Introducing The Onos Trap

SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
<div class="IPBDescription">it deserved its own topic</div> The Onos trap is designed to kill any type of Onos, especially the redeeming Onos that annoys you so much. This is proof that redemption Oni are not invincible if you are smart enough to make use of the right counter-measures. Here is how to set it up:

1. Ask your commander to drop you 2 packs of mines (you could make do with one, but two make sure it works)

2. Go over to the area where the Onos usually runs around with your mines.

3. Find a place in that area that is not obvious but which is also in the Onos's path.

4. Put the first mine down, the second on top of it, the third on top of the second, and so on until all the mines are on top of each other and look like one mine.

5. Now, stick around that area and make sure no gorge, skulk, lerk, or fade fall into the trap - here you're trapping the Onos, not the other life forms. So kill or scare of the other aliens.

6. Eventually the arrogant Onos will come lumbering along, thinking that his team-mates can't take care of a few silly marines. So when you see the Onos, take a few shots at it, and then turn around and start running. This will make the Onos think that you are frightened of it, and will encourage it to chase you and perhaps devour you. Make sure you give yourself enough time to run past the mines so the Onos actually gets a chance to run into the trap and not just eat you and go away.

7. Now, if you did everything right, you'll run past the Onos trap, and the Onos will follow you. The Onos will run over the 5-10 mines that you stacked right on top of each other, triggering a mini-nuclear explosion which will incapacitate it, and perhaps you as well.

Make use of these traps. 10-30 resources on mines < 100 resources on an Onos.

Comments

  • ATIATI Join Date: 2003-03-14 Member: 14492Members
    taht might work. I would only be wored about possibly fades messing with my mines, but yeah that is awesome. I'll give this one a try. Thanks!
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    thasnks for tellnig me, since im a almost pro onos ill keep that in mind
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Onos mine-traps work better when you place them while the onos is in your base, blocking off his retreat. Mines in any unfriendly part of the map are more likely to kill your marines than an onos, and even if the mines critically wound him, it's still a waste. Spending 30 res to make an onos go heal is silly.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Wrong. One onos trap is guaranteed to kill the Onos if placed correctly and watched. Leaving mines in base will let the Onos redeem.
  • DebonairDebonair Join Date: 2002-12-02 Member: 10399Members
    Well I've suggested this trap myself quite a bit, and it definitely works, but I find the best trick is to have the lone marine stand on top of/infront of the mine, the marine starts running backwards shooting his little lmg. Or have the marine turn around, and only use his map radar and start to run when the onos gets close. :-)
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    I've doen this before, and it works wonders. There is NOTHING more satisfying then seeing an onus die to a pack of mines. Mmmm fresh meat!
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    hey tihs is queit good strat.
  • TorgoTorgo Join Date: 2002-12-30 Member: 11626Members
    <!--QuoteBegin--Sarisel+Aug 16 2003, 01:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 16 2003, 01:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 5. Now, stick around that area and make sure no gorge, skulk, lerk, or fade fall into the trap - here you're trapping the Onos, not the other life forms. So kill or scare of the other aliens.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, that's the only problem I see with this trap thingy. It's quite a large task to keep ALL of the other lifeforms away on a mixed variety team, but on a rambo onos or a stupid team (maybe both) this will always work quite well.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Obvioulsy you won't be working alone if you really want that Onos dead.

    I'll contribute an example:

    A heavy armor train is advancing on a hive, but a redemption Onos has been bugging them for quite a while. The other units can be taken care of, but the Onos hits and redeems all the time.
    The commander responds by dropping an armory nearby, handing out a few packs of mines. The Onos trap is set and the HA train sits in wait (clear of the mines naturally). Only one HA or regular marine keeps watch and sees the Onos coming. Then the baiting proceeds and the Onos dies.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    "5. Now, stick around that area and make sure no gorge, skulk, lerk, or fade fall into the trap - here you're trapping the Onos, not the other life forms. So kill or scare of the other aliens."

    Carapace Skulk. Bile bombs. Possibly acid rockets.

    Its a great trap in theory but at base any onos worth his points will wait for a skulk to run in first to scout the room, rather than run in blind and waste precious seconds aligning himself.

