Shortes Round In Ns Ever?
MAYHEMDeeJay
Join Date: 2003-07-17 Member: 18227Members, Constellation
Well this is kinda strange, ns rounds usually last very long but this one lasted right on the 40 seconds mark! amazing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> !
an alien rush that just <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> them in the ****. can someone beat that record or what? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
an alien rush that just <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> them in the ****. can someone beat that record or what? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
I mean think about it ... each skulk has 75 hp and around 20 armor so that takes 10 bullets to drop each skulk.
If you had PERFECT accuracy and no recoil (as in you owned each skulk at super close range), you would still need 80 bullets to drop 8 skulks ... which is practically ur stock LMG ammo.
The server admins were obviously stupid if they kicked you for hacking ... I mean no one can possibly drop 8 skulks in a row without dying and/or without any signficant support.
I mean think about it ... each skulk has 75 hp and around 20 armor so that takes 10 bullets to drop each skulk.
If you had PERFECT accuracy and no recoil (as in you owned each skulk at super close range), you would still need 80 bullets to drop 8 skulks ... which is practically ur stock LMG ammo.
The server admins were obviously stupid if they kicked you for hacking ... I mean no one can possibly drop 8 skulks in a row without dying and/or without any signficant support. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
the pistol? Using the armory to reload the lmg without going through the reload anim? The skulks rushed in one by one? It's very doable.
I play NS to play a game. Not say "Hey, who wants to com-****, game over."
It may be legit in clan play. Pub marines just need a 30-second period to figure out who's doing what.
Edit: Making another thread instead of hijacking this one.
It may be legit in clan play. Pub marines just need a 30-second period to figure out who's doing what. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
2 things. What <b>don't</b> you think is lame?
you other point, that 30 second period where someone won't jump in the comm chair--the game has already been decided. The marines should lose.
Games shouldn't end just because marines are forced to work with absolute strangers and aliens can do whatever they want.
Edit: Removed flaming.
Veil is probably the easiest map to win as marines from my experiences.
Veil is probably the easiest map to win as marines from my experiences. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I agree. The most marine wins I've seen have come on that map.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
1: everyone stacks marines (or aliens in 2.0)
2: i join aliens (or marines is 2.0), press F4 straight away
3: game start 'beeps'
4: game end sounds
repeat until bored <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The alien f4ed immediately.