Ah yes. It looks very good. The lightning got that crispy look, I like that. Your arcitecture is very well done. Soilid, clean and stylish. Good luck to you and the map when it's done!
My jaw literally dropped when I saw that glass walkway. It looks amazing.
Send one over to MonsE or Lightning Blue to be put on the readyroom server ASAP. If you are interested, we'd also be happy to help you test the gameplay.
does every post following anything flayra says have to have OMG following it - as if god just popped in to see how the human race is getting on in his abscence? -Sigh- <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Really smooth Monkey, glad to hear you've got over the compile problem and are nearing completion. I'm sure everyone here would be willing to test it with you, but of course whyy not plug myself anyway: I'll PT if you need it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Also good luck with official inclusion.
Silencer9Candidate for B.Sc.Join Date: 2003-08-05Member: 18967Members, Reinforced - Shadow
WOW! This map is so great!!! This lighting and those details are ''OUTSTANDING''!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> GO, GO, GO!!! I can't wait anymore..... Let us see more!!! Let us play!!! Wooohoooo!!! Tell me when you finished!!! Yeeehaaaaw...!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> It is sooo cool! and gives me a cold feeling! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Wanna play this map..... NOOOOWW!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The_Real_QuasarHas the I.Q. of 12,000 P.E. TeachersJoin Date: 2002-11-26Member: 9998Members
<!--QuoteBegin--chubbysteve+Aug 9 2003, 01:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chubbysteve @ Aug 9 2003, 01:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> does every post following anything flayra says have to have OMG following it - as if god just popped in to see how the human race is getting on in his abscence? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You kinda answered your own question here... Flayra replying to anything around here is a rare event.
Yeah it looks quite nice, one of the better quality ready rooms, but I whish you wouldn't hipe this map so much, there are other maps that look better and get a lot less respect imo. I have not seen more than theese screenshots, but hydrosity for example made my jaw drop with its animated water drips on the windows.
We are all waiting for this map! I've liked it from the first screenies you ever showed!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <i>Hold on!</i>
<b>Not</b> going that far, buddy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
On topic now: The map is absolutely stunning. The fact that you had <i>more lights than the engine can handle</i> definitely testifies to the complexity and general well-done-ness of the map.
Flayra : if this isn't going to be official I'll just cry. You don't want to see me cry. Make the right choice (fingers baseball bat) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
ah yes, the map looks quite good, like to see more from the player's point of view. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Drunken.Monkey+Aug 6 2003, 01:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Aug 6 2003, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><span style='color:red'>Good News!</span></b> I have now found out what the problem is; the lightdata were 106.7%. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Now I just have to remove some lights, and will probably finish the first beta this week. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Btw, here's a picture of the new glass-corridor, that I rebuilt from scratch today, to make it suit the rest of the map better. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I've released an update to the tools that lets you bump up the lightdata... don't know if you've cut lights out yet, but you might want to give it a try (it's linked in the webbed thread as 1.7p11).
use -lightdata <memory in KB> in HLRAD and you should be set.
The tools will also report lightdata overflow correctly now.
KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
Cagey, unless this is a newer version than what you gave me, the version of Nothing I compiled with it had a ton of complaints about horrible performance... :-\ Re-compiling normally after I fixed the lightdata issues fixed it.
<!--QuoteBegin--KungFuSquirrel+Aug 20 2003, 08:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Aug 20 2003, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cagey, unless this is a newer version than what you gave me, the version of Nothing I compiled with it had a ton of complaints about horrible performance... :-\ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
*Moving detailed response to lightdata thread to stop derail here*
Long story short - should have asked you about the result of testing that build... some testing will be needed to figure out what the practical limit on lightdata should be.
Comments
We are all waiting for this map!
I've liked it from the first screenies you ever showed!!!
Your arcitecture is very well done. Soilid, clean and stylish.
Good luck to you and the map when it's done!
Send one over to MonsE or Lightning Blue to be put on the readyroom server ASAP.
If you are interested, we'd also be happy to help you test the gameplay.
Pff, my map was gonna be in that color scheme...if I could get hammer to work XD I love monkey.
-Sigh- <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Really smooth Monkey, glad to hear you've got over the compile problem and are nearing completion. I'm sure everyone here would be willing to test it with you, but of course whyy not plug myself anyway: I'll PT if you need it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Also good luck with official inclusion.
This lighting and those details are ''OUTSTANDING''!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
GO, GO, GO!!!
I can't wait anymore.....
Let us see more!!!
Let us play!!!
Wooohoooo!!!
Tell me when you finished!!!
Yeeehaaaaw...!!!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> It is sooo cool!
and gives me a cold feeling! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Wanna play this map.....
NOOOOWW!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
You kinda answered your own question here...
Flayra replying to anything around here is a rare event.
We are all waiting for this map!
I've liked it from the first screenies you ever showed!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <i>Hold on!</i>
<b>Not</b> going that far, buddy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Jebus - Nerd <i>does</i> seem to enjoy crushing dreams today. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
On topic now: The map is absolutely stunning. The fact that you had <i>more lights than the engine can handle</i> definitely testifies to the complexity and general well-done-ness of the map.
Flayra : if this isn't going to be official I'll just cry. You don't want to see me cry. Make the right choice (fingers baseball bat) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
maybe i am just jealous?
don't know... it's 3 am here anyway.....................
I have now found out what the problem is; the lightdata were 106.7%. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Now I just have to remove some lights, and will probably finish the first beta this week. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Btw, here's a picture of the new glass-corridor, that I rebuilt from scratch today, to make it suit the rest of the map better. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I've released an update to the tools that lets you bump up the lightdata... don't know if you've cut lights out yet, but you might want to give it a try (it's linked in the webbed thread as 1.7p11).
use -lightdata <memory in KB> in HLRAD and you should be set.
The tools will also report lightdata overflow correctly now.
map
looks
cool
/me drules
*Moving detailed response to lightdata thread to stop derail here*
Long story short - should have asked you about the result of testing that build... some testing will be needed to figure out what the practical limit on lightdata should be.
Give me a private message if you want me to place it on FTP so we can sort out the sending of the file... Thanks.
/me drools
ROX0R dude!
ND