Lame Or Not

SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
<div class="IPBDescription">Is this a fair tactic?</div> Cos the rine team swore it was... "how can it be a CC wall if it's one CC?" - note this was someone with admin rights on the server (no, i won't say which one, or who) defending the move...

repeated building/placing of this CC (coupled with the Nade Spam from armoury trick) kept this game going for 90+ minutes...

The map is ns_mystic, one of the contenders for inclusion in 2.1

So, people, i throw it open to the forums... Lame, or Good Game?
«1

Comments

  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    note that this is the fifth cc they built there... a new one every time we got one down.

    once the vent is welded, that is the _only_ way up for Oni, and the turret farm and nade spam did for any lower lifeform that went near.
  • PathPath Join Date: 2003-06-28 Member: 17745Members
    That <i>IS</i> a lame tactic, and shouldn't be done. It is like a CC wall, but cheaper, seeing as how it is just as effective at barring onos from your base.

    If that map is a 2.1 contender, I seriously hope that the marine start will be reworked to be more onos friendly.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    I would consider it fair enough - it's defeatable. Tactics like this keep me coming back.

    When it is repeatedly <i>abused</i>, however, it becomes quite lame. I can forgive seeing it once - I just don't want it becoming a regular thing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • morphzmorphz Join Date: 2003-04-19 Member: 15640Members, Constellation
    Building that cc there is just lame + boring..
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    thats one of the hives.. they relocated.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    VERY lame, perhaps to the point of a map exploit if there were no other ways in/up aside from vents.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    I'm tempted to shout "Lame!", but I have to think for a moment...

    Aliens build OCs to block vents, ladders, even hallways... Why shouldn't marines be able to do the same? It's a real conundrum.
  • Power-LinePower-Line Join Date: 2002-11-04 Member: 6920Members
    i agree, i am a big fan of alamo kinda games. besides, you have all thre ives no douybt, you could take that out, just take a lil longer, i mean, think about it, if this were real, that is what the real marines would do.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Spazmatic+Aug 23 2003, 02:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spazmatic @ Aug 23 2003, 02:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm tempted to shout "Lame!", but I have to think for a moment...

    Aliens build OCs to block vents, ladders, even hallways... Why shouldn't marines be able to do the same? It's a real conundrum. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    those buildings dont have 10000 hp. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->those buildings dont have 10000 hp.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Principle is the same... I mean, if that's the problem, just lower CC health... We shouldn't make it lame for only one building. It should be a matter of principle, overall.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    What map is that? I dont recognize it.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Its not cheap, its called strategy.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    The intended use of OC's IS to block off areas of the map. The CC is not a defensive structure. Using the CC in this manner, imho, is lame.

    I still say the easiest way to fix CC walls (tho this hardly counts) is to not allow them to be built within the area (green circle in which you can build IP's) of eachother. That way it allows for as many CC's as the commander wants, but they cannot be used to block off doorways and the like.
  • PathPath Join Date: 2003-06-28 Member: 17745Members
    <!--QuoteBegin--SeraphyGoodness+Aug 23 2003, 02:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SeraphyGoodness @ Aug 23 2003, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats one of the hives.. they relocated. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Doh, I should have figured that out from all the greenish bacteria...

    Still though, that hive needs some reworking, maybe just a ramp or something that leads up there.

    And CC's are still WAY too strong, they are very hard to kill. All it takes is 1 marine with a welder to make that CC on the ladder a pretty formidable blockade.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The intended use of OC's IS to block off areas of the map. The CC is not a defensive structure. Using the CC in this manner, imho, is lame.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    In 1.04, on those rare occasions where marines could survive a third hive game (Maru, primarily), I blocked off ladders with the uber tough sensory chambers. Is that okay? Why/why not? I'm pretty sure OCs aren't meant to completely shut off access to an area by themselves because they're on top of a ladder... Yet, people use it, and no one complains.

    I'm not really in favor of CC walls, but I'm trying to bring up what I see is the big problem... Aliens can do it, marines who do get an arse whooping... Heck, I've gotten in trouble for dropping a turret I would have dropped anyways behind an onos, blocking his escape path.
  • Power-LinePower-Line Join Date: 2002-11-04 Member: 6920Members
    well seeing as the marines have only one defensive style structre, being the turret, i think using a cc every now and then is ok, i mean, if it was like hl 2 you could push a box in front of **** prolly. i think its cool, but i agree when overdone, its ***
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Note that an onos could easly kill the turrets on the rise without climbing the ladder. Even so, any CC that blocks traffic in any way is a CC wall - even if it's just one CC.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--sk84zer0+Aug 23 2003, 02:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sk84zer0 @ Aug 23 2003, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its not cheap, its called strategy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *cough*

    ever ran down a hallway as a onos and had a CC drop right infront of you, making it IMPOSSIBLE for you to get to the other end of the hallway since the CC is right in the middle of the hallway and the two sides are too small for you to get by and you cant jump over it so you die?

    its happened LOTS of times... and i guess you'll call that "Strategy" too.


