Stealth And Strength
RyoOhki
Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Each side seems mixed up currently</div> From the beginning, my interpretation of NS has been that one side, the aliens, is supposed to be sneaky and stealthy, whilst the marines use overwhelming firepower and brute strength to achieve their goals. But with 2.0, these features seemed to have switched around. The marine victories I do see involve the marines being stealthy and sneaky, putting seiges in vents, sneaking a lone guy to a hive location and very slowly and quietly building a phase or tf. If the marines try and use brute force, at least in the early and middle sections of a game, my experiance is that they tend to get owned.
Now the aliens arn't sneaky any more: they're plain brute force. They go where they want, when they want and use their sheer power to achieve their goals. Not even skulks tremble in fear when alone.
Has anyone else experianced this switch-around in the themes of both sides?
Now the aliens arn't sneaky any more: they're plain brute force. They go where they want, when they want and use their sheer power to achieve their goals. Not even skulks tremble in fear when alone.
Has anyone else experianced this switch-around in the themes of both sides?
Comments
marines:
stealth: try to take out hives from under the aliens, build res nodes where aliens rarely travel
Force: Lock down nearby res areas, defend like a ****, get powerful and go kickass with heavies
Aliens:
Stealth: Sensory first, build at key locations to make matts of safety, holding marines back at key junctures. Surgically dismantling bases from under them
Force: Same as marines: lock down res, defend like a ****, get hives up fast, get big creatures fast, and own.
I think it's good that aliens are the superior individuals. I want a marine on his own to be *scared* of encountering any alien life-form. At the same time, I want most of the aliens to be just as scared of encountering a group of marines. Unfortunately, I don't find this happening in games.
Why? I think it's because marines really don't have any stealth options so far as I can tell (note the clever way this is steered back on topic). They have distraction options, but that's about it. There's never that question in your mind of "Are you going to run into an alien?" They have SoF, they know where you are, if you get anywhere even semi-important, a half-competent alien team will rally on it. So it's not "Am I going to run into an alien" it's more a question of "When am I going to die?" For me, marines have become kind of a see-saw between fatalistic ("We who go forth to die..") and triumphant ("HA Siege Train coming through! Get on board or get run down!").
At the same time, the sheer power of the aliens against single marines OR groups also takes away from the feeling of being scared. Again, scent of fear ruins the feeling. Because you know where all the marines are, you know you won't be getting surprised. I'm starting to really come out in favor of scent of fear being changed to the old version, where you could only detect the wounded.
Perhaps if there was some way to further emphasize the power of a marine group, as opposed to a single marine. I was wondering if maybe adding a tiny amount of knockback to the LMG and HMG might be appropriate. On a single marine, it wouldn't be enough to really notice. But with multiple marines, it might be enough to seriously hamper the alien's movement.
Tactics and technoligy vs Biological perfection.
Like the BORG vs species 8472
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This is one of the best mods in concept/design I have ever played in spite of the terrible imbalances at this point. And I'm not talking about theoretical Marine vs. Alien power. I'm talking about the end results. Aliens are winning almost every game. You can say I'm whining/suck/can't shoot etc. But I don't have these issues in other games or mods. I'd really love to continue playing NS. It's fantastically well done. But the Marines need to win at least 25% of the time to make it reasonably fun. Losing 95% of the time sucks. I think most would agree with that. And I suppose I could join the winning aliens all the time .. but call me silly .. I like to be the underdog .. just not that under. It's like being an IT worker or tree hugger during the 'W' administration. ;-) Maybe that's what they mean by natural selection?
Indeed. If marines are supposed to use stealth, tactics and evasion..
..why can't marines climb up into ventilation systems without a rocket strapped to their backs?
..what cloaking options does a marine have?
..where are their <b>silencers</b>?
..where are their flashbang and smoke grenades? Eh? Eh?
Some marines.. who pays their R&D department?
"We're gonna give you a smackload of guns to use on direct-line of sight targets, and a grenade launcher with 'nades you can exclusively -fire-, that costs your left arm before it's chewed off."
"What about a target hiding around a corner just as we land, sir?"
"I 'unno. Stick your neck out and look?"
Marines are teamwork, tactics and powerful ranged attacks.
Aliens are independence, maneuverability, and powerful melee attacks.