Skulking Techniques

G_a_a_r_aG_a_a_r_a Join Date: 2003-08-11 Member: 19432Members
Any other skulk gods out there?
Tell me what stratigies you use..

Comments

  • bobthemagicalfishbobthemagicalfish Join Date: 2002-11-03 Member: 6007Members
    hid on the ceilings and jump down on their heads gives them no time to react most of the time
  • G_a_a_r_aG_a_a_r_a Join Date: 2003-08-11 Member: 19432Members
    How about multiple targets?
  • Wookie_nookie_is_the_best_nookieWookie_nookie_is_the_best_nookie Join Date: 2003-08-18 Member: 19932Members
    Hiding is always good, either in the open with cloak, or behind a wall or in a vent with sof. I only get sof if we have sens first. You can tell how many people are where, then just jump out and start biting. I usually take down about 3 marines for every time i die as skulk. Also, dont be predictable. If you fell off the ceiling to kill someone, he'll look there next time. once i kill somone, i often move to a different part of the map. The biggest advice i can give is to USE SOF! it may be obscenely overpowered, but it's there so use it.
  • G_a_a_r_aG_a_a_r_a Join Date: 2003-08-11 Member: 19432Members
    Good advice,I like to use leap,
    Altough it takes a while to get used to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Find hideyholes.

    I prefer to drop on marines, usually the last in their mob. Thats one easy kill and at the same time a free headcount. If there's more, run into your hideyhole and wait. They'll either futilely search for you...... or walk off and thus invite another kill.
  • KizKiz Join Date: 2002-11-06 Member: 7236Members
    Hide in a vent and chucklespam, and while the marines are pouring coverfire into the vent, get some of your buddies to come and eat 'em. When the other skulks get there and the marines stop paying attention to your vent in favor of the more immediate threat, leap out and start biting things.
  • G_a_a_r_aG_a_a_r_a Join Date: 2003-08-11 Member: 19432Members
    5 Kills in a row without hiding <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • P-KhanP-Khan Join Date: 2003-05-27 Member: 16776Members
    Personally, I only go skulks when there are 3 hives. I'm a kamikaze!
    I upgrade to celerity and cloak, and wait near where marines pass. Then, I just xenocide myself and take out as many marines as I can. Or if I don't have time for cloak, I run towards the group of marines moving in a zig-zag form and then I xenocide.

    If I can't do that, I suck being skulk, and then I go gorge.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited August 2003
    Use leap for marines in vents <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    EDIT : Common knowledge but don't parasite commchairs
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    How good of a Skulk I am tends to depend on how good of a marine my target is...

    -Liberal use of parasite. The yellow circle is like a homing beacon for Skulks. Try and find a good point outside marine spawn and get them all. Almost no Skulks use parasite and it's a shame. It's a more then adequate substitute for SoF.

    -Zig-zag, don't jump. I've had a much higher survival rate when I started randomly juking back and forth. When you jump, your trajectory is set, making it easier for you to get hit.

    -Don't hide on those little partitions in halls. You can be seen, and shot, easily when you hide on those.

    -Vents are your friend. Use them for travel and as a place to launch attacks from. Remember, aliens rule the vents. Get to know the vent systems on maps.

    -Don't keep suiciding into groups of marines. You might get one or two, but you'll get taken out too. Take silence and come up behind them. Parasite them. When they start to move on, kill the one in the rear. Your bites will make only a little sound. When he's dead, go for the next one. If you're noticed, run. You can always follow them.

    -1 or 2 deaths to make a turret factory vulnerable by eating a turret is perfectly acceptable. You'll give them 2-6 res, but you'll knock out 50+ res in equipment. Don't eat electrified stuff unless you have regen or Gorge support. If you're dying before you can really hurt the turret, don't bother.

    -Use the teamwork exploit. While Skulks seem solitary in nature, Skulkpack tactics can be devestating to marines traveling from point A to B.

    -Always look for a way to attack from behind. When you do, you can get 2-4 kills easily. It beats running through a storm of LMG fire.

    -Use structures to your advantage. Playing ring-around-the-rosy with marines tends to get them to waste their magazine, leaving them vulnerable. This will be better when the 3rd person reload animations are in.

    -You're the scout. Make a habit of regularly checking common areas where sieges are set up (processing, red room, etc). If you find a mini-base, parasite everything and tell your team <b>several times</b>. Do it more then once, or it might get lost in the chat spam. Both type it and say it if you have a microphone. Your team might be annoyed, but it's better then losing the hive because of negligence.

