One Marine Can Make No Difference
mousiehamster
Join Date: 2003-03-15 Member: 14534Members
<div class="IPBDescription">...</div> Hi, I think Natural Selection is a great game that promotes teamwork but now I think NS is doing <i>too much</i> of that. The problem lies in marine gameplay imo. You see, I've been playin' Fps's for quite a while now, and my aim is pretty exemplary. My decision making, tactics, teamwork is all pretty good. In other words, I'm a pretty good player. Usually the best player in the HK servers I play in. I used to go fer aliens but then they seemed to beat the marines... alot. WHen I was alien, I am usually top scorer btw. So I thought hmm wonder if it would make a difference if I joined the Marine team (plus, comm can give directions - yer won't lose ur way on a map). The answer is actually no. No difference. THe rine team still lost like before, mabye in a longer time - but still defeat. I've played quite a few games as rines now, and NONE of 'em yield a single victory. I'm absolutely fine with that - providing that the other team OUTSKILLS ours. But this is not the case. So here I was, runnin' around with a few of my mates to the waypoint (initial skulk rush fended off). There are like 4-5 of us there and we're off to capture a res node. Along the way, we meet a coupla skulks. We slaughter 'em, whilst losing a member or two. After about 5 minutes, our team is down to what, 2 guys? Me n' some other semi-experience dude. 2 skulks come along for an ambush, I kill one he kills the other. A few seconds later, another 2 skulks come up and chew him up - I'm right behind him so I"m like WHOA - and I take down one skulk with lmg, switch to pistol and take down the other. Both are within 2 metre range... The later segments of the game aren't really worth mentioning - I continue to live and fight, kill more skulks, fades, gorges but no lerks and no onos - estimated time of my survival is 20 mins. In the process, I kill around 12 skulks consecutively? I would assume that that's a prettty decent achievement (Noone in my team has survived that long). But the the thing is, our team <i>still</i> got overrun by onos and other higher level alien lifeforms. What the heck? I risk my neck out there, do well and no reward no nothin' and STILL somehow the ALIEN team wins? How is that possible? I play another game and history repeats itself. I don't do quite as well as last game but wth at least I caught 4 skulks before dying n' still we lose! Erm... can anyone explain to me why? I've been slaughterin' those pesky speed-freaks and still they manage to get SUPER ALIENS OUT fast? It's as if the kills were never registered! As if killing those dozens of skulks had NO effect at all! Then what's the point of killing? Man, one marine can't make a difference, I can't believe that. Teamwork, blah blah blah, yes I know this game rewards the player who works in teams and such but still! Absolutely no effect with my presence? I would assume that there would be absolutely no effect even if some super CAL dude joined the server. But for aliens... it's a bit different. One good skulk could destroy squads of marines. And a crappy skulk is a dangerous skulk. A good skulk is... critical.
So that's my opinion... um... who agrees with me? Oh yeah, forgot about the solution - I'll think of that later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
So that's my opinion... um... who agrees with me? Oh yeah, forgot about the solution - I'll think of that later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
paragraphs are you're friend.
By the way I do realise the game is unbalanced, but just killing skulks would not win you the round even in a balanced version. You need to capitalise upon it, either through expansion or destruction.
Whereas capitalisation and correct usage of apostrophes are <i>your</i> friend. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<a href='http://www.angryflower.com/bobsqu.gif' target='_blank'>Bob's Quick Guide to the Apostrophe, You Idiots</a>
Well, to be honest, you have the wrong attitude. Sorry, but you feel that just because you killed 12 skulks without dying you achieved something and feel you should have won the game.
That's a pile of crap.
The fact is your 12 consecutive kills WERE useless. They had no bearing in the game, you killed them and they respawned. The commander <b>needs</b> good players with a good aim on his side and taking down hives. You achieved nothing, and your team lost because of their "best shot" not cooperating with the team.
You seem to think that the teamwork "excuse" is just a cop-out because you feel that you're better than the rest of your team, well you're wrong. A team of half-arsed marines with a good commander and good teamwork can take down an alien team, a team of excellent players with no teamwork will lose the game.
Are you beginning to understand me?
Hes the comm.
If you want to make a difference to the marine team <i>learn to comm, and be a good one at that</i>
the game is wone and lost on team work, stratagy, and Enginuity, not how great u think you can shoot.
if you dont agree just watch what good clans do.
-Impy
Yes, teamwork is important, but it's what you <b>do</b> as a team that counts. If you run around in a group killing things together, you may be acting as a team but you aren't going to win. They'll simply respawn and come straight back at you. This isn't what NS is about.
It does sound like your comm could have done a better job admittedly, waypoints for newer players are essential.
