cloaked onos to begin with

    Marines ARE learing to listen to the commander occasionally

    Marines ARE learning the vents, so as to ambush skulks as they come out

    Marines ARE learning how to spot for the siege and let IT kill the O chamber, rather than die to it because you dont know how to duck behind a corner <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ummm we have alrdy adapted to all of that. And always have been.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    I agree as well, while I dont beleive its balanced just yet, it was about 10%/90% on our server for aliens in the begining, but as of late its down to about 30%/70% aliens winning. Which, when I think of it is a dang good sign. And the gameplay the last few days has been awesome, and great with teams.
  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    The game is actually pretty even in 2.01b servers.

    As for 2.0, aliens still have a pretty big advantage due their insane teching speed.
  • JoeBlowJoeBlow Join Date: 2003-01-28 Member: 12899Members
    My 2.0 server's at about 75% alien win percentage. Definitely better than the 90% from the first week, but still has a way to go.
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    <!--QuoteBegin--JoeBlow+Aug 18 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoeBlow @ Aug 18 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My 2.0 server's at about 75% alien win percentage. Definitely better than the 90% from the first week, but still has a way to go. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Pub stats are not a good way to balance NS. Because of their design, the alien team will always be more permissive to "deathmatchy" play than the more organized and more demanding marine team. If you're expecting 50/50 on pubs, keep dreaming. These fixes aren't going in to compensate for crappy newb commanding and poor teamwork. If you ARE getting 50/50 on pubs, that doesn't mean it's balanced. That means that the aliens are getting screwed if you pit two good teams of equal skill against each other.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    You're also seeing more alien players who are convinced that saving for Onos is more useful than dropping some chambers. I guess the gimick of multi-gorging has run out already.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    oh, I thought you were hallucinating some kind of dating ritual between the two species.. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines ARE learning the value of motion tracking<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • welthqawelthqa Join Date: 2003-02-21 Member: 13814Members
    I too thought this was some thing to do with a pleasent evening on the town or something. damn homonyms...
  • JoeBlowJoeBlow Join Date: 2003-01-28 Member: 12899Members
    <!--QuoteBegin--TickTock+Aug 18 2003, 03:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TickTock @ Aug 18 2003, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pub stats are not a good way to balance NS. Because of their design, the alien team will always be more permissive to "deathmatchy" play than the more organized and more demanding marine team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Marine's didn't seem to have much of a problem in 1.04 with winning rounds... and I'm not talking about JP rushing solely. This game is played on pubs, its not like its some elitist software that we are "allowed" to use on pub servers. We are what its here for. So I'd say it being balanced on pubs isn't too bad of a way to do it. Or you could have all 20 clanners who are left when everyone gets bored of NS cause its only balanced for clan play duke it out. That would definitely make rankign the clans easier!
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    Personally, Im not seeing the wins for marines increasing at all, even with excellent team work, and a good com.

    I was playing on the ARS clan server today for about 5 or 6 hours this morning, each time going marines. I had to have played 10 or 12 games total, the majority of the time with a great set of marines. I comed maybe 2 of those games. Guess how many times we won? None. I dont see the Marines/aliens evening out at all on public servers.

    Just my observations and opinion.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    <!--QuoteBegin--SDJASON+Aug 18 2003, 03:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Aug 18 2003, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines DONT spend all starting res immediately, and cap a node right off with start res so as to be able to grow faster later.

    Marines ARENT turret farming EVERYTHING, only to have a gorge take it all out

    Marines ARE learning that one person with regular thru traffic can effectively guard a 20 res node investment from everything but a mass attack

    Marines ARE learning the value of motion tracking

    Marines ARE learning the value of res nodes

    Marines ARE learning how to set onos traps, and bait onii into mines

    Marines ARE working as a team

    Marines ARE sending out strike parties to take down alien res

    Marines ARE building obs everywhere to counter sensories

    Marines ARE effectively welding stuff

    Marines ARE learning not to die with 40 res worth of gear on to chase down a 0 res skulk... who is baitin u into the cloaked onos to begin with

    Marines ARE learing to listen to the commander occasionally

    Marines ARE learning the vents, so as to ambush skulks as they come out

    Marines ARE learning how to spot for the siege and let IT kill the O chamber, rather than die to it because you dont know how to duck behind a corner <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So you're saying you never saw all of these in 1.04 with comms who refused to JP/HMG lame their way to victory?

    ...Because frankly, nothing's really changed.