    I'll probably come up with more later. Now is time for sleep.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Not even a skulk god can get 5 kills in a row, unless the marines are all almost dead or can't aim even if the skulk was inflated like a balloon.
  • G_a_a_r_aG_a_a_r_a Join Date: 2003-08-11 Member: 19432Members
    Heh,
    Easy,
    i get 3 kills in a row all the time..
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    <!--QuoteBegin--Sarisel+Aug 25 2003, 03:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 25 2003, 03:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not even a skulk god can get 5 kills in a row, unless the marines are all almost dead or can't aim even if the skulk was inflated like a balloon. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's easy to get 5, 6, hell, I've got 7 kill streaks before.

    You just gotta know which server has the most nubs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Always attack the last guy in a line.

    Never hide in the same spot twice, but try to hide in a place where you can easily pounce on marines that will be searching for you in the last spot you hid in.

    If marines have MT, just sit still. Dont try to get into a better position. When you hear them coming just stop moving and wait. Doing a crappy ambush is better than getting shot down before you even get a chance to attack.

    If there are lots of things to hide behind, run like a madman and wait for all the marines to waste their ammo, THEN attack them.

    If your first attack attempt fails (IE first 3-4 bites and no kill) and there is something close by to hide behind for a moment, RUN, dont just keep biting randomly.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin--n4s7y+Aug 25 2003, 05:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (n4s7y @ Aug 25 2003, 05:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Sarisel+Aug 25 2003, 03:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 25 2003, 03:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not even a skulk god can get 5 kills in a row, unless the marines are all almost dead or can't aim even if the skulk was inflated like a balloon. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's easy to get 5, 6, hell, I've got 7 kill streaks before.

    You just gotta know which server has the most nubs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    exactly. I play on clan servers, which don't consist of many newbies at any time - usually can get a max of 4 marines in a row with a skulk if given the opportunity.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    edited August 2003
    MY tips for skulking?

    -Use the walls. (combat)

    -Always keep moving. (combat)

    -When ambushing - just coming from hiding about to pounce, "walk" Up to them quietly, and bite when you are close - 75% of the time they will panic and try and work out what is going on, by the time they realise, they are skulkfood ^-^

    -Always keep moving. (combat)
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    - the ultimate goal of the skulk is to kill a marine without the marine even firing his gun, or multiple marines in this fashion. It is difficult to accomplish, but think about what you'd have to do:

    1. You'd have to conserve your bites - don't spam the bitegun, bite when needed and only when needed.
    2. You'd have to know how to approach a marine, how to coax him into coming to where you are hiding, but at the same time not have him <b>know</b> where you are hiding.
    3. You'd have to judge correctly when to pounce on a marine, because if you pounce too late, he may hear you - unless you have silence.

    - have a plan before you attack

    - know where your escapes are, and don't hesitate if you need to use them

    - use psychological warfare, with parasites, chuckles, other obscene calls like "incoming" (they still exist)
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Work together. Don't leave another skulk in the lurch - if he rushes in, he'll die, and the marines will be on alert, so YOU die.

    Better to double team and hope they shoot him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    Don't attack unless you're sure you can get a kill. Especially when you've got a group of of skulks following you. Ugh, I just hate those "war leaders" who go "rush in rush in" on the mic only to lead a group of 5 skulks to their deaths, giving the rines a free 5 res.

    Don't jump when you're in close combat with a marine, it'll give them a larger and easier to hit target. However, the best way to approach a marine in a long corridor is to bunnyhop left and right because it's a lot harder to hit a target moving up and down and it increases your speed.

    Another approach to reaching that marine down the corridor is to move from cover to cover slowly until you can get close enough to rush him:

    X=Box, provides cover
    1=Where you start
    2=Next
    3=Where you end up
    *=Rine
    || * ||
    ||X ||
    ||3 ||
    || X||
    || 2||
    ||X ||
    ||1 ||

    This accomplishes two things. First of all, it scares the pizazz out of the marine. Scared and nervous marines just make for easy prey. Second, it causes the marine to waste precious ammo. Less ammo, easier target.
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    repeating which has already been said, but not emphasized enough:

    1: come from behind...as a marine that is the most annoying thing in the world...