You keep coming back to how you're so good and it should count for something. Yes, go on, keep patting yourself on the back. It really makes barely a tiny impression in the whole of the game if one single marine is better than his peers. However good you are, you didn't, from your reports, do anything to stop the kharaa from spreading out and getting more res than you, which at the end of the day is what almost all base-building games are about.
So you slaughtered countless skulks. Get it into your head man, that means <i>nothing</i>, they simply respawn right back as they were.
the game is wone and lost on team work, stratagy, and Enginuity, not how great u think you can shoot.
if you dont agree just watch what good clans do.
-Impy <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Err, you refer him to clans in NS but not in CS. CS clans use much strategy and teamwork <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
They do indeed, however mousiehamster can't quite grasp that this <i>isn't</i> CS and that working as a team purely to run around the level killing the enemy isn't going to win the game.
that means it didnt cot em a bit to become skulks, maybe 2 if they got 1 upgrade, while the comm most likely dropped u medpacks and ammo to keep you alive(wasting res) it would have been better if you have died and rejoined your team wherever your base was
A single marine can make a difference, but he needs the commander's help to do it. A single marine setting up a phase gate and a turret factory near an alien hive while the rest of the team distracts the aliens is doing a very important task. There are times when (at commander's discretion) all the marines can be just running to the nearest alien res node and destroying it. If you're good you won't die immediately on your own and will take down several res nodes. In the beggining of the game this can be a great victory over the aliens as many of them immediately go gorge and cap a res node.
Your ability to kill the opposing team is very useful. You just have to apply it in a way that hurts the other team and gains for your team. Using your skills to defend the turret factory your team set up outside the alien hive is useful. Killing free aliens is not nearly as useful. It gains only the resources for killing them (24). Taking out an enemy hive slows down alien respawn, removes abilities, and if they only have one wins the game for the marines.
This emphasis on the strategy is what makes Natural Selection so different from other first person shooters. That is why I like the game so much. It does require a big change in perspective. Winning as a marine does require a good commander. I suppose if all the marines were really that much better than the aliens they could just fill up on ammo, walk into the hive, and kill it. I've never seen this to be the case though.
As a marine you are not as free as on the alien team. You can't build buildings by yourself, upgrade yourself, or even change weapons by yourself. A single marine can make a huge difference, but he needs to be supporting the teams goals, and the his team and commander need to be supporting him.
Well the COmmander sucks, why do you think hes in the chair?
To Get Better!
As you should try to get.
Being COmm once isn't easy, I have been comm 30 times, and I still suck at it!
o, btw, a good comm makes a BIG diff, unfortunatly, thats not me
o, btw, a good comm makes a BIG diff, unfortunatly, thats not me <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
There is no locational damage. So, it's probably just you. Sorry.
And what exactly were you doing while pleading for medpacks? Trying to get as many kills as you could?
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But remember, if you let them die, you give resources to the aliens.
they startt off with 100 res, how moe do u want to give them? 100 res is good enough to get your basic structures down
No don't. Firstly a bad comm usually loses the match in the first few minutes, after which anyone that get's has an almost impossible task. Also you won't know the comm is bad until they've already wrecked the game.
I personally will never take over a comm from an eject as its almost pointless. If I wont take it who will? As such ejecting comm's is pointless and often leaves you commless. It's much better to try to educate a comm from the field. Sometimes you need to be cruel to be kind, don't be afraid to critisise (politely) the comm's mistakes. If they can't explain themselves they didn't have a plan. If they listen I think you can be as mean as you want. I have told the aliens that a TF had a blind spot after telling the comm for 5 minutes that there was one but he still put the turrets on the other side...
Finally 'LEARN TO COMM' I consider myself an above average marine, however I find myself comming 90% of my marine games as I am a decent comm. However I am a worse comm than a marine but a good comm and an OK marine team stand a chance. The best marine team in the world with a bad comm will get slaughtered.
You should also learn to comm so you can see how to be a better marine. For example people that comm alot know about vents and bilebombs. Many marines don't and will quite happily ask for structures in a place that a comm knows is asking for trouble.
Okay.. so say for some reason that "1 marine dosent make a difference"
So all the marines say okay, one marine wont make a difference, so I will go rambo and shoot aliens so I am top on the scoreboard.
Do you see a problem with that?
You must be thinking that this is CS, where if you die, you dont respwan.
I would rather have a noob(note: new player, will listen) that can barely kill a skulk, but follows my orders as best he can.. then a rambo who can take down a 5 skulks in a lmg clip, and runs around doing nothing for me.
If you say one marine dosent make a difference, try playing a 1v1 with you as a marine, then come back and still say that one marine dosent make a difference.
Also: I read the first 5 lines of your post, then decided not to read the rest because it was one huge paragraph saying how you got 12 kills