One Marine Can Make No Difference

mousiehamstermousiehamster Join Date: 2003-03-15 Member: 14534Members
<div class="IPBDescription">...</div> Hi, I think Natural Selection is a great game that promotes teamwork but now I think NS is doing <i>too much</i> of that. The problem lies in marine gameplay imo. You see, I've been playin' Fps's for quite a while now, and my aim is pretty exemplary. My decision making, tactics, teamwork is all pretty good. In other words, I'm a pretty good player. Usually the best player in the HK servers I play in. I used to go fer aliens but then they seemed to beat the marines... alot. WHen I was alien, I am usually top scorer btw. So I thought hmm wonder if it would make a difference if I joined the Marine team (plus, comm can give directions - yer won't lose ur way on a map). The answer is actually no. No difference. THe rine team still lost like before, mabye in a longer time - but still defeat. I've played quite a few games as rines now, and NONE of 'em yield a single victory. I'm absolutely fine with that - providing that the other team OUTSKILLS ours. But this is not the case. So here I was, runnin' around with a few of my mates to the waypoint (initial skulk rush fended off). There are like 4-5 of us there and we're off to capture a res node. Along the way, we meet a coupla skulks. We slaughter 'em, whilst losing a member or two. After about 5 minutes, our team is down to what, 2 guys? Me n' some other semi-experience dude. 2 skulks come along for an ambush, I kill one he kills the other. A few seconds later, another 2 skulks come up and chew him up - I'm right behind him so I"m like WHOA - and I take down one skulk with lmg, switch to pistol and take down the other. Both are within 2 metre range... The later segments of the game aren't really worth mentioning - I continue to live and fight, kill more skulks, fades, gorges but no lerks and no onos - estimated time of my survival is 20 mins. In the process, I kill around 12 skulks consecutively? I would assume that that's a prettty decent achievement (Noone in my team has survived that long). But the the thing is, our team <i>still</i> got overrun by onos and other higher level alien lifeforms. What the heck? I risk my neck out there, do well and no reward no nothin' and STILL somehow the ALIEN team wins? How is that possible? I play another game and history repeats itself. I don't do quite as well as last game but wth at least I caught 4 skulks before dying n' still we lose! Erm... can anyone explain to me why? I've been slaughterin' those pesky speed-freaks and still they manage to get SUPER ALIENS OUT fast? It's as if the kills were never registered! As if killing those dozens of skulks had NO effect at all! Then what's the point of killing? Man, one marine can't make a difference, I can't believe that. Teamwork, blah blah blah, yes I know this game rewards the player who works in teams and such but still! Absolutely no effect with my presence? I would assume that there would be absolutely no effect even if some super CAL dude joined the server. But for aliens... it's a bit different. One good skulk could destroy squads of marines. And a crappy skulk is a dangerous skulk. A good skulk is... critical.

So that's my opinion... um... who agrees with me? Oh yeah, forgot about the solution - I'll think of that later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Comments

  • AjaxFiskAjaxFisk Join Date: 2003-08-25 Member: 20215Members
    Ahhhh, my eyes..

    paragraphs are you're friend.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    So you kill 12 aliens and get roughly 24 res for your team. Did you build anything with this res, did you commander use it effectively, or did he waste it on medpacks for you? You should not have been on your own for that long in a decent team anyway as the people who were with you initially should have made their way back to you again. You did make a difference by denying the aliens whatever area you were in, but it seems that the rest of your team did not take advantage of this.

    By the way I do realise the game is unbalanced, but just killing skulks would not win you the round even in a balanced version. You need to capitalise upon it, either through expansion or destruction.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    I noticed that you hinted that your fellow teammates were dying a lot, and you were killing many aliens singlehandedly [<i>read:</i> alone]. Does tell you something about the <b>amount</b> of teamwork that was present?
  • StormyStormy Join Date: 2003-08-25 Member: 20196Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->paragraphs are you're friend.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Whereas capitalisation and correct usage of apostrophes are <i>your</i> friend. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <a href='http://www.angryflower.com/bobsqu.gif' target='_blank'>Bob's Quick Guide to the Apostrophe, You Idiots</a>
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited August 2003
    <!--QuoteBegin--mousiehamster+Aug 29 2003, 12:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mousiehamster @ Aug 29 2003, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [... long post about how good you are ...] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, to be honest, you have the wrong attitude. Sorry, but you feel that just because you killed 12 skulks without dying you achieved something and feel you should have won the game.

