An Onos Is 100 Res, But What's It Really Worth?

Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
<div class="IPBDescription">True price of an Onos.</div> I've played many dozens of games now and the 102 point Onos with redemption is one wacked out balancing mechanism.

On a typical game, I've seen the same Onos redeemed many time only to have done many times his res value in damage. It appears that NS uses a "points system" to evaluate the cost and value of certain elements of the game. These points are related of course to the resource ponits that we collect during the game.

A Typical Onos with redemption is worth many times the 102 points spent on him. I know that each run I've made as a redeeming Onos I was able to destroy many times the value of what I put into it. To top it off, by the time I actually DID die, I had accumlated enough points to do it again do to RFK.

This is an overwhelming and broken game element. I've seen redeeming Onos under the 10 minute mark, an amount of time that not even possible for the marines to both research what's needed to deal with them AND have enough resources to use it.

There's a real problem here.

Comments

  • icemaniceman Join Date: 2003-03-11 Member: 14387Members
    edited August 2003
    1 gl/1 hmg/3 lmg lev1 or 2 lmg lev 2 is enough to kill the onos before rdemption kicks in.. if some1 get 100 res and marines didn't do enough to get upgrades or better weapons then they deserve the abusing..
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    Depends on how the marines are outfitted. An early game Onos is worth way MORE than 100 res. A late game Onos, probably not. And sorry, but only newbs put redemption on an Onos, only because they're terrified of losing their precious res investment. If you want to really do some damage as an Onos, redemption is the last thing you take.

    The reason we see early Onos is due to individual alien RFK. Unfortunately I think this should be removed and replaced with a team distributed RFK.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=43527&hl=why+redemption+is+the+worst+onos+upgrade' target='_blank'>http://www.unknownworlds.com/forums/in...st+onos+upgrade</a>
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    <!--QuoteBegin--iceman+Aug 19 2003, 07:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iceman @ Aug 19 2003, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 gl/1 hmg/3 lmg lev1 or 2 lmg lev 2 is enough to kill the onos before rdemption kicks in.. if some1 get 100 res and marines didn't do enough to get upgrades or better weapons then they deserve the abusing.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    2 level 2 LMG's are enough to kill an Onos before it redeems? In what fantasy world do you live in? Since an Onos starts to redeem around ~200 health, either redemption has to fail many times, or those level 2 LMG's need to be filled with magical pixie fairy dust.
  • HelicHelic Join Date: 2003-02-03 Member: 13062Members
    only res **** go onos within ten mins -.-
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    I think people are missing the point here. I'm not talking about a redeeming Onos that just blindly charges into groups of marines with guns blazing. I'm talking about one that goes around the map destroying 100's of points worth of Marine structures and if he does happen to get caught and fired at, will almost always redeem to the hive, if he doesn't just manage to kill the Marine to start with.

    An Onos at 10 minutes with redeem can utterly destroy every marine resource outside of the marine base with impunity. I'm talking TF's, RT, PG's, SG's and anything else the Marines may have built. I've done this personally many times.

    Wouldn't it at least make more sense to scale the upgrade according to the cost of creature? I mean, who can argue with me that redemption on a skulk is worth the same as redemption on an Onos? Of course with the ability to evolve back and forth, I don't see how this could be accomplished.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--iceman+Aug 19 2003, 02:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iceman @ Aug 19 2003, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 gl/1 hmg/3 lmg lev1 or 2 lmg lev 2 is enough to kill the onos before rdemption kicks in.. if some1 get 100 res and marines didn't do enough to get upgrades or better weapons then they deserve the abusing.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So you say to hell with game balance, because someone is a better player and getting resouces via RFK, that same player deserves to run all over them with an even stronger creature.

    That's some odd logic.
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    <!--QuoteBegin--Harry S. Truman+Aug 19 2003, 02:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harry S. Truman @ Aug 19 2003, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So you say to hell with game balance, because someone is a better player and getting resouces via RFK, that same player deserves to run all over them with an even stronger creature.

