Medical Station?

Cpt_KrunchCpt_Krunch Join Date: 2003-08-22 Member: 20077Members
Seing other threads, i was think the marines need a Medical Sation badly.

It could be something the Comm can build for 30 res, and it would be like the armory so it could gradually heal people using it.

<b>It would have to heal slowly, maybe 5-10 per seconds MAX</b>. We don't want to see medical sation humping.

<b>It could only be built inside the radius of the comm chair.</b>

This would greatly stop the health begging, and stop me begging for health for 10 min when i'm HA with a GL at base.
Since the aliens can heal super fast at hive/DC, this would help the FUN factor.

Comments

  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    Many servers have armories that dispense health. Most servers seem to have a 2-4 health/second heal rate, but I've seen a few higher ones.

    It's a fairly common mod.
  • VriVri Join Date: 2003-08-11 Member: 19463Members
    edited August 2003
    I agree, however I think the devs if they ever even consider the idea to make sure that either side doesnt get so many abilities that it almost becomes the same race but with slightly different ways of access.

    Edit: now that I took a couple more seconds to think about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, it could seriously hurt team gameplay, once a welder is down, your so called soldiers will hump the armory and med stations and weld eachother, if they can do that effectively then they can completely ignore the comm which is bad
  • Cpt_KrunchCpt_Krunch Join Date: 2003-08-22 Member: 20077Members
    <!--QuoteBegin--Vri+Aug 23 2003, 01:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vri @ Aug 23 2003, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree, however I think the devs if they ever even consider the idea to make sure that either side doesnt get so many abilities that it almost becomes the same race but with slightly different ways of access.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yep, of course, else it will become TFC. Not that TFC is bad. But you know what i mean.

    It's juste because, marine rely sooo much on the commander, you could heal at base without asking to the commander. That way he can concentrate on other things.

    Hed still have to give medpack anywhere on the map. That way ammo/healt would function in an unified way.

    Armory/Medical staion base.
    Ammo/med pack elsewhere.
  • hyperionjjliuhyperionjjliu Join Date: 2003-04-14 Member: 15505Members
    Good call ...

    There are two VERY good "heal station" metamod modules for you to get.

    One of them is by Prodigy and the other one is by Voogru.

    You can grab the Voogru Armory Heal metamod plugin at www.voogru.com/files
    The voogru plugin lets you grab 2 hp per hump of the armory ... I do not believe that you can alter the heal value. You HAVE to +use the armory to get health for this particular plugin

    I am not entirely sure where you can get the Prodigy Med Armory Plugin. You should try this site for starters and click on the Downloads section on the sidebar: <a href='http://them.clanwho.com/' target='_blank'>http://them.clanwho.com/</a>
    I like this plugin better because you can configure how much health the armory dispenses per tick. The good thing about this plugin is it automatically dispenses health (you don't need to hump the armory ever to get your hp). Also, there are several CVARs that you can use for this plugin, one of which makes your adv. armory give out 2x as much health as your normal armory.

    My personal settings is I set the regular armoy to give out 4 hp per tick while the advanced armory to give out 8 hp per tick. This balances out the Hive Healing Aliens thing quite nicely.

    Good luck with your server setup!
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Devs already decided not to integrate medical armory/structures into NS for marines. It's up to the server ops to provide such a thing to thier players.
  • TheRandomSinTheRandomSin Join Date: 2002-11-03 Member: 5571Members
    Been talked about and then shot down before.

    The marines would just start relying on the 'medstation' all the time. Even with the comm chair thing, this could be abused also, such as putting a 35pt comm chair in a corner of my base and it reaches out into a hall wall, i then put med+ammo barrels out there.

    And it would be a ability that the aliens have and mixing the 2 = bad.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    Playing on servers with the medarmory thing, marines don't ignore commander. They still ask for supplies outside of the base, it just makes sense that marines should be able to fully resupply in the base without the comm having to spam them with med packs while they should be "safe at home".

    The replenish rate is kept so low on most servers that you can't "hump" it to stay alive under attack -- it doesn't work. It's just a way to fully resupply.

    Personally I think it helps to balance the game, as aliens can heal at their hives and D structures any time.

