Communication Is The Key
Asterisk
Join Date: 2003-02-22 Member: 13835Members, Constellation
<div class="IPBDescription">My commanding tips.</div> this goes out to all commanders and troops alike. talk to each other! ground men, tell your comm what the situation looks like from your view. If you notice the comm being single minded, tell him you think there may be another way. DO NOT demand that he do things your way. if you have a waypoint and you run into a giant road block. tell MR. comm, he may be able to find you and alternate route. or drop you a gl to take down the OCs. Edit: ONe more thing, if on your way to your waypoint in eclipse hive you hear a gorge at SAA DONT automaticly assume the comm want you to go after it. LIke i always say "if you fallow the comms orders to the T and you lose. it is his fault." i cannot stress these points enough. communication wins the game.
This section is for comm's only. Talk to your troops. If someone asks for a med pack. Acknowledge them. tell them yes or no. it cuts down on the confusion. dont just leave them to guess what your gonna do. they may think you didnt hear their call or they just stand there and wait for the medpack thats not coming. if a guy asks for and hmg and you dont want to drop it, Tell him your not gonna drop it. dont leave him there to wait for the HMG. not everyone is gonna leave after a few seconds. they may ask again or just get mad because they dont know what is going on. if you will drop the med/gun but dont have the time, tell them. be right with you on the medpack. let the troops know your listening to them. it makes everyone happy.
if your having trouble understanding what i am saying. let me be your comm some day. My Game name is "Yellow Asterisk". i will show you what communication is.
that is all, thank you for your time.
This section is for comm's only. Talk to your troops. If someone asks for a med pack. Acknowledge them. tell them yes or no. it cuts down on the confusion. dont just leave them to guess what your gonna do. they may think you didnt hear their call or they just stand there and wait for the medpack thats not coming. if a guy asks for and hmg and you dont want to drop it, Tell him your not gonna drop it. dont leave him there to wait for the HMG. not everyone is gonna leave after a few seconds. they may ask again or just get mad because they dont know what is going on. if you will drop the med/gun but dont have the time, tell them. be right with you on the medpack. let the troops know your listening to them. it makes everyone happy.
if your having trouble understanding what i am saying. let me be your comm some day. My Game name is "Yellow Asterisk". i will show you what communication is.
that is all, thank you for your time.
Comments
I usually do a "say No.", "say Yes." or "say You are muted."..
Works like a charm, and I don't have to show people I'm yelling cous they aren't following my orders.
Norwegian servers seem to have idiots not wanting to be bossed around..
For marines, communication is equally important, but they arguably have the tougher end of the stick, because they have to give short and precise feedback. Its no use sending endless messages to the comm about how stupid his sieging is and how much better an HA attack would be - even if you are right, and even if the comm was bound to listen to you, he can't do what you say or he'd lose his authority. May be stupid, but thats the way hierarchy works. If you don't like it, play Kharaa. So as a marine, give short and precise information about enemy presence, your own status, and whatever is important <i>to the execution of the commander's plan</i>.
As iterated and re-iterated b4, a comm has to have voice because many (unfortuanately) do not read while playing a game.
Too much communication can be worse than no communication. Voice can't be heard if more than one person is talking. If five people type long messages at once none of them may be heard. Keep communication short and to the point and there should be no problems. Voice is excellent for a commander. Something within my laptop denies me the ability to use the microphone in half-life. It takes a little longer to get points across and you have to have both hands on the keyboard. I've seen it done well but I'm sure it would be easier for said commander if he had a working microphone.
I think that one statement is probably the most important in this thread. I couldn't agree with it more.
As a field marine, how often do you really need orders anyway? Once you have a general goal established, you can work to accomplish it without the commander telling you how to do it. Ordered to get res? That one's simple. Conquer a hive? Go there and report on how it looks. Standing there looking stupid won't get anywhere, so take some initiative. Expecting your comm to be perfect is doomed to disappointment. Make up for whatever skills he lacks, and you can succeed.
Also, there are both helpful and annoying things to say from the field.
Helpful:
- "There are lots of OCs around the corner"
- "No one has noticed I'm here yet"
- "I think we can just charge right in"
- "I hear a gorge/lerk/onos/egg"
Not helpful:
- "OMG I'm gonna die!"
- "That tf should have been 3 inches to the left" If it's too late to fix it, shut up (no offense) and leave the channel open for useful marines.
I am playing NS with headset since yesterday.
And if you talk to the commander, even if he hasnt got a microphone, he'll do everything faster than usually.
<b>Communication</b> <i>IS</i> the key...
I think that one statement is probably the most important in this thread. I couldn't agree with it more. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Bravo, Asterisk. This thread speaks the truth. I agree that anyone commanding should have a microphone. I also agree with those who have stated the importance of letting the marines HEAR the field. As a commander, there's critical, urgent communication, and there's "everything else." Relying on your judgement, do not hesitate to use the keyboard to communicate "everything else" (which admittedly may only be a very few statements throughout the game, or it may be several) to your marines. This allows them to hear what is going on around them.
But by all means, never stop COMMUNICATING (which doesn't always mean speaking).
Wyzcrak
Actually I find that helps new comms learn about bad tf placement. If you tell them when they drop it, they'll hear you.
If it dies quietly while noone's watching it, the comm will have learned nothing, and chalked it up to "damn aliens always win" or some other convenient excuse for poor placement.