Trying to make black smoke
infi
Join Date: 2002-07-07 Member: 891Members
<div class="IPBDescription">But it just doesn't work right...</div>I try to create black smoke for a "burning" part of my map, I took the xsmoke1.spr extported all the .bmps inverted them and made a new sprite with $texture indexalpha so that the white is transparent and the black visible... now I took this sprite in my particle system for the smoke... I first tried it with additive, that doesn't work the sprite is not visible, then I set render mode to transalpha... well it does work in a way like this, but If I see all the sprites it slows down the game drastically and the fadeout function of the particle system does not work, that means the black sprites will just disappear after their lifetime is up, that looks odd. Anyways the worst problem is the speed, I first had the same particle system with the normal xsmoke1.spr set to additive and didn't have such a speed decrease... I had still at least 50fps now the fps go down to 20-30... :/
Comments
might just b your prob.
Yea D-man, not sure if the devs fixed it, well all i can say is move this to the tech fourm
<!--EDIT|Moleculor|Aug. 05 2002,17:44-->
personal things do thru the instant msg and don't post if you don't have something to add to the subject.
maybe if you let the particles die faster you get a higher Fps
(screenshots would help)
<img src="http://www.chaosworx.net/maps/ns_cruisecontrol0023.jpg" border="0">
behind that door it's burning... now this sprite looks like steam not like smoke... smoke is darker... so I tried it with that black sprite... but as I said it doesn't fade out and decreases the framerate more than the normal sprite does
it rises to the top. it doesn't stay @ the floor
<img src="http://www.chaosworx.net/maps/ns_cruisecontrol_blacksmoke.jpg" border="0">
but as I said fadeout doesn't work, it slows down the game more than the normal sprite does and it is pitch black although I set max alpha to 0.25
<img src="http://www.chaosworx.net/maps/ns_cruisecontrol_blacksmoke2.jpg" border="0">
no idea wether this is helpful or not but i had to try..
mfg
lance