Unknown - Working Name

amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">Screens inside, comments needed</div> Well this map is my 4th map so far, these screens are my 1st build, and i am just geting the basic deatils out, and then work from there

screen shots

<img src='http://spns.thehivemind.org/amckern/ns/unknown0000.JPG' border='0' alt='user posted image'>

<img src='http://spns.thehivemind.org/amckern/ns/unknown0001.JPG' border='0' alt='user posted image'>


comments please

amckern

Comments

  • SpectrulusSpectrulus Join Date: 2003-08-15 Member: 19731Members
    Is that going to be a hive? or is this map really, really big? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Whatever it is it looks good so far. As long as thats a room. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    I would get rid of the sharp 90 degree edges by adding an arch with some hanging cables or a doorway(with no door or a permanently open door in it) or something. If that's not the marine spawn I would consider adding a (possibly weldable) vent in the dark side room.

    If that's going to be a hive I would scrap it completely, hives need lots of cover for skulks and they should generally be pretty gloomy, not really dark but dimm and with broken flickering lights, infestation, high contrast texture lights and having some sort of vertical component for skulks and lerks is allways nice. I like sprites set to glow around lights to make the air feel dusty in hives, but maybe thats just me.

    If it is a marine spawn I would prefer it was larger and that there were more than one path leading out of there. The res tower should be close and easy to defend and preferably be well lit. Just to add detail you could put it ontop of a small platform like the double res in veil or something.

    Hang on a moment, is that a comm chair I see in one of the screenies?
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    the cc is just for testing, and will in no way show where the rine spawn will be, this is ment to be a hall way - like in jkII - though ideas can change

    amckern
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    eclipse logo - baba nono bah.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Well if I were you (Which I'm starting to try to make maps, thankyou for the guide, I'm still going through it) make that grate over the lights have a ripe in it that little skulks can squirm up into and ambush marines. And on one side of that corridor, if there is nothing next to it in the whole map, put a large, open window looking out into space. That <i>always</i> makes maps better IMHO.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Yeah the 90° angle looks like you can cut yourself there <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    I would also try to move the grate below the lights up a bit. They are meant to be round, but as it is they look like strips of paper glued under the ceiling. Maybe you could make them bent like that:
    \__/ instead of ____ ? Or the same thing upside down? Perhaps it looks more like the grid has some thickness then, but I'm not sure...
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