    CC's are not meant for this. OC's serve a defensive role; they attack marines, they're something to be used as defence; its in a wall shape? use a GL. CC's provide a place for the commander to command; not deny aliens a hallway...

    With enough resources in 1.0x you could plaster a whole hallway in CCs, one on top of the other, right to the ceiling. in fact with 10000's of res you could make a fortress of CCs with your base inside. there's a reason why no one can suggest a "wall" building in S&I forums, you know.

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    If that happens I usually run the opposite way AWAY from the marine not be an idiot and keep trying to jump over or try to destory the cc
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--sk84zer0+Aug 23 2003, 02:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sk84zer0 @ Aug 23 2003, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If that happens I usually run the opposite way AWAY from the marine not be an idiot and keep trying to jump over or try to destory the cc <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    and what if they put one behind you? hmmm?!? and what if they put dozens down a single hallway and have a turret farm on the other side?!?
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    It might be lame in your opinion (because "lame" is by opinion) but don't ban by that opinion unless it's specifically stated in the MOTD. CCs cost RPs and are non-recyclable. Thus CC walls are a calculated expenditure. You should be allowed to use game mechanics to the best of your ability to win the game minus exploiting bugs... and you shouldn't get flak for doing so. Perhaps you'll run into an admin one day that says you can't build siege guns in range of hives because it's "lame". It's certainly not lame in your opinion but that doesn't matter now because he has control. Don't be a bad admin like him. Also, respect a commander if he wins the game for you whether or not he uses the CC to block a path.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and what if they put one behind you? hmmm?!? and what if they put dozens down a single hallway and have a turret farm on the other side?!? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Calculated expenditure that proved advantageous for him. You act like it didn't cost him res. It's better than being taken down by a shotgun which costs 10 rp.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    lame. I'd ban the commander.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    Well i think a fade shooting acid rockets through glass windows/walls is lame too, but people do that anyhow, so just be glad this tactic at least costs them res to pull off...
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    CC on a ladder is lame but yet its a good idea
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Would the Marines just stand there and let big **** aliens climb up the ladder and ream them to death? Or would they build a barricade on the ladder?

    I'd go for option 2 any day of the week and I don't think it's lame at all, it's a resourceful way of defending the base, nothing was there to stop you blinking in...
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--th0r0n^+Aug 23 2003, 06:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (th0r0n^ @ Aug 23 2003, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Would the Marines just stand there and let big **** aliens climb up the ladder and ream them to death? Or would they build a barricade on the ladder?

    I'd go for option 2 any day of the week and I don't think it's lame at all, it's a resourceful way of defending the base, nothing was there to stop you blinking in... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is a game. But if you want to pull the realism card..

    Would the TSA actually waste all that res building CC walls, when they are actually trying to salvage everything they can from the base?
  • hyperionjjliuhyperionjjliu Join Date: 2003-04-14 Member: 15505Members
    Good question ....

    It is an EXTREMELY LAME and CHEAP strategy but it isn't an exploit.

    I mean, you could just drop an electrified turret factory or a turret on the SAME spot as the cc is now ... up the ladder that is.

    It's cheap and lame and un-"elite", but whatever, its a viable strategy.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Mystic is an amazing map (Go Go Blueman) thats been tested on Nano-Gridlock and Nano-Evolution numerous times... never blocked that ladder though. Oh, and that isn't the marine spawn, thats one of the alien hives. There is also a rise just below where the picture is taken, the onos could've climbed up there and then jumped across (At least I think so...), or of course Bilebomb works a charm.

    I wouldn't say this is lame, just an obscene waste of Res.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--Cheez!+Aug 23 2003, 05:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheez! @ Aug 23 2003, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well i think a fade shooting acid rockets through glass windows/walls is lame too, but people do that anyhow, so just be glad this tactic at least costs them res to pull off... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's a bug. It was fixed for bilebomb, but never was fixed for acid rocket.
Sign In or Register to comment.