    IMHO the basics of it are sound, and its fatal if you have a rambo putting an Onos trap on a blind corner, but at base its flawed and easily circumvented. It also relies on the Onos following up his attack, rather than doing what 90 percent of Onii do normally - run round a corner and wait for you to come back.

    Secondly if you've five marines covering an area keeping things out, it'll only encourage them to attack, and certainly won't work as a trap. Put mines on blind corners away from your marines. More chance of nailing an Onos then, because Onii can only take certain routes - so by leaving them on the floor at a blind turn you effectively rule out Fades Lerks and Skulks, since they're either in the vents, flying, or blinking like madmen.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Nothing explodes mines now as of 2.0 except stepping on them and causing them to explode. Bilebomb doesn't do anything, and from my experience, acid rocket does nothing either.
  • Uh-OhUh-Oh Join Date: 2002-11-04 Member: 6917Members
    Yeah but the engineer class can de-activate them with his wrench...
    Oh.. never mind, wrong game (damn you Battlefield 1942! Damn you to hell)
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Onos mine-traps work better when you place them while the onos is in your base, blocking off his retreat. Mines in any unfriendly part of the map are more likely to kill your marines than an onos, and even if the mines critically wound him, it's still a waste. Spending 30 res to make an onos go heal is silly. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Been using this since 2.0 came out. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> In particular, the other day, on Nano, we were turret farmed (wasn't me, honest), and, playing around, I kept asking for more mines. In the end, I killed 6 oni by dropping mines on their exit.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nothing explodes mines now as of 2.0 except stepping on them and causing them to explode. Bilebomb doesn't do anything, and from my experience, acid rocket does nothing either. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Bilebombs definitely detonate mines, I think acid rocket and xenocide do too (untested, I only ever use bile). That and celerity skulks can det an entire pack of mines if you stack 'em (which you should do if you're trying to trap oni, otherwise they might only detonate a few).

    Also, fyi, you can get jetpackers to place them on ceilings of small areas, where onos have to crawl through. Fades and skulks rarely set those off by accident.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    I have pulled this one off sevral times, It works great. Most aliens dont even Look for mines any more.
    I bait fades too though, A 50 res fades kill is worth a 10 res mine pack. Best thing is wehn cocky redemign onos decide to make you a snack...
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <span style='font-size:14pt;line-height:100%'>BOOM!</span><span style='font-size:8pt;line-height:100%'> Happy Onos hunting everybody!</span>
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    Excelent idea, I cant wait to kill my first Redeeming onos with something other then massive amounts of lag.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Or if you're a really lazy person and you seem unable to place 10 mines on one spot, just get a bunch of your marine buddies together and build a small turret factory at the end of a long hall. Then, sit there and wait for a redemption onos to come walking by. As he lumbers his fat **** down the hall, have everyone unload on him with thier LMGs. If you have about 6 people that can aim all shooting at the same time, the onos should die.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin--Mr.KNifey+Aug 17 2003, 12:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.KNifey @ Aug 17 2003, 12:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or if you're a really lazy person and you seem unable to place 10 mines on one spot, just get a bunch of your marine buddies together and build a small turret factory at the end of a long hall. Then, sit there and wait for a redemption onos to come walking by. As he lumbers his fat **** down the hall, have everyone unload on him with thier LMGs. If you have about 6 people that can aim all shooting at the same time, the onos should die. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Lazy? That would take like twice the time compared to clicking mouse1 five times, going back to get more, returning and clicking mouse1 another 5 times?
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    The time it takes to coordinate this makes it highly unlikely to happen.
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    Best tactic is on a public server when you have voice comms and you see an onos come into your base. SHout: HOLD YOU FIRE UNTILL HE RUNS AWAY!

    So the onos runs in, attacks some turrets, takes some damage, decides to run away. Then you all unload on him and should kill him providing you can actually aim. Chasing after him helps too, if you have the balls to. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Even better to add to this strat is to use a bait TF,cost res but it works anyways

    And plus it saves you a marine,which is very valuable to your team

    /me stealthily hides mines near TF
    /me sees Onos charge TF
    /me sees Onos go BEWM!!
  • KappaKappa Join Date: 2003-07-07 Member: 17996Members
    lol, just used that in a clan war
    GG, killed an onos with only 1 pack of mines, redemption that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
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