    Even on the second day of 2.0's release, people noticed how easy it was for aliens to win and worked their butts off. But the point is that any decent comm who didn't abuse 1.04 HMG/JP tech rushing required these exact same things, and you'd bet people would listen (well obviously except for things like building obs at every TF spot).
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    "If you're expecting 50/50 on pubs, keep dreaming. These fixes aren't going in to compensate for crappy newb commanding and poor teamwork. If you ARE getting 50/50 on pubs, that doesn't mean it's balanced. "

    Oddly enough, the 9/10 alien win people are talking about in pubs is eerily reminiscent of the 9/10 alien win that happened in the tournies.

    In short, get back to bed and start dreaming, cause they got something on you.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    I have to agree here, as I have heard that most larger games are evening out....including larger sized scrimishes. I dont think NS was ever ment to be played 6 vs 6, its soo tiny for a RTS game..though not to bad for an FPS. I just did a lot of larger matches, and I have veiw some larger 8 vs 8 to 10vs10 and the marines were running at around 50% wins..which is awesome. But when I looked at the smaller games 7vs7 and lower, the aliens still dominated.

    I actually do beleive that 2.0 is balanced for Pub play or more or less larger group play, but as for smaller group play its really heavily in the aliens favor. I think the difference is the firepower that an armslab upgrade provides is quite a bit different with many marines than a few. Also, more marines mean more territory they can cover. I know it sounds odd, but try it and see for yourself.

    I can proved that marines are equal to aliens in larger games, I just need to get the data out of a couple of server stats pages.

    On the other extreme, I can also argue that in massive games, the aliens get INSANE res to begin(since its 25 res/player) and can quickly take the map. But this is actually countered by the swarming armslabe bonus. So its really the small games only that aliens own.

    Its a shame that most leagues only do 6vs6, which IMO is way to darn small for a FPS/RTS hybrid.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    well as of tonite mine and my friends pub servers both hit the 50/50 win ratio. I got to agree with the post. If any of you all are STILL having problems drop by the =]DV[= or (KGSO) servers. We'll be more then happy how to teach you to dominate as marines.
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    I think the auto-elec mod (in one of it's variants) has helped out the 'rines a LOT. Check it out if you havn't already.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Good marines dont need Mod or beta "handicaps" to win
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--Trojan2+Aug 19 2003, 01:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trojan2 @ Aug 19 2003, 01:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good marines dont need Mod or beta "handicaps" to win <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They need miracles and crappy teams? I don't get where you're going with this.

    I stopped playing NS 2.0 for a while, and chose to focus on the other "HL" mods out there, mostly the SP ones. I'll swing back when there's an official 2.01 patch, since 1.01 and up just kept getting better. 1.04 took over 2 months to spit out.. it's only been one month at 2.0, and they devs are trying.
  • MaredtextMaredtext Join Date: 2003-08-18 Member: 19899Members
    <!--QuoteBegin--SDJASON+Aug 18 2003, 10:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Aug 18 2003, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To tell the truth.. on pubs and clan servers.. im starting to see the win/loss ratio's evening out... as each race is starting to adapt to tactics

    Some things im seeing now that i diddnt before

    Marines DONT spend all starting res immediately, and cap a node right off with start res so as to be able to grow faster later.

    Marines ARENT turret farming EVERYTHING, only to have a gorge take it all out

    Marines ARE learning that one person with regular thru traffic can effectively guard a 20 res node investment from everything but a mass attack

    Marines ARE learning the value of motion tracking

    Marines ARE learning the value of res nodes

    Marines ARE learning how to set onos traps, and bait onii into mines

    Marines ARE working as a team

    Marines ARE sending out strike parties to take down alien res

    Marines ARE building obs everywhere to counter sensories

    Marines ARE effectively welding stuff

    Marines ARE learning not to die with 40 res worth of gear on to chase down a 0 res skulk... who is baitin u into the cloaked onos to begin with

    Marines ARE learing to listen to the commander occasionally

    Marines ARE learning the vents, so as to ambush skulks as they come out

    Marines ARE learning how to spot for the siege and let IT kill the O chamber, rather than die to it because you dont know how to duck behind a corner. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Marines ARE still looseing alot more than they are winning.

    You call winning 1 out of 4 games "evening out".