    It also gets some of the people in base up and out faster, and takes pressure off the comm.

    It's too bad the devs said they wouldn't implement it... maybe they should look at some of the servers running medarmory and 2.01b, and see how much more balanced they are. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Actually, I kinda like the med-armory thing. Why?


    1. By no way in hell does it 'lessen the importance of the comm'. Medspam will always be needed. The real use of medspam isn't to just give the soldiers HP as they need it, but it's to keep them alive in mid battle. Good use of medspam makes or breaks the game. Also, if you have little time to spare in a game, medspam will still be prefered.

    2. It's not really abusable. While spores at the armory might be negated by the med-armory, the med-armory has a limited amount of HP that slowly recharges over time so it cannot provide unlimited health.


    My only complaint about the med-armory is that it seems to be too effective and diverse for it's cost. The armory should only be for ammo. There should be another station, called the medstation(duh), which dispenses health.
  • Cpt_KrunchCpt_Krunch Join Date: 2003-08-22 Member: 20077Members
    Well, saying medstation would unbalance thing i think not, i still thing HA/HMG is the biggest imbalance, but it's another story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • hyperionjjliuhyperionjjliu Join Date: 2003-04-14 Member: 15505Members
    I agree again ...

    You should be able to fully resupply at home base ... I mean come on, your home free practically in terms of being safe from vicious attacks.

    I don't think its fair that a SINGLE lerk gassing marine start should be able to kill anyone. The medarmory output should be set high enough so that it negates a single gassing lerk while allowing 2 lerks to kill fairly easily.

    The only way that medarmory could be abused is if some comm is retarded (or smart/cheap) enough to make a wall of advanced armories. But then again, server admins should be around to take care of that.
  • Cpt_KrunchCpt_Krunch Join Date: 2003-08-22 Member: 20077Members
    edited August 2003
    <!--QuoteBegin--TheRandomSin+Aug 23 2003, 02:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheRandomSin @ Aug 23 2003, 02:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Been talked about and then shot down before.

    The marines would just start relying on the 'medstation' all the time.  Even with the comm chair thing, this could be abused also, such as putting a 35pt comm chair in a corner of my base and it reaches out into a hall wall, i then put med+ammo barrels out there.

    And it would be a ability that the aliens have and mixing the 2 = bad. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    why not simply only allowing ONE AND ONLY ONE MED STATION to be build ? of course, if it's destroyed, you can rebuild it.

    Sometime the simpliest solution is the better one !
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    <!--QuoteBegin--hyperionjjliu+Aug 23 2003, 03:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hyperionjjliu @ Aug 23 2003, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think its fair that a SINGLE lerk gassing marine start should be able to kill anyone. The medarmory output should be set high enough so that it negates a single gassing lerk while allowing 2 lerks to kill fairly easily. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Spore doesn't stack. If you're med-armory is set high enough to completely negate spore, it's probably set too high.

    I like med-armories. They offer a slower, but free form of healing at your base. Marines humping the armory aren't out fighting. It also doesn't stop the need for medkits, as armories aren't mobile. You only see armories at your base and large expansions. The only abuse of it is strengthening GL spammers.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    I think he wants the station so that you can heal the miniscule damage. The 10 or so points of damage you took falling off the wall, etc. Not worth 2 res medpack, just heal yourself.
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    isnt this the wrong forum for this i mean shouldnt it be in suggestions??
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    edited August 2003
    This belongs in S&I. Actually, it doesn't - read this quote from the S&I:

    <!--QuoteBegin--S&I FAQ+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (S&I FAQ)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Ideas we already know about (use search):</b>
    <ul><li>Ways for marines to get health without commander</ul><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Besides, adding it would make HA even more powerful.
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    We have such a mod plugin on our clanserver.... I can't tell the difference to a normal server... it's just easier to kill the marines with splash weapons than wihtout the metamod... Just send in a lerk>spore>wait a few seconds> send on some skulks or something. All dead at once.
  • TMMDarwinTMMDarwin Join Date: 2002-11-28 Member: 10164Members
    Dear marine,


    DIE
    You want health, use the IP.

    Thank you, carry on.
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