Heavy Armour
ExoduS1
Join Date: 2003-08-10 Member: 19395Members
<div class="IPBDescription">ARRRRGHHHHH!!!</div> alright.. i need some tips. how in the HELL do you kill heavy armour marines?
sure if you are lucky you can get the odd one or 2 by swarming him... but is there any sure fire way of countering matrines with welders, HMG's and GL's?
seems like if there are 2 or more they are unstopable.. they just keep creeping forward, demolishing everything in their way while their com spams medpacks and they weld eachother.
you try the good old lameos attack where you charge in, swallow one and redeem, but by the time you get back to the action the other ha hmger has built a phasegate and some turrets.
ive seen one HMG HA marine take out 2 oni who were goring him.
tell me WTH do you do?
sure if you are lucky you can get the odd one or 2 by swarming him... but is there any sure fire way of countering matrines with welders, HMG's and GL's?
seems like if there are 2 or more they are unstopable.. they just keep creeping forward, demolishing everything in their way while their com spams medpacks and they weld eachother.
you try the good old lameos attack where you charge in, swallow one and redeem, but by the time you get back to the action the other ha hmger has built a phasegate and some turrets.
ive seen one HMG HA marine take out 2 oni who were goring him.
tell me WTH do you do?
Comments
With two hives and with an Onos, it is nice to have the Onos keep stomping while the rest of the team feasts. Umbra from lerks helps a lot, with background spikes. Have skulks do leap/bite combinations for faster kills. Fades are still in general very weak against HAs unless there are numerous fades and with backup from gorges.
With three hives.. pretty easy. Xenocide skulks to disorientate the heavies (from the blast, they'll fly all over the place). Lerks primal scream and umbra, with background machinegun spikes as usual. Gorges web - very important, even with their welders out they can get webbed if you drag the web through them from behind - and gorges are still field medics as well. Onos stomps and charges. Fades acid rockets and melee if HAs are seperated or webbed.
Pretty much screwed, redemption onos perhaps
2 Hive:
Umbra/Stomp/Leapbite/blink-slash/stompdevour/devourredempt
3 Hive:
All of the above
+primal scream/web web web web web web web web web web web/xenocideleap/acidspam/chargeeeeeeee
Oh and did i mention web?
Kick 'em where it hurts.
Right in the (resource) nozzle.
HA represent a massive investment by the marines. They're supposed to be hard to kill, and their presence on the map is supposed to be an indicator that you're not winning the resource game (or that you're waiting too long to close).
So, IME, the best options are:
1. Halt early marine expansion, and restrict marine access to res
2. Secure enough res and/or hives to do the stomp-gore-stomp thing. Or the rush-xenocide-respawn thing
3. If the marines have poured absolutely everything into an HA tech rush, take our their undefended spawn. Watch and laugh as they try to clomp-clomp-clomp back to their base, then give up and relo to whatever hallway they were in when you attacked
(my suggestion) To take down a HMG/HA (shotty are more dangerous, that i think), distract it from the groups of HAs. Then, attack it by leaping upon the target as you strike.
This is best done on a wide corner, where you can keep turning(dodging bullets) and chewing the HA. Of course, i heard one said that you need like 16 bites/attacks, but if you have 4 skulks attack in the same time, the chances are bigger.
Accompanying by Onos' 3rd attack is excellent(stomping), the Fade eventually get close up and attack it hard. For mass HA massacre, you need a few Onos, one doing stomping, and rest doing the primary attack and devour if possible.
THE OTHER ONLY GORES. 3-4 per HA
with this, the ha are continually held still and easily gored as long as the stomp onos doesn't try to do both and as long as the gore onos doesn't try to stomp as well.
that and gorges webbing offensively to tie them up. at that point they're skulk/fade/onos fodder. but the skulks/fades/onos have to be nearby to save the gorge incase the HA breaks free
either way, it comes down to teamwork and coordination. playing consistently with people who cooperate is a big help.
Don't have Onos? Tough luck, but try a Fade then (ideally with umbra support). Circle strafe and swipe. Don't be afraid of running off if your health gets low (even if you didn't take out a heavy), with metabolise or a gorge/DC cluster/hive nearby you'll be back in no time at all. Yes, you may get owned by shotguns or hmgs, but I didn't say this was gonna be easy, did I?
Don't have Fades/Onos? REALLY tough luck. Your best bet is swarming them with skulks/doing a huge xenocide rush. This is DEFINITELY not gonna be easy, but if you're probably losing anyway at this point.
edit: wth is sh? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> shothun?
As for moving groups you might want a Lerk and Fade to do this,have the Lerk continously Umbra the Fade while he handles the heavies,even better if you throw in a couple of skulks with Leap
But with 3 hives,best switch to Onos,Stomp & Charge is simply a game ending move,the only way to avoid it is to avoid the Onos itself, and without jetpacks and being stunned it will be tough <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->(trust me,they dont research JPs that much anymore and stun is only avoidable with jumping or jetpacks)
But if not then you'd best go with Xeno and hopefully a lucky kill <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
dual HA - aim for one. Kill it. Half killing both means nothing with welders. If you mangle one and make a start on the other, he can't very well weld himself.
HA train - rush their base. Down go their IPs, so endgame consists of half a dozen HA trying to mangle your hives with decreasing ammo and numbers.
Nope, not without the evil scripting
If your using the default layout (or haven't used the Q key), you'll have it bound to lastweapon, so it will auto change to your last weapon. If not, it's easy to do it in the keyboard controls configuration. Good for the usual blink/swipe or leap/bite.
And the Ha Should Fall...........
Remember
There not invul <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->