Gloom?
saintbeast
Join Date: 2002-02-02 Member: 152Members
<div class="IPBDescription">Kinda looks like gloom.</div>Hey.
I just got a link about this from Gamespy Daily so I decided to check it out.
I'm just curious if any of you guys every played Gloom, a Q2 mod.
They look real similiar.
I'm also curious if anyone who made the Gloom mod is working on this mod.
Thanks
I just got a link about this from Gamespy Daily so I decided to check it out.
I'm just curious if any of you guys every played Gloom, a Q2 mod.
They look real similiar.
I'm also curious if anyone who made the Gloom mod is working on this mod.
Thanks
This discussion has been closed.
Comments
As for Gloom and similarities therein... Yeah, it does seem similar to Gloom, doesn't it? However, there are major differences, such as (and bear with me, as I've never actually -played- Gloom) the ability to build buildings, the commander mode, the alien hive mind, and other, more secret things.
Make sure to read the Forum FAQ's, the main site FAQ, and the Unofficial FAQ and Feature List over at <a href="http://www.readyroom.org" target="_blank">www.readyroom.org</a>
<!--EDIT|Moleculor|Feb. 02 2002,14:19-->
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
oh and Ph33r the cutie breeder ^_^
I think if you look at what NS is doing, you will see that many of the similarities are pretty incidental. Also, no one off the NS team is aware of just how much building and structures will come into play. Think more like an RTS and you'll have a good notion of what I mean.
if you don't build , you're dead...if you build dumb , you're dead , a good base could keep you alive for a very long time eventhough your teammates sucked ### <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> trust me.
and i didn't say NS was like gloom , the only similarity is that it's Aliens vs humans , and it is a mod based on a popular FPS <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
1. They are both in the "aliens vs. human" genre.
2. They are both multiplayer-only teamplay games where one side plays aliens and the other marines.
Space Hulk and Advanced Space Crusade almost fit this definition, and if you substitute "aliens" with "terrorists" and "marines" with "counter-terrorists", you have something that's true for Counter-strike as well.
Heck, Halo almost fits in that description, no (I haven't played it yet)?
It just caught my eye 'cause I saw eggs and a spawning thing for humans, which were both in Gloom but I haven't played this yet so this is all speculation of course <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
You were also given a healing station, which was essential for restocking weapons and repairing armor. All of this must be properly defended while launching coordinated assault on your foes.
In Natural Selection, it seems to me that they take it beyond that level. The commander is given the gift to look over the map, issues orders, build structures, construct fortifications, and relay orders to the troops. There are MANY similarities between Gloom and NS. The only difference is; NS will be much better.
*nodnodnod*
One of them
<a href="http://home.t-online.de/home/nils.wedel/" target="_blank">http://home.t-online.de/home/nils.wedel/</a>
The other
<a href="http://www.trtoc.de/gloom/" target="_blank">http://www.trtoc.de/gloom/</a>
and now NS comes and brings that....
but sofar NS miss one thing...one IMPORTANT thing...
THE CUTIE BREEDER :*(((((
ph33r them cutie breedersa that says *burp* ---> <img src="http://planetquake.com/gmd/xgc/i/i_breeder.gif" border="0">
Us the links I gave in my earlier post to get the enhanced effects like blood and bullet holes while other gives partial effect
soon to be combined some time
at the moment they are in testing <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
You were also given a healing station, which was essential for restocking weapons and repairing armor. All of this must be properly defended while launching coordinated assault on your foes.
In Natural Selection, it seems to me that they take it beyond that level. The commander is given the gift to look over the map, issues orders, build structures, construct fortifications, and relay orders to the troops. There are MANY similarities between Gloom and NS. The only difference is; NS will be much better.
*nodnodnod*" - -ThrillKill-
I agree <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Can't wait to play Natural Selection <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
"ye.. gloom missed that one thing.....the ability to co-ordinate more easily
and now NS comes and brings that....
but sofar NS miss one thing...one IMPORTANT thing...
THE CUTIE BREEDER :*(((((
ph33r them cutie breedersa that says *burp* ---> "
I guess so, but nothings perfect <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
For a moment lets ignore the genre and theme of alien vs human and look at the basic gameplay.
