Rfk Problem?

Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
<div class="IPBDescription">balancing more difficult...</div> I had a realisation earlier.

Flayra just made his job ALOT harder with RFK.

RFK will accentuate any imbalances between the teams. What starts out as a small advantage at the start will become amplified as the game progresses. As such only if near perfect balance is attained will balace with RFK be achieved.

How about a beta with 0 RFK? then we can check if its balanced without it.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I think here its the ppl and not the mod that makes it.
    RFK is fine.
  • RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
    Heh but Rfk rewards only the good ppl. Also the Gorges have a great disadvantage because the dont kill so much. Why hurt people that are helping the Team and reward people that go of killing (ok i know killing also helps the team but most ppl use their gained res for Onos not for the Team). But i must say Rfk would be fine if the Res go to the team not to one Person.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Yes I always start as gorge and drop something useful, either a res node or two OC's in a good place near a res node (the resulting marine kills give me the res for the res node and its already defended). Sometimes I'll even drop a chamber...

    The problem is I hardly ever get to be anything but a skulk or a gorge because I'm busy dropping OC's chambers and healing the team and because this gives me virtually no res there is little point in me doing anything else but go gorge and continue the healing and droppings. It's a vicous circle. Sometimes I think - the hell with it I'm going to stay skulk, kill stuff and get res for an onos. The times I've done that the alien team has come very close to losing completely, not because I'm a bad skulk (although that might faxctor into it) but because everybody else does the same and we soon find we have no res nodes, no defences and no upgrades.

    I think Kid-A is right that resource for kills exagerates any inbalance but it is possible for the balance to swing depending on the first 5 minutes of the game. I like rfk's, although perhaps if the aliens resources were still divided out to the team. Perhaps. Dunno. Waiting for 2.1a tbh. Think that will answer many prayers.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Maybe they should take out RFK, and make the res instead of +2 res points per tick, like +4. I dont know, either that or spread res for kills amoung the team.
  • EnronEnron Join Date: 2003-08-13 Member: 19656Members
    What do you guys think about scaling rfk as time goes on? 1-3 for first five minutes, 2-4 for 5-20 minutes, and cap it at a solid 5 after 20 minutes. This may bring a faster end to deadlocks. Plus, its really annoying finally killing that redeeming Onos and getting +1 res.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    RFK is a unique idea catering to alotting extra benefits to people who are particularly skilled in FPS games. It's allows large FPS players to have a more influential role on strategy.

    It's a great idea, but of course, it needs to be hammered out for balance.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--Sirus+Aug 18 2003, 07:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Aug 18 2003, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> RFK is a unique idea catering to alotting extra benefits to people who are particularly skilled in FPS games. It's allows large FPS players to have a more influential role on strategy.

    It's a great idea, but of course, it needs to be hammered out for balance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh! So kind like this other game where when you kill people you get extra money to buy things! Makes sense....
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Kind of like the game that isn't a strategy game ?

    Kind of like what ?

    Thinking that NS is the very <i>definition</i> of any RTSFPS game. And that it's entirely unique to have RFK for a Strategy.

    Cmon Commy, you know we can't compare NS to CS.
  • RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
    But Rfk for ppl makes for me No Sense. NS IS A TEAMGAME so why dont you give the rfk to the Team. THE GORGES WILL LOVE YOU FLAY <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->.

    Giving the Res to one ppl don?t help for teamplay. Exp. Why should i use Umbra to Protect my Teammates when i also can make kills with Spores und Spikes and keep the res for my own <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Thats not the way i think but many ppl do so. Especially these guys that are saving for Onos and spent no Res Point for the Team. Why do we reward them for being so egostic ???Rfk for team would make it fair.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    on the other hand do you want your res split out to the nubcake thats sitting at the hive waiting to go onos? and the current encouragement to be selfish might be why pub server are seeing 20% marine victories. Maybe without rfk the aliens would be more devouted to the team effort and that ratio would drop to 5%!
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    RFK was made to reward skillful play and speed the end game up. So I don't see any problem with that.
  • RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
    edited August 2003
    I see your point I am also an very skilled ppl <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Lerk is my favorite. I ?am invincble as Lerk. But there are thousands other players that don?t have my skill and get not so much reward from rfk as i do. Ok for me its ok but i think its unfair to the other players (my sozial instinct <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ). If I want a reward for kills for own use i can play CS. My main argument is that NS IS A TEAMGAME. So where is the point to reward an single player in a TEAMGAME. This make no sense <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?