    Just because marines have learned how to scrape a win out of massive alien inadequacy does not mean the game has suddenly become balanced.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    I really see it evening out, too. Suprisingly, I won like 6/10 games as a marine today. We had an elite comm with plenty of decent people, coupled with little sissy aliens who just want to save for onos, only to be killed by concentrated fire from our coordinated team because they try and rush us by themselves.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    6 vs 6 was decided by CAL before they'd even played the game. And now it's become the 'standard', so even if 8 vs 8 is more enjoyable and makes mroe sense, it's just not going to happen.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin--SDJASON+Aug 18 2003, 10:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Aug 18 2003, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines ARENT turret farming EVERYTHING, only to have a gorge take it all out. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What servers were you playing on?

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    What we need to see is more commanders realizing the value of HA over jetpacks.

    Sure, research JP's after HA and give them to a few rambos to go vent-clearing, but don't outfit the whole team with them. A group of 4 or 5 HA, plus HMG/Gren, welders and weap/armor upgrades = alien nightmare.

    But aside from that, yeah, I'm seeing a few more marine wins.
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    <!--QuoteBegin--JoeBlow+Aug 18 2003, 11:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoeBlow @ Aug 18 2003, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Marine's didn't seem to have much of a problem in 1.04 with winning rounds... and I'm not talking about JP rushing solely. This game is played on pubs, its not like its some elitist software that we are "allowed" to use on pub servers. We are what its here for. So I'd say it being balanced on pubs isn't too bad of a way to do it. Or you could have all 20 clanners who are left when everyone gets bored of NS cause its only balanced for clan play duke it out. That would definitely make rankign the clans easier! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is because in 1.04 marines were grossly overpowered. Mowing through skulks left and right was almost a joke. Besides, what some people are really asking for is not balancing for pub play. They want it balanced for "crappy marine play". Because some pubs had very good organization and tactics, while others did not. People who want "balanced for pub play", are asking for the game to be balanced when marines play disorganized and sloppily. Except when it is balanced in this fashion, it means that any marine team that IS organized will completely dominate the aliens. This is EXACTLY what happened in 1.04, and is EXACTLY what **** most people off about NS.

    NS balancing does not exist to protect people from their own crappy playing. If your comm is clueless and/or you don't listen to him, you will lose. Exactly how it should be.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Mart+Aug 19 2003, 06:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mart @ Aug 19 2003, 06:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6 vs 6 was decided by CAL before they'd even played the game. And now it's become the 'standard', so even if 8 vs 8 is more enjoyable and makes mroe sense, it's just not going to happen. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I would like to see it go up to 7v7. Just a thought.
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    "6 vs 6 was decided by CAL before they'd even played the game. And now it's become the 'standard', so even if 8 vs 8 is more enjoyable and makes mroe sense, it's just not going to happen. "

    Actually they polled the people involved in playing and they voted 6-6. I'd say at LEAST 7-7, if not 8-8. However, you'd have to revamp the current res system, of course.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    Play larger servers... 24 people and up... minimum 10v10 if you want an even game.....

    There is enough diversity in the teams that they even themselves out. Plus the commander has enough people to make 2-3 squads all with different tasks.. and still defend base WITHOUT a turret farm

    2 days ago i played on Ralphys Server.. and we won 3 games in a row on 2 different maps.

    Yesterday i played for 4 hours.... and lost 2 out of about 4 games...

    Ive been winning more and more....

    People are learning the maps... and realizing that if you turret farm THIS and THIS.... the aliens cant get past to THIS... eliminating that third turret farm

    Also rapid teching gives marines a chance against early onos and fade.....


    But basically... larger games.. especially ralphy's 15v15 vastly even out the odds... since aliens get res slowly no matter how many nodes they get..

    ~Jason
  • icemaniceman Join Date: 2003-03-11 Member: 14387Members
    its not quiet balanced yet..
    hives can go up in 3-5 minutes from the begining of the game, and fades even before them.. 2 skilled fades can take out as many turrets as they wish with one hive..
    game in 2.0 is 80\20 for aliens in best..
    to solve it, from what i understood in 2.0a\b\c aliens are being nerfed so much the turns swiched...
    in d' i heard its better but unbalanced yet..
    we didn't find the magic forumla yet..

    1.04 was "about" balanced.. it was all about 3 things: 1) did any team managed to rush seccessfuly 2)did any team managed to tech rush very fast early game 4) first team to get mass onoses\ha..

    it was almost that simple, it wasn't bad but it grown boring after some time..
    im happy from all the changes but they aren't polished yet..
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