Awesome Tricks On Ns_bast...
Monkeybonk
Join Date: 2003-08-04 Member: 18859Banned
<div class="IPBDescription">Kind of cheap, but who cares.</div> We got stuck with sensory first. The game was small and it was late, and I think I was playing with a bunch of people that couldn't speak english.
There's a vent that runs VERY CLOSE to the far side of the marine spawn. It's the 'vent room' with the shooting steam and the doors. Anyway, I got in there and dropped a sensory. This basically cloaks the entire back side of marine spawn.
Then I climbed in the vent by Engine Room and squished a sensory in the far corner. POOF, 3/4 of the marine spawn is completely cloaked for aliens.
I waddled out of the vent (into marine spawn) and headed to the backside of the marine spawn (Behind the knobby pillar thing, by the wall where the first sensory was dropped). I dropped two defense chambers back there, where turrets couldn't see.
Then, I used my remaining 60-50-some res and dropped a big line of O chambers. Naturally, the turrets started firing. But they attack the closest thing...
So I threw myself at the turrets and waited for my toys to cloak, then I ran away and hid by the D chambers.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'm sure you can easilly guess the rest. Marines would spawn and die nearly instantly, I would bilebomb the turrets to death from safety... it was chaos in there.
One more thing: You can also drop a sensory in the 'holes' under the elevator. This magically keeps the elevator up, and cloaks the marines spawn 100%, and most marines will never find it.
There's a vent that runs VERY CLOSE to the far side of the marine spawn. It's the 'vent room' with the shooting steam and the doors. Anyway, I got in there and dropped a sensory. This basically cloaks the entire back side of marine spawn.
Then I climbed in the vent by Engine Room and squished a sensory in the far corner. POOF, 3/4 of the marine spawn is completely cloaked for aliens.
I waddled out of the vent (into marine spawn) and headed to the backside of the marine spawn (Behind the knobby pillar thing, by the wall where the first sensory was dropped). I dropped two defense chambers back there, where turrets couldn't see.
Then, I used my remaining 60-50-some res and dropped a big line of O chambers. Naturally, the turrets started firing. But they attack the closest thing...
So I threw myself at the turrets and waited for my toys to cloak, then I ran away and hid by the D chambers.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'm sure you can easilly guess the rest. Marines would spawn and die nearly instantly, I would bilebomb the turrets to death from safety... it was chaos in there.
One more thing: You can also drop a sensory in the 'holes' under the elevator. This magically keeps the elevator up, and cloaks the marines spawn 100%, and most marines will never find it.
Comments
Also, I'm pretty sure an observatory 'decloak' range doesn't reach the far side of the marine spawn without being placed in the middle of the room, all by itself. So even if it uncloaked in the vent, I'd still get to the back in safety.
You sure? I was playing on veil, and the marines had an observatory in the middle of the room. I could SEE the thing. I had a sensory chamber right behind the wall that goes down to laser drilling and you could get VERY close in their spawn and still remain cloaked. I think the obs decloak range is shorter then the green circle indicates.
i 2nd that
anyway, like I said, I don't think anyone was working together on the server. It was still good fun though, watching the kills rack up. It was like spawncamping...
Though I love bast (it's my favorite map) the map maker was incredibly retarded in making a shield that is not only useless, but if left closed, actually HELPS the aliens.
Then i get to put on my serious face and say HEY DICKWAD I TOLD YOU SO!!!!
And i feel so much better even tho we lose
~Jason
WHY OH WHY ISN'T THE TRAM MOVABLE.
The Tram Tunnel almost always ends up being a deathtrap for the aliens. They have only one other way out of the hive they can go. If they go through tram tunnel, turrets set up at the far end will usually (Hell, instantly) shred the aliens. There's a vent there, but it's about 1/3 the way down the tunnel. They can also siege the hive from there.
As soon as the marines start setting up inside the tram tunnel, it's usually 'GG marines' and you pack up and leave, becuase the only other way to get around takes 12 hours.
If you could move the tram.... imagine crushing hapless marines and their equipment, laughing hysterically...
marine spawn is just screwed up... isn't designed for construction or sensible defense. it's just a death trap.
anyway, like I said, I don't think anyone was working together on the server. It was still good fun though, watching the kills rack up. It was like spawncamping... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This isn't like an RTS where anybody can just click a button to save a replay... I don't even know how to make a demo. And don't you have to have the demo-making program running during the game to make a demo?
-JohnnySmash
type "stop" when you're done.