The Resource System
RyoOhki
Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">A clarification if you will</div> Just came out of a game that saw a very intense debate over how the resource model works. I have come here to resolve it. My belief was that marine resource towers give the team one resource point every 5 seconds, and the aliens team recieves 1 res every 6 seconds. The res on the alien side is equally distributed. The counter-arguement was that the alien team recieves extra res when they have more players, and so does the marine team: i.e. the rts start producing more. It was my belief that this had been done away with in 2.0. Which was the correct assessment of the resource system?
Comments
And actually, in v1.0x the resources scaled, but in a weird way. If there was a team imbalance, the smaller team would get more res. It's essentially 'time * RTs * Magic'. Where magic is a sub-formula which is undisclosed, based on number of players and any imbalance between the two teams.
Honestly, the only ones who know the exact current resource system specifics are the Devs, and I don't think they're going to let the magic out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Probably wrong though.
Probably wrong though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I thought so too...
v2.0, the res system is still hazy. And wouldn't it be good to keep it from becoming a simple numbers game? Which is one reason that the random factor in RFK exists. Though I'm still of the opinion that a Kharaa with an individual res pool and only melee weapons against a ranged attacker who can bounce around like a superball on crack should receive more RFK. It's quite a bit more of an accomplishment to bite a Marine twice than to unload less than half a clip into something coming after you. Especially with a pistol there in case you miss.
I believe it is by player, because aliens in a larger game have a massive res advantage immediately over the marines. This is supported by the fact you get massive amounts of fast res in a small game as alien, and only very slowly get res in larger games.
Small game, 3 players.
RT gives out one res every 5 seconds. If the team has 1 res node, each player will recieve one res every 15 seconds: On the first "tick", player 1 gets one res. Second "tick", player 2 gets one res. Third "tick", player 3 gets one res. The cycle then repeats.
Large game, 10 players
RT gives out one res every 5 seconds. If the team has one res node, each player will recieve one res every 50 seconds. The same system funtions as the top example, except the "tick" cycle takes longer to repeat. This is why res is slower in larger games.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you are going to test this out, remember that there is an activation time for rt's.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No there isn't. That feature of 2.0 was removed at the last minute.
You're just seeing someone get RFK.
-JohnnySmash
If you watch the rts in big games, you will see a +2 appear sometimes at the ticks. I'm pretty sure this number is rounded.
Do other players even see your RfK amounts? If you can see it, I've never noticed.
To the best of my ability to tell, the smaller team still gets a res bonus. This is dependant on a server var though. 5 kharaa vs 8 marines can have onos mighty fast.
Do other players even see your RfK amounts? If you can see it, I've never noticed.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hmm.. can't remember ever seeing a +2 coming from a res tower - not in 2.x, at least ... you did see something like it in 1.04 though.
You do see teammates RFK, though.