    That's a pile of crap.

    The fact is your 12 consecutive kills WERE useless. They had no bearing in the game, you killed them and they respawned. The commander <b>needs</b> good players with a good aim on his side and taking down hives. You achieved nothing, and your team lost because of their "best shot" not cooperating with the team.

    You seem to think that the teamwork "excuse" is just a cop-out because you feel that you're better than the rest of your team, well you're wrong. A team of half-arsed marines with a good commander and good teamwork can take down an alien team, a team of excellent players with no teamwork will lose the game.

    Are you beginning to understand me?
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Erm there is someone on the marine team who makes a massive, undoubted, <i>critical</i> difference to whether his team wins or loses.

    Hes the comm.


    If you want to make a difference to the marine team <i>learn to comm, and be a good one at that</i>
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    edited August 2003
    <span style='color:white'>There is a fine line between disagreement and flaming.</span>
    the game is wone and lost on team work, stratagy, and Enginuity, not how great u think you can shoot.

    if you dont agree just watch what good clans do.

    -Impy
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited August 2003
    One marine can make a lot of difference. Managing to stay alive at that remote/badly damaged outpost, fending off attacks long enough to get the phase gate up, can mean the difference between two and three hive aliens. You're right in that one marine grunt cannot carry the team, however.
  • mousiehamstermousiehamster Join Date: 2003-03-15 Member: 14534Members
    Erm... I have no map knowledge... dunno where the hive was. The comm was busy making RT's and me n my teammates were defendin' and makin 'em, plowing past skulks as we went along. They did eventually rejoin me of course. We were on our way to take down a hive... but then we all got slaughtered by even more skulks. THen the onos/fades start appearing, our rts start falling and it comes down to our base. We didn't get any new weapons in the process... at least I didn't... but ya know, since we killed so many of their guys shouldn't you think that it helped the team perhaps alot? Anyway, I dunno where the hives are coz the comm didn't give me a waypoint. All I know is that I've been stickin' together with my fellow teammates for long, long time and carryin' out the supposed TEAMWORK. Shouldn' t you think that a good player could make the difference? I mean, it's <i>motivation</i>. To be real good and see the effects right?
  • StormyStormy Join Date: 2003-08-25 Member: 20196Members
    Ugh, you really aren't getting this are you?

    Yes, teamwork is important, but it's what you <b>do</b> as a team that counts. If you run around in a group killing things together, you may be acting as a team but you aren't going to win. They'll simply respawn and come straight back at you. This isn't what NS is about.

    It does sound like your comm could have done a better job admittedly, waypoints for newer players are essential.

    You keep coming back to how you're so good and it should count for something. Yes, go on, keep patting yourself on the back. It really makes barely a tiny impression in the whole of the game if one single marine is better than his peers. However good you are, you didn't, from your reports, do anything to stop the kharaa from spreading out and getting more res than you, which at the end of the day is what almost all base-building games are about.

    So you slaughtered countless skulks. Get it into your head man, that means <i>nothing</i>, they simply respawn right back as they were.
  • DramaKingDramaKing Join Date: 2003-06-21 Member: 17582Banned
    <!--QuoteBegin--Impy_The_Lerk+Aug 29 2003, 07:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Impy_The_Lerk @ Aug 29 2003, 07:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Go back to cs, theres a reason marines nor aliens dont have a score board in NS 2.0
    the game is wone and lost on team work, stratagy, and Enginuity, not how great u think you can shoot.

    if you dont agree just watch what good clans do.

