Alien Home World Map?
Dr_Zer0
Join Date: 2003-07-01 Member: 17840Members
<div class="IPBDescription">might be stupid</div> I searched if this has been asked before, but this is jsut a suggestion, anyone thinking of making an alien home world map instead of being an infected ship/outpost or something? that'd be kinda neat really, could have a bunch of caves and stuff, mariens could start off in a drop off outside, but then there'd have to be custom alien looking resource nozzels <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
1. Just a rip off of the Starship Troopers desert fort
2. A planet with *some* vegetation and bullsuids from Half-Life or other models to fill the planet with life. Small caves and large rocks for the skulk's home planet.
3. A jungle map with lots of vegetation in a dark setting. Many new models for plants and few to no new creatures. Cutscene with a private transport ship that became infested and crashes on the planet. Marines have to get to the cargo.
Mostly they have infested ships or colonies as homebases.
unless you want the entire map to just be func_nobuild for marines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
(The marines have a landing module of course that has a few square meters of building place.
The marines get their buildings and such from existing nano thingies that are inside ships and outposts..
dont think that theyre any nanothingies at alien homeworld ?
With gunge and stuff hanging from the amps, it would look really cool.
My idea is different...what can I say..
but cool..cos its the Beatles.
Then lets use beatles marine models!!11one
Done. I'd map this if I were a mapper <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Nothing says this would be the 'alien homeworld' unless the caverns were completely infested, but even then that doesn't make it the kharaa homeworld. Could be ANY world with a heavy infestation.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah, but from there? You need nano's to conquer the map.
Maybe you can cover the resource node model with some infestation (not the model, just put it over there).
Then it looks like it sucks nature power.
No, that's to much work for a map.
I was saying, make a res node ent, cover it with infestation texs.
___________ ____________ <- infest, top of node sticks out
____,....---==|__|==---....,_____ <- res node
It would, in my opinion, pose a great challenge to mappers (a wrecked ship lying on a slant is more difficult to model than a flat map), but it would really look nice. Good suggestion on the alien homeworld. I wish I had the skills to make maps.
What do you think about the idea?
will that help???
just note, that, that is being made as the sp ns story line, by me, and the sp ns team
amckern
sorry, meant bast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
ohoh...off topic
That's for later
Like an alien infested ship crashes on a homeworlds due to the engine been overloaded and blows up, while the marines and aliens are still battleing on the ship.
If marines conquar all the aliens on the ship, they search around for engine parts to get their ship operational again and find out they are on a kharaa homeworld which in one of the first battle of marines and the kharaa. And the nano-grid through about 60% of the map and the rest is outside inviroment like trees caves ect ect..
Yeah, that's what I meant.
But does it work?
That's for later <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ever player jedi knight 2 ? there's this awesome map which takes place in crashed space station
and it's really phun when the floor is something 30 degrees tilted <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
it?s just that marines can' build on too askewed floor
Yeah, that's what I meant.
But does it work? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes it does. The HL-engine renders through entities. Like if you create an env_sprite behind a func_wall, the env_sprite is rendered, but if you make the func_wall into a solid world brush, the env_sprite will not be rendered.