Lame Or Not

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Comments

  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    It's extremly lame. I mean if you are about to win the game.. or its a draw ok. But if you are loosing than don't do this.

    How much is a CC? 20? 30? It's an almost invincible WoL (If you put in 2 welder guys.). where a real WoL will cost you at least 50-80 Res and can be easily destroyed by a GL or Siege.

    Really I mean... something should be done against it.

    Can only built one CC every 5 minutes or something.... Or increase the cost of one CC by 100% everytime one is placed. So two relocations can be done but a third or more are useless.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The intended use of OC's IS to block off areas of the map. The CC is not a defensive structure. Using the CC in this manner, imho, is lame.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What if the CC is renamed to "Commander Fortress"? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--Maian+Aug 23 2003, 08:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ Aug 23 2003, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The intended use of OC's IS to block off areas of the map. The CC is not a defensive structure. Using the CC in this manner, imho, is lame.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What if the CC is renamed to "Commander Fortress"? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ...or "nubcaekdoorblockythingy" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    Thats only lame for the rines if they fall off cause they wont be getting back up, also what map is that?
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Looks like bad map design to me if there is only 1 ladder/entrance. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Corporal_CynCorporal_Cyn Join Date: 2003-02-16 Member: 13639Members
    Explain to me how a quadripedal Onos can climb an aluminum ladder in the first place, and I'll consider that strategy as unethical.

    Elephants can't jump, but this is little trouble for an Onos, too.

    Curious.

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    edited August 2003
    <!--QuoteBegin--Corporal Cyn+Aug 25 2003, 10:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Corporal Cyn @ Aug 25 2003, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Explain to me how a quadripedal Onos can climb an aluminum ladder in the first place, and I'll consider that strategy as unethical.

    Elephants can't jump, but this is little trouble for an Onos, too.

    Curious.

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's a game. Oni are not elephants.

    Next question please?
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Next question please? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why cant marines hovar without flapping?
  • Corporal_CynCorporal_Cyn Join Date: 2003-02-16 Member: 13639Members
    Trite answer from an equally trite individual.

    Any serious replies? I don't see thumbs on an Onos' feet.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    <!--QuoteBegin--Epidemic+Aug 25 2003, 09:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 25 2003, 09:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Next question please? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why cant marines hovar without flapping? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They can do that, with jetpacks.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't see thumbs on an Onos' feet. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What do thumbs have to do with 1) jumping or 2) a character in a game using the only means of travel between one place and another?

    And what's more trite than trying to apply real world physics and anatomy to a video game's mechanics regarding fictious creatures and game balance?
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
  • DismanDisman Kentucky Join Date: 2003-04-05 Member: 15227Members
    edited August 2003
    I don't post much but I had to when I saw this Subject. WOL (otherwise known as Walls of Lame) have been used ever since I started playing with 1.04. (Maybe even before that for you vets?) All of a sudden cretain commanders start using a similar tactic and people call it Lame? I don't understand the logic there.

    If you have a good alien team why doesn't everyone just go Fade and blink in and out. Rinse. Repeat. I say this because it looks like the aliens have the map (res wise) and therefore could afford this tactic. Not looking for any flames here just constructive critisism. I'll await anyones rebuttal regarding this matter. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->


    Edit: Crap. Just thought here was one page of posts and I find out there's 3. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Guess that's what I get for not paying attention. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--MrMojo+Aug 24 2003, 12:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Aug 24 2003, 12:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What map is that? I dont recognize it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Read the first post.
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    OSHA demands that this map be redesigned with Onos accessibility ramps.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    edited August 2003
    Hmm i reckon on this occasion u can stop the problem by having say 1 lerk spam crap loads of umbra on ya's as u run in, 1 alien ducks under platform onoses jump on and over easy past.
    For vents that get blocked i think is lame especially when rine base is in the vents.
    Also ns_veil rine start has that raised platform at the back u can do the same thing but u need two cc's. Only difference is the node is easily accessable. as opposed to that map.
    Bit of teamwork can get u past that situation, in others it just becomes stupid to try to get past.

