Introducing The Onos Trap
Sarisel
.::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
<div class="IPBDescription">it deserved its own topic</div> The Onos trap is designed to kill any type of Onos, especially the redeeming Onos that annoys you so much. This is proof that redemption Oni are not invincible if you are smart enough to make use of the right counter-measures. Here is how to set it up:
1. Ask your commander to drop you 2 packs of mines (you could make do with one, but two make sure it works)
2. Go over to the area where the Onos usually runs around with your mines.
3. Find a place in that area that is not obvious but which is also in the Onos's path.
4. Put the first mine down, the second on top of it, the third on top of the second, and so on until all the mines are on top of each other and look like one mine.
5. Now, stick around that area and make sure no gorge, skulk, lerk, or fade fall into the trap - here you're trapping the Onos, not the other life forms. So kill or scare of the other aliens.
6. Eventually the arrogant Onos will come lumbering along, thinking that his team-mates can't take care of a few silly marines. So when you see the Onos, take a few shots at it, and then turn around and start running. This will make the Onos think that you are frightened of it, and will encourage it to chase you and perhaps devour you. Make sure you give yourself enough time to run past the mines so the Onos actually gets a chance to run into the trap and not just eat you and go away.
7. Now, if you did everything right, you'll run past the Onos trap, and the Onos will follow you. The Onos will run over the 5-10 mines that you stacked right on top of each other, triggering a mini-nuclear explosion which will incapacitate it, and perhaps you as well.
Make use of these traps. 10-30 resources on mines < 100 resources on an Onos.
1. Ask your commander to drop you 2 packs of mines (you could make do with one, but two make sure it works)
2. Go over to the area where the Onos usually runs around with your mines.
3. Find a place in that area that is not obvious but which is also in the Onos's path.
4. Put the first mine down, the second on top of it, the third on top of the second, and so on until all the mines are on top of each other and look like one mine.
5. Now, stick around that area and make sure no gorge, skulk, lerk, or fade fall into the trap - here you're trapping the Onos, not the other life forms. So kill or scare of the other aliens.
6. Eventually the arrogant Onos will come lumbering along, thinking that his team-mates can't take care of a few silly marines. So when you see the Onos, take a few shots at it, and then turn around and start running. This will make the Onos think that you are frightened of it, and will encourage it to chase you and perhaps devour you. Make sure you give yourself enough time to run past the mines so the Onos actually gets a chance to run into the trap and not just eat you and go away.
7. Now, if you did everything right, you'll run past the Onos trap, and the Onos will follow you. The Onos will run over the 5-10 mines that you stacked right on top of each other, triggering a mini-nuclear explosion which will incapacitate it, and perhaps you as well.
Make use of these traps. 10-30 resources on mines < 100 resources on an Onos.
Comments
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Well, that's the only problem I see with this trap thingy. It's quite a large task to keep ALL of the other lifeforms away on a mixed variety team, but on a rambo onos or a stupid team (maybe both) this will always work quite well.
I'll contribute an example:
A heavy armor train is advancing on a hive, but a redemption Onos has been bugging them for quite a while. The other units can be taken care of, but the Onos hits and redeems all the time.
The commander responds by dropping an armory nearby, handing out a few packs of mines. The Onos trap is set and the HA train sits in wait (clear of the mines naturally). Only one HA or regular marine keeps watch and sees the Onos coming. Then the baiting proceeds and the Onos dies.
Carapace Skulk. Bile bombs. Possibly acid rockets.
Its a great trap in theory but at base any onos worth his points will wait for a skulk to run in first to scout the room, rather than run in blind and waste precious seconds aligning himself.
IMHO the basics of it are sound, and its fatal if you have a rambo putting an Onos trap on a blind corner, but at base its flawed and easily circumvented. It also relies on the Onos following up his attack, rather than doing what 90 percent of Onii do normally - run round a corner and wait for you to come back.
Secondly if you've five marines covering an area keeping things out, it'll only encourage them to attack, and certainly won't work as a trap. Put mines on blind corners away from your marines. More chance of nailing an Onos then, because Onii can only take certain routes - so by leaving them on the floor at a blind turn you effectively rule out Fades Lerks and Skulks, since they're either in the vents, flying, or blinking like madmen.
Oh.. never mind, wrong game (damn you Battlefield 1942! Damn you to hell)
Been using this since 2.0 came out. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> In particular, the other day, on Nano, we were turret farmed (wasn't me, honest), and, playing around, I kept asking for more mines. In the end, I killed 6 oni by dropping mines on their exit.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nothing explodes mines now as of 2.0 except stepping on them and causing them to explode. Bilebomb doesn't do anything, and from my experience, acid rocket does nothing either. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Bilebombs definitely detonate mines, I think acid rocket and xenocide do too (untested, I only ever use bile). That and celerity skulks can det an entire pack of mines if you stack 'em (which you should do if you're trying to trap oni, otherwise they might only detonate a few).
Also, fyi, you can get jetpackers to place them on ceilings of small areas, where onos have to crawl through. Fades and skulks rarely set those off by accident.
I bait fades too though, A 50 res fades kill is worth a 10 res mine pack. Best thing is wehn cocky redemign onos decide to make you a snack...
Lazy? That would take like twice the time compared to clicking mouse1 five times, going back to get more, returning and clicking mouse1 another 5 times?
So the onos runs in, attacks some turrets, takes some damage, decides to run away. Then you all unload on him and should kill him providing you can actually aim. Chasing after him helps too, if you have the balls to. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And plus it saves you a marine,which is very valuable to your team
/me stealthily hides mines near TF
/me sees Onos charge TF
/me sees Onos go BEWM!!
GG, killed an onos with only 1 pack of mines, redemption that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->