    -Impy <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Err, you refer him to clans in NS but not in CS. CS clans use much strategy and teamwork <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • StormyStormy Join Date: 2003-08-25 Member: 20196Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->CS clans use much strategy and teamwork<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    They do indeed, however mousiehamster can't quite grasp that this <i>isn't</i> CS and that working as a team purely to run around the level killing the enemy isn't going to win the game.
  • FirespiritFirespirit Join Date: 2003-05-05 Member: 16082Members
    skulks = free

    that means it didnt cot em a bit to become skulks, maybe 2 if they got 1 upgrade, while the comm most likely dropped u medpacks and ammo to keep you alive(wasting res) it would have been better if you have died and rejoined your team wherever your base was
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    One marine + comm can make a slight difference, that in the long run will help them win the game...unless the aliens are really bad.
  • HuntsmanHuntsman Join Date: 2002-11-25 Member: 9929Members
    Your ability to apply leverage as a marine is largely based on the commander. He is the only way you can get weapons and upgrades. Aliens can become entire new life forms upon acquiring enough res.

    A single marine can make a difference, but he needs the commander's help to do it. A single marine setting up a phase gate and a turret factory near an alien hive while the rest of the team distracts the aliens is doing a very important task. There are times when (at commander's discretion) all the marines can be just running to the nearest alien res node and destroying it. If you're good you won't die immediately on your own and will take down several res nodes. In the beggining of the game this can be a great victory over the aliens as many of them immediately go gorge and cap a res node.

    Your ability to kill the opposing team is very useful. You just have to apply it in a way that hurts the other team and gains for your team. Using your skills to defend the turret factory your team set up outside the alien hive is useful. Killing free aliens is not nearly as useful. It gains only the resources for killing them (24). Taking out an enemy hive slows down alien respawn, removes abilities, and if they only have one wins the game for the marines.

    This emphasis on the strategy is what makes Natural Selection so different from other first person shooters. That is why I like the game so much. It does require a big change in perspective. Winning as a marine does require a good commander. I suppose if all the marines were really that much better than the aliens they could just fill up on ammo, walk into the hive, and kill it. I've never seen this to be the case though.

    As a marine you are not as free as on the alien team. You can't build buildings by yourself, upgrade yourself, or even change weapons by yourself. A single marine can make a huge difference, but he needs to be supporting the teams goals, and the his team and commander need to be supporting him.
  • mousiehamstermousiehamster Join Date: 2003-03-15 Member: 14534Members
    Oh ok I see. So I must combo with the commander... but what happens if he sucks? (I'm crap at comming =.= Commed once, lost once)
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--mousiehamster+Aug 29 2003, 09:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mousiehamster @ Aug 29 2003, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh ok I see. So I must combo with the commander... but what happens if he sucks? (I'm crap at comming =.= Commed once, lost once) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well the COmmander sucks, why do you think hes in the chair?
    To Get Better!
    As you should try to get.

    Being COmm once isn't easy, I have been comm 30 times, and I still suck at it!
  • StormyStormy Join Date: 2003-08-25 Member: 20196Members
    If your comm sucks then kick him out! There are times and places to learn, but generally if your comm is bad you <i>will</i> lose the game. Eject him!
  • rabbitzrabbitz Join Date: 2003-08-10 Member: 19328Members
    maybe marines should start off witha bit more res, or get more res for killing aliens... like 5? cause u get 2 res, then the com gives u a medpack for 2 res... well for me anyways cause i suck... hehe.. for some reason, when im an alien, i usually have less hp (or so it seems) than aliens when im a marine.... i shot a whole lmg clip into a gorge, then all my handgun ammo, and it was still walking away.... i swear, a WHOLE CLIP every bullet i fired i saw blood coming outta taht thing... but when im gorge, 5-10 hits from lmg kills me... is it just me? or is there location specific damage?

    o, btw, a good comm makes a BIG diff, unfortunatly, thats not me
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    <!--QuoteBegin--rabbitz+Aug 29 2003, 03:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbitz @ Aug 29 2003, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe marines should start off witha bit more res, or get more res for killing aliens... like 5? cause u get 2 res, then the com gives u a medpack for 2 res... well for me anyways cause i suck... hehe.. for some reason, when im an alien, i usually have less hp (or so it seems) than aliens when im a marine.... i shot a whole lmg clip into a gorge, then all my handgun ammo, and it was still walking away.... i swear, a WHOLE CLIP every bullet i fired i saw blood coming outta taht thing... but when im gorge, 5-10 hits from lmg kills me... is it just me? or is there location specific damage?