    2: play with em --> lure them into a death trap of cloaked ot's or lure them past a vent full of ur friends

    3: jump at there face and start to bite and listen for them screaming like a little girl cause u just made them poo there pants when you became uncloaked.... (i scream like a lil girl when i see a onos or anything even a gorge come outta cloaking... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )

    4: leap into battle bite bite bite...leap out heal repeat
  • HuntsmanHuntsman Join Date: 2002-11-25 Member: 9929Members
    Parasite is excellent. If you don't have sensory it is definitely worth it to play as a scout skulk, zipping around parasiting anything you see and running as soon as you've spotted the enemy.

    Running along the walls and ceiling is definitely a must. Using cover is a must. When you're attacking marines, try to estimate where the most fire is coming from and use the marines you're engaging as obstacles. Attack from ambush is the best way to win a fight over all other methods. It's sometimes possible to conceal yourself in a dark place or peering around a corner if you don't move. Moving draws the eye (in most cases) faster than seeing an alien in plain sight. Even rotating your view can do this.

    Group attacks are where it's at. On public servers it's often best to find a skulk or two and stick around them a lot. It's amazing how you can set up ambushes and work together without ever saying a word to your packmate (this works with all aliens in general). Leaping straight at a marine is often suicide if they're a good shot. It's better to try and confuse the marines by jumping to their rear or middle from the front. When attacking in numbers it's very important to try and engage the entire group at once. It's no good to kill the marines in front when the marines behind have safely fallen back a few feet (generally more true against LA marines). Distance is the biggest killer of skulks. If the skulk starts close to you he has an exponentially higher chance of killing.

    Sorry for the rambling nature of the post - i just put down what i thought of at the moment. I hope it helps.
  • r3dsk4r3r3dsk4r3 Join Date: 2003-05-13 Member: 16257Members
    5-7 kills in a single life, yes. but 5-7 kills right after one another is near impossible if the marines have any skill whatsoever. it takes about 5 seconds to kill all seven if done in an ideal environment, even a bot would notice you. anyways....

    everyone knows that a skulks good points are in ambushes and stealthy tactics. but here are some of the strats i use in some more unorthodox situations.

    Attacking a marine head on: use corners to your advantage. if you time it right you can pop in and out, causing the rine to waste his ammo. once he has fired 3 or so bursts (15-25 shots) rush in and take him out, its even better when he is reloading.

    Attacking HA: Climb all over them, they are too slow to get away, and oddly enough they have less of an ability to shoot you when you are extremely close to them. and if you can't kill them, parasite them, it makes HA very, very mad.

    Getting Past defenses: this is where leap comes in. leap over the turrets and base guards and then hide somewhere. you can then evolve into a gorge and build a base for you to heal from. this is particularly useful for getting outside of the hera marine start.

    Evolve up high: go gorge and place sc's in wierd spots in the ceiling. i had an sc that a whole squad of ha couldn't find. the comm couldn't finger it either because it was on a pipe, and he apparently thought it was on the floor underneath.

    personally, i think the best upgrades for a skulk are celerity, carapace, sof OR silence, regen, and cloaking.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    1. if you are going to hide up don't hide really really high up unless there is added cover/darkness

    2. Parasite first if you know you can't take them. Such as HA/Shottie carriers/Other heavey weaponry/Large group. Even tho you may have SoF and 70% of pubbers don't site what about the people w/out SoF? They see squat ****. OR do my fav. Have a buddy skulk start siting from opposite where you are (opposite end of hallway or w/e) and than will they chase him pick them off.

    3. Get silence. Easy to pick off rines that fall behind and confuses rines. Celerity is good for facing Shotties, gettin past GL's, HMGs, etc.

    4. Don't be afraid to run.

    5. Use inconspicious spots. Think of you were a rine would you look there. It's easy to find almost all skulks/SCs because they hide in the most obvious spots. Use ones that when you find them you think "wow i didn't know that was there".

    6. Use model rotation to your advantage. Jump off the walls, ceilings, railings or anything else you can find. It is guaranteed to make the marines aiming at you have to work harder and be more precise. Your model rotates wherever you hit so use that to your advantage and spin like a mad man.

    7. Go in group. You do more damage.

    8. Use sounds to your advantage. If your outside an area and want to lure the rines to you so you can killl them, use parasite against a wall. This will trick the rines into thinking that a skulk is trying to parasite their outpost and they almost always will go and look for it. That is when you attack.

