What if... airlocks...
Legionnaired
Join Date: 2002-04-30 Member: 552Members, Constellation
<div class="IPBDescription">An idea fer mah map.</div>Would it play well for there to be roughly 6 airlocks, which take about 5-6 seconds to pass through, in certain junctions around the map? I think this would slow down the progression of both sides, making it a bit more tactical.
If answer to first is "Yes," would it also play well to have a "Purge" button, which would turn on a trigger_hurt inside the airlock? There'd be one of these on each exit of the airlock. Basicly, someone, if he thinks that there's an enemy coming through the lock, can push the button and kill everything inside, or at least severely damage it..
Good idea? Bad idea?
If answer to first is "Yes," would it also play well to have a "Purge" button, which would turn on a trigger_hurt inside the airlock? There'd be one of these on each exit of the airlock. Basicly, someone, if he thinks that there's an enemy coming through the lock, can push the button and kill everything inside, or at least severely damage it..
Good idea? Bad idea?
Comments
I don't think it'll be going in, maybe somewhere else, low traffic area or something, but yeah..
I dunno, could work :x
it would definitely make the game less tactical to have airlocks and more strategic - it would all be about planning to have your opponent be stuck in an airlock and you with your claws or guns trained on them while they're all caught up. it might be good, but there's a slim chance of that
Hera has two large, weldable blast doors separating Reception from the rest of the map.
Not to sure about that though...
Then again, I don't have a clue how it really is in game, but I trust the devs to be smart enough to think of this, since I do not, as MonsE once stated "think the devs are utter and complete idiots".