[mreq] Cool Hive
alienchickenpie
Join Date: 2003-01-25 Member: 12710Members
<div class="IPBDescription">with a little skulk inside</div> Basically, the hive is just like the normal hive, but the orange thing is transparent/semi-transparemt. You can see a skulk embryo inside the hive, possibly a few embryos.
Another idea:
There are a few "windows" in the orange thing, each window reveals an embryo during a different stage of its growth. When a skulk spawns, his cell gets uccupied by the younger skulk, that skulk's cell is occupied by the younger and so on..
What do you think?
Another idea:
There are a few "windows" in the orange thing, each window reveals an embryo during a different stage of its growth. When a skulk spawns, his cell gets uccupied by the younger skulk, that skulk's cell is occupied by the younger and so on..
What do you think?
Comments
€: Oy vey, it could be done... but... no. After a few cycles the emryo chambers would have to be resetted... right.
I like the first idea, though.
when ever the have spawns it moves slightly
- idle animations are too short and random to show embryo developement.
- birth animation is damn short to pull out something from its center.
- you can not just make a "window" without a "window frame" because you see no backfaces of models. You need to create a complete hollowed inside with some windows facing outside AND inside, to tee the windows backface trough the hive.
- The hive already has damn high polygon count for poor HL engine and a main fighting area. Actually its an eye candy waste of epoly. might try it with my lowpoly hive 30% smaller but looking the same.
- idle animations are too short and random to show embryo developement.
- birth animation is damn short to pull out something from its center.
- you can not just make a "window" without a "window frame" because you see no backfaces of models. You need to create a complete hollowed inside with some windows facing outside AND inside, to tee the windows backface trough the hive.
- The hive already has damn high polygon count for poor HL engine and a main fighting area. Actually its an eye candy waste of epoly. might try it with my lowpoly hive 30% smaller but looking the same. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
-So the idle animation will show the skulk wriggle a little, it doesn't have to show embryo development.
-So you'll just see the skulk get sucked out of sight.
-You hack off the orange thing, put a low-poly hole where the orange thing should be, stick the skulk inside, maybe with some blood vessels that connect him, add a watery look and a transparent window. You don't have to make the whole thing hollow
-Some people don't mind high poly-counts.