    9. Crouching onos, hidden skulk. Use the SC cloak to wait for a group of rines, take a headcount and report, site and instantly attack.

    10. Use leap! This instantly surprises the rines if you were in a SC and leap out at them. If used right (with silence) you could leap to back of rines and kill them!

    I hope you like guys!!!!
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    As i always say in these "any tips for xxx", 70% of ur skill depends on

    <b>practice</b>

    For multiple targets youll get better at tracking over time.

    I can give you one tip though - if you are up against 2 or 3, make sure you bite the marine in such a way that the other marines fire is blocked by his own body.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    <!--QuoteBegin--r3dsk4r3+Aug 25 2003, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (r3dsk4r3 @ Aug 25 2003, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 5-7 kills in a single life, yes. but 5-7 kills right after one another is near impossible if the marines have any skill whatsoever. it takes about 5 seconds to kill all seven if done in an ideal environment, even a bot would notice you. anyways....

    everyone knows that a skulks good points are in ambushes and stealthy tactics. but here are some of the strats i use in some more unorthodox situations.

    Attacking a marine head on: use corners to your advantage. if you time it right you can pop in and out, causing the rine to waste his ammo. once he has fired 3 or so bursts (15-25 shots) rush in and take him out, its even better when he is reloading.

    Attacking HA: Climb all over them, they are too slow to get away, and oddly enough they have less of an ability to shoot you when you are extremely close to them. and if you can't kill them, parasite them, it makes HA very, very mad.

    Getting Past defenses: this is where leap comes in. leap over the turrets and base guards and then hide somewhere. you can then evolve into a gorge and build a base for you to heal from. this is particularly useful for getting outside of the hera marine start.

    Evolve up high: go gorge and place sc's in wierd spots in the ceiling. i had an sc that a whole squad of ha couldn't find. the comm couldn't finger it either because it was on a pipe, and he apparently thought it was on the floor underneath.

    personally, i think the best upgrades for a skulk are celerity, carapace, sof OR silence, regen, and cloaking. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Right after another. I rememeber a 6 kill streak I had one day. I was above the door to holo, and the rines were moving to processing. Being the nubs they were, none of them checked behind, and w/ the help of silence (and some stupidity from the marines), I took out 5 before they knew what was happening, and there being only 1 left, he stood little chance <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • NuclearCoreMeltdownNuclearCoreMeltdown Join Date: 2003-03-15 Member: 14524Members, Constellation
    edited August 2003
    The biggest problem i have is when i do get a bite on them, they jump and i lose track of em. By the time i figure out he's jumped to the right, he's emptied most of his LMG and kills me, any tips for this?

    I also try running around him and biting, but most of my bites miss, is it kinda better to run into him bite, then run around and run into him and bite again?
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    First priority is dodging bullets, second priority is killing. Try waiting for him to jump first, and then own him.

    ...

    Nothing like seeing the cute jumping marine.. too bad that after he lands he's slowed down due to the anti-bunny hopping fix.
  • crikketcrikket Join Date: 2003-08-06 Member: 19071Members
    i got picked off by a knife marine running circles around a reztower after he unloaded both clips at me. he led a merry chase ring-around-the-rosey but i'm still stumped at how he stayed so far ahead when i chased and stab then run when i changed directions. it was sad! as a gorge, i found him later treating another skulk the same way and I took him apart.

    it still bothers me (although i feel better for seeing someone else fell for it). how'd he do it? just was better at pushing up against the res and circle strafe than poor knee-high me trying to get my bite in? if he'd tried reloading i think i'd have worried less about the tower losing health and been more clear headed...
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    I think you were just not following him well enough - probably bite spamming in the process, but never hitting him. Most likely your bite went into the resource tower. So next time he has a knife out, just stop chasing him and let him make a move at you, then destroy. If he reloads, chomp chomp.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    edited August 2003
    More help:
    You will be much more difficult to shoot if you use all three directions of moment. This means using walls/ceilings to spiral in then drop down on your prey. They will often waste all their ammo, leaving you with the fun job of making them waste all their pistol ammo while you chomp them. Oh, and make sure you have a sensitivity setting you are happy with (mouse settings) As this is important too.

    Like I said, the trick to staying alive is to keep moving, as much as possible (in combat).

    However as said, surprise is your best friend <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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