Let Onos Devour Turrets...?
Enron
Join Date: 2003-08-13 Member: 19656Members
<div class="IPBDescription">Advantages/Disadvantages</div> Perhaps this should go in suggestions forum but I think its a good discussion topic first...
Let Onos use devour on turrets. The devour time would be a little longer than devour time of a marine.
Aliens would like it a bit as it would speed up the destruction of some Tfac's. Eat the one turret between you and him and start going to work on the fac. Multiple Onos would make quick(er) work of smaller farms.
I however, also see the marines enjoying this change. Basically, Im tired of seeing Onos running in, picking up a #2 value meal, and then stiffing the marines with the check. This change/beef/nerf would at least allow some smart marines a little defense from this instant death skill. Get behind turrets when that Onos comes in! His devour attempt would net him a turret rather than a marine.
It will still be quite the uber skill as mindless marines are bound to walk around the map and get stunned/devoured just like they always have. This change could make for another interesting twist on a great game.
Am I missing something? Could this be abused?
Let Onos use devour on turrets. The devour time would be a little longer than devour time of a marine.
Aliens would like it a bit as it would speed up the destruction of some Tfac's. Eat the one turret between you and him and start going to work on the fac. Multiple Onos would make quick(er) work of smaller farms.
I however, also see the marines enjoying this change. Basically, Im tired of seeing Onos running in, picking up a #2 value meal, and then stiffing the marines with the check. This change/beef/nerf would at least allow some smart marines a little defense from this instant death skill. Get behind turrets when that Onos comes in! His devour attempt would net him a turret rather than a marine.
It will still be quite the uber skill as mindless marines are bound to walk around the map and get stunned/devoured just like they always have. This change could make for another interesting twist on a great game.
Am I missing something? Could this be abused?
Comments
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
b. With the light damage in 2.1a Onoses don't need any more help against turrets...
LOL! thoses 1930's marines still building structures out of lead.
Replace Charge with Mangle. This would be a sort of balancing nerf for the Onos (For the people who say he's too powerful....pfft, yea right.)
Mangle would do minimal player damage (Akin to how much a Gorge's spitball does), but Mangle would do SUPAH FREAKAH damage to buildings. Once the Aliens get three hives, this should take care of those stalemates where Marines do nothing but sit behind a wall of turrets...
Onos don't need anything to make them even more powerful than they are, 1 onos is a game changer and I don't think it should be like that.
With the dumb light damage change in 2.01d there will be even LESS chances of defending your RTs and mini bases from onos, for a creature that can be in the 7 minute mark and very easily to evolve to (100 res is not very hard to get as an alien now, heck it's too easy to get 100 res!)
+ <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
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LOL! thoses 1930's marines still building structures out of lead. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
maybe theyre just really cheap miniatures for GamesWorkshop's Classic TableTop Game: Hungry Hungry Onos.
(Yes Im aware they no longer make lead miniatures)
I for one I'd rather go for the ha/hmg combo then the lousy dirtcheap turret..
idea has more holes then a suicidal skulk barging into pov of all turrets and charging head-on <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Gore kills a turret in less than 15 seconds (conservative estimate). Charge can kill more than one turret at the same time, probably slightly faster than gore can kill one.
what more does an onos need vs turrets? Why would you leave turrets alone and hoping they will stop an onos anyway? Turrets only serve two functions: deter skulks and buy time for your marines to do the real work.