    - RD
  • Corporal_CynCorporal_Cyn Join Date: 2003-02-16 Member: 13639Members
    And here I expected a more constructive answer than 'It's in the game, deal.'

    Applause to the commander that did that, whole-heartedly, just as I applaud the first guy to jump on his teammate's head to access a juicy camping spot, to the snipers that found those pixel-wide holes stretching the map to fire upon the unsuspecting, and to whoever it was that found out you could build outside of ns_nancy's cockpit.

    If it's an exploit, take it out. Until then, if Onos were meant to climb, they'd have hands. Deal. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    edited August 2003
    <!--QuoteBegin--Disman+Aug 25 2003, 01:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Disman @ Aug 25 2003, 01:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't post much but I had to when I saw this Subject.  WOL (otherwise known as Walls of Lame) have been used ever since I started playing with 1.04.  (Maybe even before that for you vets?)  All of a sudden cretain commanders start using a similar tactic and people call it Lame?  I don't understand the logic there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1) Grenade launchers can clear an entire WoL in less then a minute.

    2) Marines have siege, and can clear the WoL from safety.

    The only counter to the CC chair is gorge bilebomb, which has incredibly short range and usually ends up with a dead gorge.

    BTW: Did an Onos ever try jumping on the crate next to it and then up near the other turret?
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Any serious replies? I don't see thumbs on an Onos' feet.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    CAUTION: Not a serious reply.

    How do TSA marines, Counter-Terrorists, and Gordon Freeman himself climb ladders carrying heavy weaponry?

    Please, keep realism out of this.
  • Corporal_CynCorporal_Cyn Join Date: 2003-02-16 Member: 13639Members
    WARNING: Not a serious retort.

    ..All three of those parties have hands, I would assume, that I daresay may come off the heavy weaponry to climb the ladder..

    Your accuracy as well suffers dramatically when you're attached to a ladder, you may note. At least in one of those.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Until then, if Onos were meant to climb, they'd have hands. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hands are not necessary to climb, neither are thumbs...


    <img src='http://www.roofitright.com/images/dog_on_ladder.jpg' border='0' alt='user posted image'>


    <img src='http://www.visi.com/~bsimon/hiking/at99/images/at_rok_dog.jpg' border='0' alt='user posted image'>

    <img src='http://www.belgianshepherds.com/images/workingmals/ladder1.jpg' border='0' alt='user posted image'>
  • bigbadbunnybigbadbunny Join Date: 2002-11-05 Member: 7142Members
    just take 1 skulks and let the onos jump over him <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Corporal_CynCorporal_Cyn Join Date: 2003-02-16 Member: 13639Members
    Replace the dog with a bovine doing the same thing, and I'll put my argument to rest, my friend.

    Oh, the ladder should be facing straight up, incidentally.

    Cheers.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Corporal Cyn, it has been stated many times by the game developers that cries of "unrealism" fall on deaf ears. They do not call this a "space invasion simulator" for a reason. It is a first-person shooter game. Realism, while all well and good, has never influenced any decision made by the developers.

    Onos climb ladders because it is essential to their ability to cross the map. Not being able to climb ladders would necessitate a redesign of every NS map, which is not going to happen.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    I don't know how it can be defended as more than pure obnoxious stupidity. The marines already have the ability to block ladders with turrets and other actual forward structures. The reason commanders are using comm chairs is because they have an insane amount of health and they can't be jumped over. This is in no way comparable to the WOL, which can be taken out easily by sieges or GLs. Spamming comm chairs, on the other hand, slows the game down and exploits the function of the Comm chair (to require tons of damage to be taken out) for a rather ridiculous purpose. Future updates of NS should limit the number of comm chairs to two at any one time (to prevent idiots from entirely wasting the res of their team). And admins should smack up people who waste everyone's time and fun with crap like this.
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