    P.S. I only want a explanation that makes sense for RFK for players. I dont want to flame at RFK i like it. But i dont understand why RFK reward single player in a Teamgame.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So where is the point to reward an single player in a TEAMGAME<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Aliens were meant to be more individualistic. You can either be selfish or go gorge and build structures. Simple. As for marines it already goes into a pool.
  • RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
    Thanks for the answer. Sounds logical.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Sirus+Aug 19 2003, 12:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Aug 19 2003, 12:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thinking that NS is the very <i>definition</i> of any RTSFPS game. And that it's entirely unique to have RFK <b>for a Strategy.</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    (Emphasis added)

    You need to play more RTS games if you think RFK is unique to NS. It is a real problem - aliens ahve a much harder time getting any sort of defenses since the very class that needs res the most (gorges) gets the least res (very few kills).
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--ZERG!!+Aug 19 2003, 09:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Aug 19 2003, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So where is the point to reward an single player in a TEAMGAME<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Aliens were meant to be more individualistic. You can either be selfish or go gorge and build structures. Simple. As for marines it already goes into a pool. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Herein lies the main problem in my view, not in RFK <i>per se</i>.

    If aliens are designed to be more individual, and they can work effectively that way, when they work together (because let's face it, it's a team game) they then become greater than the sum of their parts. This leads to two eventualities:

    1) Aliens work individually. The game is moderately balanced as long as the marine team is using teamwork strongly.
    2) Aliens work together. Marines have next to no chance in the game at all, regardless of their team skill.

    Clearly this is a vast oversimplification of a "real"-life problem, however unless we rethink the way the aliens interact OR (better) ditch the concept that aliens should be individuals and marines should be a team and move over to the more even - both teams must play as a team to win - we will find ourselves unable to solve the various balance problems inherent in a game of this nature with such huge variety.

    That said, Flay has made it work surprisingly well in almost all releases to date, so maybe there is a way that the disparity of teamwork necessity can comfortably exist...

    Roo
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    I think RFK is crap. It only rewards those that play better and punishes those that don't.

    The reward in being a better player SHOULD be staying alive longer and slowing the progress of the enemy. The RFK smacks of individualism that shouldn't be present in a team game. You might as well put up kill counts on the scoreboard.

    It also wildly unbalances the game. If you get a number of better players on one team it increases the rate at which they get resources and makes them even CLOSER to winning, when they already had an advantage to start with! G

    Game design 101 says, NEVER put an element in a game that changes the game according to the skill of a player. That's what's happening with RFK. In otherwords, skill levels of players will never be equal, but at least make the playing field level, something that can't be done with RFK.

    It's the reason we see redeeming Onos before the marines even have any heavy weapons to deal with it.

    I must agree with some of the other posters here, remove RFK and see what happens.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    RFK... get rid of it. As stated above, it's distribution is flawed. One or two good marines get res for the whole team... that's great for the team, but not for balance. For aliens, a few skulks claim res for themselves while the hard-working gorge sits and waits for 1 More Res Point before he can drop an OC.

    Res towers will be more important with the absence of R4K, too. And isn't that what this game is about? Controlling parts of the map? Growing stronger until you crush your enemies?
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    <!--QuoteBegin--Harry S. Truman+Aug 19 2003, 12:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harry S. Truman @ Aug 19 2003, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Game design 101 says, NEVER put an element in a game that changes the game according to the skill of a player. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So the better player shouldn't win?

    No, really, lets not whine about gorges and distrbuted res. Lets whine about everyone's lack of ability to give up thier res and build stuff. I regularly either save for a needed class (lerk/onos) or get a ton of res, drop a hive and a full complement of defence and run off to kill. Some people, like my homie fa sheezy, gorge entire games. He seems to have little trouble getting some kills and extra res, and on top of that, he never whines. He knows the RFK system is giving me the ability to expand my options and help him. I have a ton of res, what do we need more? Hive, chambers, res nodes, oni? I usually ask him, and he usually says "go buck wild" or "yeah, get that hive up, I'll be over shortly to defend it."

    I really think that everyone just needs to adjust thier strats and communicate. Aliens do require some teamwork and sacrifice. I'm a fair enough skulk and player that I can run through about 200-700 res a pub game. Either through building stuff or oni/fades. I change with the current flow of the game.

    The source of most problems are the people, not the software.
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    Personally, I think this whole RFK is bad argument comes from people who just are not willing to adapt to 2.0. Most notably among these people are the permanent builder gorges, who go gorge first thing and constantly save for more structures. Most of the time, these gorges hide somewhere safe while saving res, instead of going out there and helping their team as a battle gorge. If you are complaining about how RFK hurts the aliens by not allowing builder gorges to get res fast enough ... maybe that's because gorges aren't meant to be pure builders but instead THE primary support unit. Get into combat, heal your friends, maybe get some kills ... and when you get enough res break off and build what you want.

    Now, there are a lot of marine gripes about RFK ... and how it makes the aliens too powerful early game. I agree, if you give aliens (or 1-2 aliens) lots of RFK then the game becomes alien-sided very quickly. The solution to this problem is early shotguns/early upgrades/med spam ... which allows the MARINES to win the early RFK game. More commanders need to look at med spam less as keeping your marines alive, but more as denying the aliens RFK. RFK allows marines to devote their starting res to upgrades (particularly armor 1) and then attack/expand using the RFK to do so. Half of the marine game is win the RFK game, if you start winning it most likely you will CONTINUE winning it.