    That's some odd logic. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You get used to it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    Watch what you say, some vets will come in here and call you an "anti-teamplayer" because you saved for onos. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Which is something I don't get, especially because what you say is usually true.

    Redemption onos is a very valid choice, especially in an even match. Losing a 100 res onos on the first run is very painful to the entire alien team.

    What's more anti-team? The regen onos that got 2-4 marines and 3 turrets, then dies? Or the redempt onos that lived the rest of the game and easily killed 10+ marines and over 40 turrets, a couple TFs, a couple elec RTs, probably an HA or two. Woah, passed the 100 res mark, easy. And on top of that, you probably took some areas away or over from the marines. Yes, yes, these are specific cases, I've died first run as a redempt onos before, and I've lived entire games as a regen onos (a 1.5 hour game at that). But that is the game, it changes, unlike other FPS, alot. Dynamic games are what grab attention, and they also stretch the mind.


    Yes, an onos is way worth the 100 res, just don't do it at your teams expense. Tell them you are saving for onos. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Oh yeah, and don't do it on vet servers. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • icemaniceman Join Date: 2003-03-11 Member: 14387Members
    <!--QuoteBegin--Harry S. Truman+Aug 19 2003, 02:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harry S. Truman @ Aug 19 2003, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--iceman+Aug 19 2003, 02:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iceman @ Aug 19 2003, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 gl/1 hmg/3 lmg lev1 or 2 lmg lev 2  is enough to kill the onos before rdemption kicks in.. if some1 get 100 res and marines didn't do enough to get upgrades or better weapons then they deserve the abusing.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So you say to hell with game balance, because someone is a better player and getting resouces via RFK, that same player deserves to run all over them with an even stronger creature.

    That's some odd logic. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it got nothing to balance, if a single player manage to kill so much to get 100 res it means the marines are running around the map doing rambos.. if they do they should know it have consequences.. like a rampaging onos..
    if marines are going togheter 3 players can take out a onos.. its not easy but they can..

    and i didn't mean that 2 lmg alone can kill a totaly healthy onos.. but a damaged one is another story..
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    I think a better point is that what you're describing isn't defense evolution specific. <i>Any</i> Onos can do that. If you read the thread I linked to, Zek makes an excellent argument about how, if anything, redemption Onos are less efficient then regen/cara Onos.

    The problem the marines have with redemption Onos is that redemption actually works on them. You never hear complaints about redemption Fades or redemption Lerks. Why? It's easy to kill them before redemption even has a chance to kick in.
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> heh surprisingly its teamwork that will save ya from the oni have ur whole team no matter what gun shooting at a onos and that onos will die in a flashhowever if every teammeber is shooting a different onos noone will die but the rines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Crazy_Monkey+Aug 19 2003, 03:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crazy_Monkey @ Aug 19 2003, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What's more anti-team? The regen onos that got 2-4 marines and 3 turrets, then dies? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That must've been a really bad Onos. A regeneration Onos can easily do much more than that.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Monkey..With a regen Onos I killed the marine team about 3 times over (8v8), rushed into the Marine base, dropped their TF, then came a Skulk-Fade-Gorge rush of horror. The Turret Farm was down in very short order, while I worked the comm chair and IP's.
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    <!--QuoteBegin--Crazy_Monkey+Aug 19 2003, 12:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crazy_Monkey @ Aug 19 2003, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, yes, these are specific cases, I've died first run as a redempt onos before, and I've lived entire games as a regen onos (a 1.5 hour game at that). But that is the game, it changes, unlike other FPS, alot. Dynamic games are what grab attention, and they also stretch the mind. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    To quote myself. It depends on the marine team, and if you're an early-game onos.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    This was the end to a long endgame stalemate.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    edited August 2003
    The key is the time the onos is taken out of commission. Redeeming onos who redeem constantly and even worse, don't have celerity, do real quick attacks and then are out of commission for quite a while. Redemption should be an insurance policy and not an abused feature, not that I think redeeming is cheap, but that the onos player should keep up the pressure as much as he can, instead of rushing in and then redeeming and then repeating. Players who know when to retreat no longer redeem as much, and when they no longer redeem as much they may consider other categories. If they adopt other categories they get the benefits of these categories without any disadvantage, because now they know when to retreat and no longer need redemption.

