Lamest Marine Team Ever
Redmonkey
Join Date: 2002-11-10 Member: 8052Members
<div class="IPBDescription">GoGo Map Exploit on Ns_Lost</div> Has anyone else had this happen to them?
Map is ns_lost, and the aliens are killing 'rines left and right. Me and a couple others destroy their base, and it looks like endgame, except one marine made it into the weldable room with the resource tower (Docking Access Corridor), lowered the gate, built a CC, IP, res tower, an amory, arms lab, prototype lab, TF, sieges, and started building up their res. It went on for at least ten minutes before an admin came in and kicked them all, slayed, then ended the game. The 'rines were giving themselves ha/hmgs, and claimed they were going to make a rush as soon as they were ready. Meanwhile, me and four other onos, a fade and a few lerks were waiting for them. Pretty soon half the alien team got bored of waiting and went to the ready room. The server also had some siege mod that allowed marines to use them like a sonic gatling gun.
A couple were claiming that aliens could raise the door, but I havn't heard how. We tried stomping them through the gate with onos and sporing them, but the comm just spammed meds.
Needless to say, it was really lame. I called it a map exploit, they called it good strategery.
Anyone know a way to counter this lameness?
Map is ns_lost, and the aliens are killing 'rines left and right. Me and a couple others destroy their base, and it looks like endgame, except one marine made it into the weldable room with the resource tower (Docking Access Corridor), lowered the gate, built a CC, IP, res tower, an amory, arms lab, prototype lab, TF, sieges, and started building up their res. It went on for at least ten minutes before an admin came in and kicked them all, slayed, then ended the game. The 'rines were giving themselves ha/hmgs, and claimed they were going to make a rush as soon as they were ready. Meanwhile, me and four other onos, a fade and a few lerks were waiting for them. Pretty soon half the alien team got bored of waiting and went to the ready room. The server also had some siege mod that allowed marines to use them like a sonic gatling gun.
A couple were claiming that aliens could raise the door, but I havn't heard how. We tried stomping them through the gate with onos and sporing them, but the comm just spammed meds.
Needless to say, it was really lame. I called it a map exploit, they called it good strategery.
Anyone know a way to counter this lameness?
Comments
I believe this is the problem.
Never seen that done. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
its just one more "lets loose on game start" relocations spots, like below the disabled elevator in ns_nothoing marine spawn or the left lower hall of ns_nancy.
but its not fine with manable sieges.
how many sieges and scanners did theyz have.
you just need some defense chambers all over and carpace gorges that bilebomb trough the door.
They <b>never</b> welded the door as that opens it. There is no way for aliens to weld it, however the marines cannot get out either (unless they use the PG exploit, which I presume you didn't allow). (Or as underdog pointed out /stuck plugin).
Does bilebome go through walls btw?
"My eyes! The goggles do nothing!!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Bile bomb allso does the trick
I've had games go on for hours due to this "bug."
And for drew, don't try that cc and turret farm wall crap on my server, thats just as bad.
a sealed in RT and arms lab is fair game imho, especially when the other res are so far away and aliens are gunna whomp your **** 90% of the time anyways.
Acid rocket goes through the door.
Game over.
your commander was a lamer, same kinda guy who would make CC walls or explote the electrify bug!
I will admit i done it once so far.
TIP:::use fades - 3 hives - acid rocket through door.
problem solved, goodnight.
zippy
Also, since the marines can build tru the door, aliens can also shoot tru the door. Acid rockets, bile bombs, spikes, and spores kills them off fast.
Marines can <b>not</b> shoot tru the door.
All in all, it is a terrible strategy for marines, instant death no chance of victory.
I've thought about a fix for the docking res. How about making it similar to the freight elevator res in the old 1.04 Caged , where skulks could use a vent to reach it , and tempgorge to drop the RT , while the marines had to weld the grate. Same thing could be done in Lost , connect the Coolant vent to the top of the Docking res , that way a skulk/gorge/lerk/fade could reach it anyway.