Teamplay game where the objective is to defend your spawns and other buildings, and to destroy your enemies base.|Gloom| |NS|
Your spawns are vulnerable and can be destroyed, conversly you can build extra spawns becuase there is a delay between useable spawns.
|Gloom| |NS aliens|
Buildings are constructed by a designated builder class.
|NS| |TFC| |Gloom|
Builders have a certain amount of usable reasources to distribute as they see fit for construction(contructing players or ammo is still construction).
|Gloom| |NS|
You can aquire new reasources via killing enemies.
|Gloom| |NS|
Players can upgrade.
|Gloom| |NS|
There are sevral buildings that can be constructed including turrets and obstacles.
|Gloom| |NS| |tfc only has turrets|
Contains elements of FPS and RTS
|Gloom| |NS|
as you can see neither are very close to TFC (and NOTHING like CS) becuase the objective is completely difrent, TFC is ctf or ctk(ey) but here are the primary difrences.
|NS pro's|
humans have a l33t dungeon keeper style commander mode.
aliens can upgrade individual features like speed and str(i think)
wall walking
|NS con's|
eventhough aliens spawns apear randomly around the map they are static and you cant set up a new base yourself.
humans dont have classes (blarg)
only one commander for humans, impossible to focus alien defence becuase the aliens spawns apear randomly around map and you cannot make new ones or move them.
|Gloom pro's|
personal evolutionary track point system, points for frags, classes cost points.
many many builders possible, entire team of builders if you wanted. with a teamwide set of reasources for construction that has nothing to do with evolution.
A metric *"#### ton" of maps.
CONSTANT upgrading and recompiling of source to add new and difrent things to the mod no redistribution of files necisary.
* a metric "#### ton" is = to 20 "#### loads"
|Gloom con's|
alot of camping and spamming of grenades.
basicly only one or two servers.
the team now consists of one or two coders and mappers.
I personaly love gloom its always fun an exciting, the builders arnt like engineers its more as if the builders are playing chess and the other players are the peices, they control the flow of battle by positioning defences and healers or depots. Ill have to wait and see on NS it looks good in theory but there is so much room for lameness that gloom has shone me.
flame away.
--
Teamplay game where the objective is to defend your spawns and other buildings, and to destroy your enemies base.
|Gloom| |NS| |Counterstrike| ||
Your spawns are vulnerable and can be destroyed, conversly you can build extra spawns becuase there is a delay between useable spawns.
|Gloom| |NS aliens| |Day of Defeat and Castle Wolfenstein are almost like this|
Buildings are constructed by a designated builder class.
|NS| |TFC| |Gloom| |Most class-based FPS| |Most RTS games|
Builders have a certain amount of usable reasources to distribute as they see fit for construction(contructing players or ammo is still construction).
|Gloom| |NS| |All RTS games|
You can aquire new reasources via killing enemies.
|Gloom| |NS| |C&C Renegade| |Counter-strike| |Counter-strike clones| |Diablo| |Most RPGs|
Players can upgrade.
|Gloom| |NS| |Most games|
There are sevral buildings that can be constructed including turrets and obstacles.
|Gloom| |NS| |tfc only has turrets| |Almost every RTS game|
Contains elements of FPS and RTS
|Gloom| |NS| |Battlezone i/ii| |Tribes i/ii| |C&C Renegade| |Machines| |Dungeon Keeper i/ii|
Many of these ideas have been circulating around game developer for quite some time. Ideas are free. Implementation is everything. By implementation I mean, designing and creating the game and game systems to be simple, accessible, deep and balanced. This is the hard part.
and to you flayra, Gloom has been around AWHILE. long before renegade, and hell if your gunna say flat out that its based off a genre like a RTS/FPS then its rather absurd to say that these contain things from rts, DUH, that was the idea. Id say Gloom has been around for... 4 years since 1998 or 1997
Please lighten your tone.
first... 'that guy' has a name, and i also said i never played gloom, so don't ask me.
But in the mapping guide stood for your map to be inserted in the official mappack, it couldn't have these small corridors.
you HAVENT played it interfect0r and yet you make broad comments about what gloom is and is not and how much better NS is. There is no real difrence in atmosphere nor could you realy speak for either givin that you have not PLAYED either. Falyras critism i will accept on the grounds that flayra KNOWS ns as well as anyone can. You do not truely know either interfect0r.
If your not willing to keep an open mind about what could be better or worse than I cant say i value your opinion Int, rather like our discussion about a solo marine vs an alien.