The Resource System

RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">A clarification if you will</div> Just came out of a game that saw a very intense debate over how the resource model works. I have come here to resolve it. My belief was that marine resource towers give the team one resource point every 5 seconds, and the aliens team recieves 1 res every 6 seconds. The res on the alien side is equally distributed. The counter-arguement was that the alien team recieves extra res when they have more players, and so does the marine team: i.e. the rts start producing more. It was my belief that this had been done away with in 2.0. Which was the correct assessment of the resource system?

Comments

  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    It's the res system just 1 res every 5 seconds for both teams? Didn't Flayra say something about wanting to keep them getting the same amount?
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Actually, both teams get a resource point per 'tick'. Marines have it go into the pool, while the next Alien in line to collect resources is awarded the point. They then go to the end of the line.

    And actually, in v1.0x the resources scaled, but in a weird way. If there was a team imbalance, the smaller team would get more res. It's essentially 'time * RTs * Magic'. Where magic is a sub-formula which is undisclosed, based on number of players and any imbalance between the two teams.

    Honestly, the only ones who know the exact current resource system specifics are the Devs, and I don't think they're going to let the magic out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CorradoCorrado Join Date: 2002-12-23 Member: 11423Members
    I was under the impression that each rt generated "1 res per tick", regardless of the amount of players...and the rfk was used to balance it out for larger and smaller games. Smaller games, kill less, so res is more or less even. Big games, more kills, more res etc..

    Probably wrong though.
  • DementedDemented Join Date: 2003-07-30 Member: 18573Members
    <!--QuoteBegin--Corrado+Aug 30 2003, 05:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Corrado @ Aug 30 2003, 05:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was under the impression that each rt generated "1 res per tick", regardless of the amount of players...and the rfk was used to balance it out for larger and smaller games. Smaller games, kill less, so res is more or less even. Big games, more kills, more res etc..

    Probably wrong though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I thought so too...
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    Well what about in 1.0x ( I dunno if I've seen it in 2.0x) where sometimes after the tick it will say +2 res. What makes it do that, a mod?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    In 2.0, each rt produces 1 res per tick, and the ticks occur at the same rate for both teams. So, if both teams have the same number of rt's, they will receive res at the same rate, regardless of how many people are on the teams. As far as the aliens receiving more res in bigger games, this refers to the fact that each alien starts with a set amount of res (25 I think), so more aliens means more res for the team. If you are going to test this out, remember that there is an activation time for rt's.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    The +2 was in v1.0x, and was a balancing measure on both sides for larger games. Marines had more people to equip, and Aliens had more pools to fill. It just ended up, though, that Marines outfitted two or three people with top-of-the-line gear, or upgraded to maximum so each Marine was more than a match for anything less than a Fade. Communal spending was proved to overwhelm.

    v2.0, the res system is still hazy. And wouldn't it be good to keep it from becoming a simple numbers game? Which is one reason that the random factor in RFK exists. Though I'm still of the opinion that a Kharaa with an individual res pool and only melee weapons against a ranged attacker who can bounce around like a superball on crack should receive more RFK. It's quite a bit more of an accomplishment to bite a Marine twice than to unload less than half a clip into something coming after you. Especially with a pistol there in case you miss.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    Aliens recieve it by players and it can take a while for everyone on the alien team to get all their allocated resources. I worked it out eariler mathematically, but I've since had the black hole of my flat eat it (It also eats socks apparently).

    I believe it is by player, because aliens in a larger game have a massive res advantage immediately over the marines. This is supported by the fact you get massive amounts of fast res in a small game as alien, and only very slowly get res in larger games.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    edited August 2003
    The res advantage for aliens in larger games is because every alien starts with 25 res reguardless of ame size. Hence, in a 15 vs 15 the alien team as a whole starts with 375 res compared to the marines' 100. However, resources recieved from chambers I don't believe are affected by player numbers. This explains fast res in small games and slow res in big games:

    Small game, 3 players.

    RT gives out one res every 5 seconds. If the team has 1 res node, each player will recieve one res every 15 seconds: On the first "tick", player 1 gets one res. Second "tick", player 2 gets one res. Third "tick", player 3 gets one res. The cycle then repeats.

    Large game, 10 players

    RT gives out one res every 5 seconds. If the team has one res node, each player will recieve one res every 50 seconds. The same system funtions as the top example, except the "tick" cycle takes longer to repeat. This is why res is slower in larger games.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you are going to test this out, remember that there is an activation time for rt's.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No there isn't. That feature of 2.0 was removed at the last minute.
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    <!--QuoteBegin--[ADEMA] Everwinter+Aug 30 2003, 05:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ADEMA] Everwinter @ Aug 30 2003, 05:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well what about in 1.0x ( I dunno if I've seen it in 2.0x) where sometimes after the tick it will say +2 res. What makes it do that, a mod? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You're just seeing someone get RFK.

    -JohnnySmash
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Yep, no activations system.

    If you watch the rts in big games, you will see a +2 appear sometimes at the ticks. I'm pretty sure this number is rounded.

    Do other players even see your RfK amounts? If you can see it, I've never noticed.

    To the best of my ability to tell, the smaller team still gets a res bonus. This is dependant on a server var though. 5 kharaa vs 8 marines can have onos mighty fast.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--taboofires+Aug 30 2003, 01:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Aug 30 2003, 01:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you watch the rts in big games, you will see a +2 appear sometimes at the ticks. I'm pretty sure this number is rounded.

    Do other players even see your RfK amounts? If you can see it, I've never noticed.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm.. can't remember ever seeing a +2 coming from a res tower - not in 2.x, at least ... you did see something like it in 1.04 though.

    You do see teammates RFK, though.
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