New Turret Model?

MervakaMervaka Join Date: 2002-05-05 Member: 581Members
edited August 2003 in NS Customization
could some of u guys make a replacement turret model like this concept art:

<img src='http://www.pfcook.force9.co.uk/gun.jpg' border='0' alt='user posted image'>

basically the same, but with legs going further out, 6 REAL barrels (not just a texture) which are longer, and the bullets enter the side, not the back (like the default one strangely does :S)

and yes it was a worldcraft jobby :/ i cant model for jack.

thx

merv

-EDIT- soz for the rather large image size <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    While that WOULD be cool, I think that'd it be a lot smarter to make that into a siege like thing, which we already have, a "Flak Cannon". Look on "Delerosa"'s site if you want it.

    But ya, you could just have someone convert the flak cannon to turret from siege.
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    A giant minigun turret of doom would be neat.

    BTW: That model is all... square... ey. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    <!--QuoteBegin--XeroSlayer+Aug 29 2003, 05:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XeroSlayer @ Aug 29 2003, 05:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW: That model is all... square... ey. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    aint a model but a prefab and prefabs always are boxy
  • MervakaMervaka Join Date: 2002-05-05 Member: 581Members
    <!--QuoteBegin--Mervaka+Aug 29 2003, 01:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mervaka @ Aug 29 2003, 01:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and yes it was a worldcraft jobby :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it wasnt meant to look good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> boxy due to the fact i spent 2 minutes in WC
  • GoDGoD Join Date: 2003-06-06 Member: 17064Members
    edited August 2003
    though you say that is concept art, its the ugliest thing i have every seen <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GoDGoD Join Date: 2003-06-06 Member: 17064Members
    qwerty you twit, thats ugly and you cant make models with worldcraft
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    edited August 2003
    There are quite a few Hammer>Milkshape converters out there.

    So yes. You <i>can</i> make models with Hammer.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--XeroSlayer+Aug 28 2003, 11:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XeroSlayer @ Aug 28 2003, 11:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A giant minigun turret of doom would be neat.

    BTW: That model is all... square... ey. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not all square... there are a hexagon to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MervakaMervaka Join Date: 2002-05-05 Member: 581Members
    <!--QuoteBegin--GoD+Aug 29 2003, 09:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoD @ Aug 29 2003, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> though you say that is concept art, its the ugliest thing i have every seen <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ?_? GoD as i said before its rough concept art, just i couldnt be arsed getting out pen and paper. i couldnt care less if it was ugly, and i didnt intend on getting flamed for bad concept art.

    thx
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--Mervaka+Aug 29 2003, 05:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mervaka @ Aug 29 2003, 05:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--GoD+Aug 29 2003, 09:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoD @ Aug 29 2003, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> though you say that is concept art, its the ugliest thing i have every seen <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ?_? GoD as i said before its rough concept art, just i couldnt be arsed getting out pen and paper. i couldnt care less if it was ugly, and i didnt intend on getting flamed for bad concept art.

    thx <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    they aren't flaming, they are just being blunt...


    i'll try and work on this when i get back from california. And if i get reminded properly...
  • MervakaMervaka Join Date: 2002-05-05 Member: 581Members
    yea ok fair enuff, but two posts from the same guy within less than 10 minutes of each other going OMG ITS UGLY <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    <!--QuoteBegin--Delarosa+Aug 29 2003, 11:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Aug 29 2003, 11:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Mervaka+Aug 29 2003, 05:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mervaka @ Aug 29 2003, 05:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--GoD+Aug 29 2003, 09:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoD @ Aug 29 2003, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> though you say that is concept art, its the ugliest thing i have every seen <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ?_? GoD as i said before its rough concept art, just i couldnt be arsed getting out pen and paper. i couldnt care less if it was ugly, and i didnt intend on getting flamed for bad concept art.

    thx <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    they aren't flaming, they are just being blunt...


    i'll try and work on this when i get back from california. And if i get reminded properly... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    'they' aint being blunt but only GoD is
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    the valve collective has a tutorial how to create mdl files with the map editor.
    They are blocky but useable.
  • MervakaMervaka Join Date: 2002-05-05 Member: 581Members
    fgs <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> i didnt wanna make it in worldcraft. that was just my 2 minute concept art. all i was asking was if anyone had the time to turn my ideas into a half decent model
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    look people, hes just usign this image for a simple structure reference, so dotn go on abotu converting it, and merv dont listen to god hes a nobody tbh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin--Jaeger+Aug 29 2003, 10:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaeger @ Aug 29 2003, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are quite a few Hammer>Milkshape converters out there.

    So yes. You <i>can</i> make models with Hammer. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You just need to add more detail and it can look very nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MervakaMervaka Join Date: 2002-05-05 Member: 581Members
    edited August 2003
    for CHRIST sake im not converting it ffs <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> its C-O-N-C-E-P-T art

    how many times do i have to say :/

    -EDIT- dont get me wrong tho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> i appreciate the positive feedback
  • PaperPaper Join Date: 2003-08-12 Member: 19596Members
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> *stares at computer screen and grabs a bag of popcorn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin--Ollj+Aug 29 2003, 06:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 29 2003, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the valve collective has a tutorial how to create mdl files with the map editor.
    They are blocky but useable. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Can't find it.
    Link plz.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Answer me plz? :'(
  • MervakaMervaka Join Date: 2002-05-05 Member: 581Members
    i know as far as worldcraft can export to .dxf format, then i guess u'd import it into 3dsmax/milkshape3d etc, dunno where to go form there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> soz
  • niknito123niknito123 Join Date: 2003-09-09 Member: 20681Members
    <!--QuoteBegin--Quaunaut+Aug 28 2003, 09:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 28 2003, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While that WOULD be cool, I think that'd it be a lot smarter to make that into a siege like thing, which we already have, a "Flak Cannon". Look on "Delerosa"'s site if you want it.

    But ya, you could just have someone convert the flak cannon to turret from siege. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    flak cannon? what is delrosa's side?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--JezPuh+Aug 30 2003, 11:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Aug 30 2003, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ollj+Aug 29 2003, 06:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 29 2003, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the valve collective has a tutorial how to create mdl files with the map editor.
    They are blocky but useable. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can't find it.
    Link plz. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    your not going to find a link...

    the way that Quark/VHE compile maps are NOTHING like how models are compiled... nbice try, but get someone to build it for ya.




    <!--QuoteBegin--niknito123+Sep 17 2003, 05:19 AM --></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niknito123 @ Sep 17 2003, 05:19 AM )</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->flak cannon? what is delrosa's side? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thrill 2 Kill = T2K... located at T2K.neotech.cc i JUST took down the flak cannon model, if you want it, let me know.
  • niknito123niknito123 Join Date: 2003-09-09 Member: 20681Members
    edited September 2003
    Del, i want it! i think i might already have it... does the name end with 2000? if it does i have it
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    no, that's the FN2000, another LMG model...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    edited September 2003
    this is what he is talking about...

    Converted By G3N



    and a link...

    <a href='http://brotherhood-online.co.uk/delarosa/flak_t2k.zip' target='_blank'>http://brotherhood-online.co.uk/delarosa/flak_t2k.zip</a>
  • niknito123niknito123 Join Date: 2003-09-09 Member: 20681Members
    i wonder if it would work as a LMG.............*tries it out*
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited September 2003
    omg nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ill tell merv when he gets home <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (hes mah bro)

    edit: im gonna make it into a turret model, <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    edit again: can someone please animate this for me? if u can please PM me asap.
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