Mines
Dr_Zer0
Join Date: 2003-07-01 Member: 17840Members
<div class="IPBDescription">what happened to them?</div> ever since 2.0 and the cheaper turrets and fades and onos around every corner, Iv noticed that mine have been greatly neglected. All ppl do now a-days is turret farm at the very begining of the game when at the very begining you should drop mines to keep out skulks for now then develope better tech and crap instead of waisting res on turrets that always get thrashed by the skulks anyway
and turrets suck without wep upgrades anyway. If ppl would stop spamming turrets we'd prolly see more marien victories.
but what pisses me off the most, even when I place turrets at the <i>very</i> begining of the game all they do is bit** at me and try to eject me for not farming turrets and waising res on extra IPs and stuff we really dont need at the begining! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
and turrets suck without wep upgrades anyway. If ppl would stop spamming turrets we'd prolly see more marien victories.
but what pisses me off the most, even when I place turrets at the <i>very</i> begining of the game all they do is bit** at me and try to eject me for not farming turrets and waising res on extra IPs and stuff we really dont need at the begining! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Comments
More often thhen not, mines end up killing more marines then aliens. Their use is more limited then before, I suggest using them to seal off vents or in positions *away* from your base.
Onos trap = 5-10 mines placed on eachother (so they look like one), in the anticipated path of the cow. You can have a marine stand on/infront of them to increase efficiency.
but what pisses me off the most, even when I place turrets at the <i>very</i> begining of the game all they do is bit** at me and try to eject me for not farming turrets and waising res on extra IPs and stuff we really dont need at the begining! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ppl eject for NOT turretfarming?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->... noob invasion...
You obviously do not the massive effectiveness of a good Onos trap.
As for turreting at the start of the game.. I've found that this is often what costs marines the game - they can't compete with aliens, who just respond by not defending their own hive and rapidly expanding.
I don't really see what use was envisaged for mines. In previous versions mines could be useful when replenished often. On pubs getting people to plant mines in a place more than 10m from a PG is a nightmare, getting them to monitor and replenish them is an exercise in futility. The only use I can see is getting the odd 'rambo' kill where you have placed mines randomly through the map, but all that accomplishes is annoying aliens.
If you put the mines under a up/down door and close the door the mines become invisible but still work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Not really. Most lerks have been in that vent saving res from game start, so even if you weld it shut they're still in there.
And lets not forget most vents are inaccessible to marines, so jumping up to them to place a mine will involve a marine tower or JP... marine towers are skulk fodder and a lone JP with mines seems a bit wasteful.