    That is why redemption is for newbies mostly. Otherwise all 3 onos variants are ok at doing their job. Regen onos are particularly good at breaking down the marines piece by piece; carapace and redemp onos are capable of quick blitz assaults, but I'm sure the carapace onos knows when to retreat, has healing stations, and then can come back much faster than a redeeming onos. If the redemption onos retreats to a healing station, he too can come back much faster than if he redeemed to a hive, but the fact is that a carapace onos can pull this off much better, owing to his higher effective hp. Also for killing small turret bases or electrified RTs, regen onos are best at this. The other variants can do this as well but never as well as a regen onos.

    In the end a redemption onos is disadvantaged compared to the other variants, because he gets none of their bonuses. Now if that redemption onos *also* redeems a lot, that effectively takes him out of commission a lot of the time, much more so than a redeeming onos who knows when to retreat and especially so compared to the other onos variants. He cannot offer as much real resistance as the other variants.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    most games where monkey and I onos (we usually play together, same clan and all), are games where the marines have severely turret-farmed areas like their spawn, dual-res, and a hive. We had such a game yesterday, where one guy saved all game for an onos and then died in his first pass. Monkey and I got redemption and we wreaked havoc all over the place (they had HMG, GL, shotties, and HA, and everything was tech 3). This kind of proves truman's point though, as a redemption onos CAN be worth far more than his cost. Usually though, you are forced to assault turret farms, and it can get very annoying to redeem before you even get close to that front line of turrets, let alone the TF. It's a calculated risk that sometimes has high rewards, and sometimes just plain sucks.
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    edited August 2003
    I like it when people call a strat "a newbie strat" (in this case using redeption) when it wins games, namely a 2 hour stalemate a friend (sheezy) and I played last night. Redeem, heal by hive and multiple Ds, repeat. Over and over. It was the only thing keeping HA/GL and HA/HMGs off our hives. Not only that, but as the 2-4 oni were beating on sewers (a super anti-oni hive) and redeeming to do it again, gorges were taking out central processing. This was totally planned, redempt onos are very distracting, you KNOW they are comming back. Without the HA support, the turret farms would have gone down, hence keeping them from just waltzing into gen or vent.

    We won eventually, but it took time. Yes, time due to redemption, but that's less costly than just losing an onos to the 15-20 turrets there and the normal 1-4 HA with HMGs/shotties/GLs.

    EDIT: Isn't that cute, we think too much alike...it's scary...
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Onos redemption is unbalanced because it polarizes the RFK system. One side never dies, one side dies. With a 90% success rate, Onos pretty much are invincible. Marines have no such mechanism, in 2 separate cases when marine is fighting onos: if the marine "wins" the Onos doesn't die, but if the onos "wins" the marine dies. One situation gives res for the winner, the other does not. In situations where Onos are sieging a base (doesn't matter if it's "endgame" or not) the RFK system is totally tilted to one side.
    Even if for every 5 rushes the onos kill 1 marine, that's more res than the marines get. Eventually the marines start losing res (because they cannot expand, and their base is slowly being destroyed 1 turret at a time) and the aliens gain res (because they kill the marines, also while the marines can't expand they are getting more RT intake). This is severe slippery slope gameplay, it's not where one side gets better faster than the other, it's where one side gets better by making the other side weaker.
    Long protracted stalemates that everyone complains about are CAUSED BY redeem onos, because the marines who can't expand only have 1 place to spend all their resources. Rather than if the marines had 3 bases, they'd have to share res between the 3.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--fo sheezy my neezy+Aug 19 2003, 04:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fo sheezy my neezy @ Aug 19 2003, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This kind of proves truman's point though, as a redemption onos CAN be worth far more than his cost.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That doesn't mean much, <i>anything</i> can be worth more than it's cost.
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    <!--QuoteBegin--a civilian+Aug 19 2003, 01:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Aug 19 2003, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--fo sheezy my neezy+Aug 19 2003, 04:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fo sheezy my neezy @ Aug 19 2003, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This kind of proves truman's point though, as a redemption onos CAN be worth far more than his cost.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That doesn't mean much, <i>anything</i> can be worth more than it's cost. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thank you for confirming his point. That is its meaning. That was his point. Did you get his point? kthxbye