    o, btw, a good comm makes a BIG diff, unfortunatly, thats not me <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There is no locational damage. So, it's probably just you. Sorry.
  • mousiehamstermousiehamster Join Date: 2003-03-15 Member: 14534Members
    The comm rarely gave medpacks. Despite us PLEADING him. "MEDPACK COMM COMM MEDPACK COMM!!!" We were screamin' for the stuff. Hmm mabye that's why we lost...
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    Well when I'm comming and people are asking for meds, most times I'll administer but sometimes if res is low and they (marines) have no HA or HMG or the like, I'll let them die in order to save res from spamming meds. Then I can save up and suit up my men so they have a better chance of winning. Spamming meds isn't worth it at all imho unless it's HA.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin--mousiehamster+Aug 29 2003, 11:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mousiehamster @ Aug 29 2003, 11:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The comm rarely gave medpacks. Despite us PLEADING him. "MEDPACK COMM COMM MEDPACK COMM!!!" We were screamin' for the stuff. Hmm mabye that's why we lost... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And what exactly were you doing while pleading for medpacks? Trying to get as many kills as you could?

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--[ADEMA] Everwinter+Aug 29 2003, 12:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ADEMA] Everwinter @ Aug 29 2003, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well when I'm comming and people are asking for meds, most times I'll administer but sometimes if res is low and they (marines) have no HA or HMG or the like, I'll let them die in order to save res from spamming meds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But remember, if you let them die, you give resources to the aliens.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->maybe marines should start off witha bit more res<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    they startt off with 100 res, how moe do u want to give them? 100 res is good enough to get your basic structures down
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    <!--QuoteBegin--Stormy+Aug 29 2003, 10:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stormy @ Aug 29 2003, 10:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If your comm sucks then kick him out! There are times and places to learn, but generally if your comm is bad you <i>will</i> lose the game. Eject him! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No don't. Firstly a bad comm usually loses the match in the first few minutes, after which anyone that get's has an almost impossible task. Also you won't know the comm is bad until they've already wrecked the game.

    I personally will never take over a comm from an eject as its almost pointless. If I wont take it who will? As such ejecting comm's is pointless and often leaves you commless. It's much better to try to educate a comm from the field. Sometimes you need to be cruel to be kind, don't be afraid to critisise (politely) the comm's mistakes. If they can't explain themselves they didn't have a plan. If they listen I think you can be as mean as you want. I have told the aliens that a TF had a blind spot after telling the comm for 5 minutes that there was one but he still put the turrets on the other side...

    Finally 'LEARN TO COMM' I consider myself an above average marine, however I find myself comming 90% of my marine games as I am a decent comm. However I am a worse comm than a marine but a good comm and an OK marine team stand a chance. The best marine team in the world with a bad comm will get slaughtered.

    You should also learn to comm so you can see how to be a better marine. For example people that comm alot know about vents and bilebombs. Many marines don't and will quite happily ask for structures in a place that a comm knows is asking for trouble.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Please don't eject commanders for not being God's Gift to NS. The only way to improve is to practice... and you can't practice if you get kicked out as soon as you place a building in the wrong spot.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    One Marine Can Make No Difference???
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    Try out one of the 2.01d beta-servers! I checked one out and it was awesome! There is no return to the hopeless alien dominance of 2.0 (where they basically beat you with one hand and eyes closed) after you've experienced 2.01d. Trust me, it's worth a try.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    That is an awesome picture..
    Okay.. so say for some reason that "1 marine dosent make a difference"

    So all the marines say okay, one marine wont make a difference, so I will go rambo and shoot aliens so I am top on the scoreboard.
    Do you see a problem with that?
    You must be thinking that this is CS, where if you die, you dont respwan.

    I would rather have a noob(note: new player, will listen) that can barely kill a skulk, but follows my orders as best he can.. then a rambo who can take down a 5 skulks in a lmg clip, and runs around doing nothing for me.

    If you say one marine dosent make a difference, try playing a 1v1 with you as a marine, then come back and still say that one marine dosent make a difference.

    Also: I read the first 5 lines of your post, then decided not to read the rest because it was one huge paragraph saying how you got 12 kills
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