    In the end, I think RFK the cause of 3 positive elements of NS. It helps defeat the usefulness of suicide tactics due to the RFK the enemy team will get. Secondly, it makes attrition warfare harder, particularly if the attackers die easily and often. Third, it focuses more and more attention towards CRUSHING engagements, ones where you attack the enemy with overwelming power to maximize damage while minimizing casualities (once again, to get the most res while denying your enemy the same). In essence, I think RFK causes both teams to make more strategic judgments about their position (assuming these are ... successful teams) due to fear of getting slaughtered in an enemy attack or an attack of their own. Simply put, I thought the purpose of 2.0 was to place more emphasis on players and less on buildings ... RFK does that plain and simple.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--Crazy_Monkey+Aug 19 2003, 03:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crazy_Monkey @ Aug 19 2003, 03:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Harry S. Truman+Aug 19 2003, 12:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harry S. Truman @ Aug 19 2003, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Game design 101 says, NEVER put an element in a game that changes the game according to the skill of a player. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    So the better player shouldn't win?

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He should have a better chance of winning, but not if you bend the rules of the game because he is more skilled. That makes no sense!

    It would be like giving a football team that scores the first two touchdowns two extra men to play on the field.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Although it is an excellent way of avoiding a draw. In a stalemate situation normally one side is pinned into a very small area and continually getting killed and the other side cant push in quick enough because every time they lose a few members of the team they have to wait for them to return or risk losing the rest of the team two.
    Marines with that extra res finding it impossible to get past the OC walls into the last hive can now build sieges and turret farms more quickly with the res they earned to prtect them as the push forwards and aliens trying to push into marine base can select any group of evolutions and upgrades they require. Take RFK away and the winning side has to sit of res towers long enough to accomplish the same thing.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited August 2003
    <!--QuoteBegin--Kid-A+Aug 18 2003, 11:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kid-A @ Aug 18 2003, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I had a realisation earlier.

    Flayra just made his job ALOT harder with RFK.

    RFK will accentuate any imbalances between the teams. What starts out as a small advantage at the start will become amplified as the game progresses. As such only if near perfect balance is attained will balace with RFK be achieved.

    How about a beta with 0 RFK? then we can check if its balanced without it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You have no idea how many threads/pages/posts have been made about this subject. Just keep in mind its being disscussed throughly.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    When I'm ingame I forget all about RFK...then when I read these posts, I remember my "taking one for the team," really sets the team back. >=/ Damn you RFK!
  • Ages120Ages120 Join Date: 2002-11-05 Member: 6985Members
    Its pretty good when the games going and not one team is hold up in a base wasting enemies that come in becuase this adds a horrible amount to the stalemate since you would not normally have enough res to carry on the fight normallybut when you hold up taking out enemies though small openings you can get enough resource to hold out even longer. Maybe if you had to go up to a corpse or do something more then killing something it would work a bit better. In some ways it helps since good shots and people that just wanna go gorge can help out but I think that a divided system where aliens that get kills the res should be split up between the entire team since this is the way it is with marines to. If a alien get a kill it helps the alien but if a marine gets a kill he doesn't get a shiny new shotty. Be cool if the comm could see how much RFK each marine has racked up for the team though. ? its good in some ways and bad in others.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    of course you could make the amount of RFK earned a function of the number of res towers your team currently has...

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Roo
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited August 2003
    I was going to post of the problems that RFK introduces, but I was stopped by Roobubba's intriguing idea. I think something like 0.5 RP per RT would be appropriate. Would this actually work in eliminating the problems of the RFK system?
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    The 'touchdown' example is a good one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> The best reward for a skilled player is helping keep the aliens off himself and the entire team. Giving res for it isn't a TERRIBLE idea, but I think it causes more problems then it solves.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--#Ha.Ze-+Aug 18 2003, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Aug 18 2003, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe they should take out RFK, and make the res instead of +2 res points per tick, like +4. I dont know, either that or spread res for kills amoung the team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Res For Kills isn't a big problem in general, but the way that the RFK works on the Aliens team promotes Lonerism, which is bad!
    I think that becasue we all have a res pool on the alien team, we should all be giving the RFKs to that pool!

    RFKs on the aliens side should work just as it does for the marines, it goes to the pool, like normal res income!

    It dosen't pay to play as a gorge anymore (some times it does, if you build a good WoL in a Area of Interest) but most of the game, I find my self saving my team, when I really want to be an ONOS, I am the only willing person going back to gorge and dropping the DCs/RT/OCs/MC/SC becasue no one wants to give up being an ONOS or the chance to be an ONOS to help the team.

    RFK to individuals is the root of the problem for the aliens and I think it would also stop some of these stalemates and 1 sided games if the res went to the pool and not the person!
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