Alien Home World Map?

Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
<div class="IPBDescription">might be stupid</div> I searched if this has been asked before, but this is jsut a suggestion, anyone thinking of making an alien home world map instead of being an infected ship/outpost or something? that'd be kinda neat really, could have a bunch of caves and stuff, mariens could start off in a drop off outside, but then there'd have to be custom alien looking resource nozzels <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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Comments

  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Thought of it in three ways:
    1. Just a rip off of the Starship Troopers desert fort
    2. A planet with *some* vegetation and bullsuids from Half-Life or other models to fill the planet with life. Small caves and large rocks for the skulk's home planet.
    3. A jungle map with lots of vegetation in a dark setting. Many new models for plants and few to no new creatures. Cutscene with a private transport ship that became infested and crashes on the planet. Marines have to get to the cargo.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    You could always try, but how would an alien homeworld look like?
    Mostly they have infested ships or colonies as homebases.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    dummy, their home is ns_blast
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Er, I don't know a map called ns_blast.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    its dificult to map an outside world. If any chance to do this, it should be a complete underground cavern complex, and you all know terrain (at least good looking terrain) takes lots of r_speeds. I dont say it cannot be done, i just mean its really dificult to do it.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    ah, just make the whole cavern a giant model and set the entity cull ditance to 1000000. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    doesn't make sense, the marines need nanos to build things, obvsiouly the alien homeworld won't have nanos <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    unless you want the entire map to just be func_nobuild for marines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    edited August 2003
    we need a team specific func_nobuild. stant!
    (The marines have a landing module of course that has a few square meters of building place.
  • PaaDiiPaaDii Join Date: 2003-08-20 Member: 20027Members
    A such map wouldt fit into the story.
    The marines get their buildings and such from existing nano thingies that are inside ships and outposts..

    dont think that theyre any nanothingies at alien homeworld ?
  • IndicaIndica Join Date: 2003-08-18 Member: 19927Members
    I think the Cavern Club that the Beatles played in should be the alien home.
    With gunge and stuff hanging from the amps, it would look really cool.

    My idea is different...what can I say..

    but cool..cos its the Beatles.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited August 2003
    Err, roofles.
    Then lets use beatles marine models!!11one
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    edited August 2003
    Guys, the nano problem is easy. The marine's dropship could just seed the area with nano emitters. They'd punch down through into the cavern where this takes place, providing nano coverage. The marine's dropship could also crash through and into the cavern, giving them a reason to be down there.

    Done. I'd map this if I were a mapper <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Nothing says this would be the 'alien homeworld' unless the caverns were completely infested, but even then that doesn't make it the kharaa homeworld. Could be ANY world with a heavy infestation.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin--Doombringer+Aug 22 2003, 08:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doombringer @ Aug 22 2003, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The marine's dropship could also crash through and into the cavern, giving them a reason to be down there.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, but from there? You need nano's to conquer the map.

    Maybe you can cover the resource node model with some infestation (not the model, just put it over there).
    Then it looks like it sucks nature power.
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    You could redo the nano model, make it some sort of volcanic vent possibly, that'd fit into the alien type world.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin--Rival+Aug 22 2003, 08:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rival @ Aug 22 2003, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You could redo the nano model, make it some sort of volcanic vent possibly, that'd fit into the alien type world. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, that's to much work for a map.
    I was saying, make a res node ent, cover it with infestation texs.








    ___________ ____________ <- infest, top of node sticks out
    ____,....---==|__|==---....,_____ <- res node
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    When I said the dropship would crash into the cavern, I meant it would make up the marine start. The nano emitters would be around the caverns to begin with, no matter how the start/spawn was setup.
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    I think I like the idea of covering the model with something alien looking <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • TractorCowTractorCow Join Date: 2003-01-12 Member: 12231Members
    I have a nice suggestion that might tie an alien homeworld into the story/game. How about creating a map based on a large spaceship that was crashed into the alien homeworld (It could be a TSA carrier that was shot down in battle or something). Perhaps the nano-grid is still partially functioning on the ship, and maybe make 20% of the playable area outside the ship so we can experience the atmosphere of the alien environment.

    It would, in my opinion, pose a great challenge to mappers (a wrecked ship lying on a slant is more difficult to model than a flat map), but it would really look nice. Good suggestion on the alien homeworld. I wish I had the skills to make maps.

    What do you think about the idea?
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    <a href='http://spns.thehivemind.org/background.html' target='_blank'>http://spns.thehivemind.org/background.html</a> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    will that help???

    just note, that, that is being made as the sp ns story line, by me, and the sp ns team

    amckern
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--JezPuh+Aug 22 2003, 08:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Aug 22 2003, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Er, I don't know a map called ns_blast. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    sorry, meant bast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    If the Frontiersmen found the alien homeworld, wouldn't they just.. you know... destroy it? I mean, if the crashed ship could bring in troops through an IP and have functioning nano-emitters then wouldn't they just be able to transmit their location to other Frontiersmen and have the aliens wiped out?
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Unless I read the readme incorrectly, ns_origin is set on the first planet where the marines came into contact with the Kharaa.
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    This is just a tip how you can camoflage a res-noozle inside a brush.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Hey amckern, what about your Feedreader channel for SPNS? I only see NS 2.0 download links there.
    ohoh...off topic
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Ok, well you guys just gave me some AMAZING ideas, about a map completely inside a crashed dropship and and and...
    That's for later
  • 5c0ut-WHoR35c0ut-WHoR3 Join Date: 2003-05-14 Member: 16288Members
    How about its kinda not just the typical ns gameplay marines vs aliens, but something like infiltration with kidna like chapters if marines win they go to next chapter in the map if aliens win it starts a new round?

    Like an alien infested ship crashes on a homeworlds due to the engine been overloaded and blows up, while the marines and aliens are still battleing on the ship.

    If marines conquar all the aliens on the ship, they search around for engine parts to get their ship operational again and find out they are on a kharaa homeworld which in one of the first battle of marines and the kharaa. And the nano-grid through about 60% of the map and the rest is outside inviroment like trees caves ect ect..
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin--Zyndrome+Aug 23 2003, 10:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zyndrome @ Aug 23 2003, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is just a tip how you can camoflage a res-noozle inside a brush. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, that's what I meant.
    But does it work?
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--The Real Quasar+Aug 23 2003, 11:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Quasar @ Aug 23 2003, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, well you guys just gave me some AMAZING ideas, about a map completely inside a crashed dropship and and and...
    That's for later <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ever player jedi knight 2 ? there's this awesome map which takes place in crashed space station
    and it's really phun when the floor is something 30 degrees tilted <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    it?s just that marines can' build on too askewed floor
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    <!--QuoteBegin--JezPuh+Aug 24 2003, 03:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Aug 24 2003, 03:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zyndrome+Aug 23 2003, 10:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zyndrome @ Aug 23 2003, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is just a tip how you can camoflage a res-noozle inside a brush. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, that's what I meant.
    But does it work? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes it does. The HL-engine renders through entities. Like if you create an env_sprite behind a func_wall, the env_sprite is rendered, but if you make the func_wall into a solid world brush, the env_sprite will not be rendered.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    ? I thought he wanted to cover it with an func_illusionary. And rendering through a brush only works with rendermode solid so you can see sprites through a fence for example. Of course if the texture is not transparent it will work that way.
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