    In response to Windel:

    You still have to get that 100 res to go onos, and you have to drop D chambers.

    Try the flip side:

    Marines locked down two hives, you never got a second chamber type, you're stuck with whatever you got, it doesn't matter (you don't even have the ability to tech like camping marines do). You lost all oni (maybe 2 or 3), and marines took the map. You are throwing skulk after skulk at the HA they have attacking your hive. Then, they just weld and weld and weld. What? They just got RFK and lost absolutly nothing!! So, lets remove the welder, make all marine structures self-heal and armories now dispense health and repair armor, also if you use an obs. it will teleport you to a CC.

    Really, get HA that's why it's there. Devour/redeem issues? Play on a 2.01 server. Looky you have a chance to "onos" the alien team and get RFK and never die. Cool huh?
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    edited August 2003
    This just in!

    Every game and situation is different.

    AP Wire follow up: Millions of gamers gasp in shock and commit sepukku for their sins. UN summit called in to discuss what to do with the large pile up of bodies. Burger King wins final bid.

    HELLO?! Anyone out there?! All three evolutions are viable, welcome to Flayra's game. Welcome to the fact that no game or situation is exactly alike. Hey, you got a lock down of two hives and you just finally got 100res? Maybe redeem's a good idea here folks, you can help stave off the heavies and trash a farm or too with some gorge back up! Maybe you know you can mandhandle the other team without fear? Regen's a nice pick! Are you a UNIQUE INDIVIDUAL SNOWFLAKE? Then pick which evolution you prefer and play better with! Are you a "total ****in' /\/008"? because you don't play like the other guy? Who cares?!
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    lets see. adren regen lerk 34 res, destructive capability, 10000000000000000 res. I have never died a lerk with out the res to go lerk again.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    edited August 2003
    <!--QuoteBegin--Crazy_Monkey+Aug 19 2003, 03:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crazy_Monkey @ Aug 19 2003, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like it when people call a strat "a newbie strat" (in this case using redeption) when it wins games, namely a 2 hour stalemate a friend (sheezy) and I played last night. Redeem, heal by hive and multiple Ds, repeat. Over and over. It was the only thing keeping HA/GL and HA/HMGs off our hives. Not only that, but as the 2-4 oni were beating on sewers (a super anti-oni hive) and redeeming to do it again, gorges were taking out central processing. This was totally planned, redempt onos are very distracting, you KNOW they are comming back. Without the HA support, the turret farms would have gone down, hence keeping them from just waltzing into gen or vent.

    We won eventually, but it took time. Yes, time due to redemption, but that's less costly than just losing an onos to the 15-20 turrets there and the normal 1-4 HA with HMGs/shotties/GLs.

    EDIT: Isn't that cute, we think too much alike...it's scary... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    could have been done by non redeeming onos
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->all 3 onos variants are ok at doing their job.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    as stated previously.

    Also newbie != lose. Newbs win against newbs.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    ahahahahahaha, he called us newbs
  • ChefChef Join Date: 2002-11-01 Member: 3031Members
    Redemption onos is something that i have found to be close to useless when attacking 2-3 marines. It does minimal damage if the marines just unload into it because at about 1/2 health it redeems. One or Two shotguns and the onos won't even have enough time to destroy one turret and then they get to have a time out at their hive for 30seconds or so and do it all over again. At least thats my experience with redeeming onos.
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