A "point Communication System"

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited August 2003 in NS General Discussion
<div class="IPBDescription">How many turrets are you worth in LA?</div> Im thinking about a "point communication system" wich means you say aproximately how strong team presence is at a location, by what this presence costs divided trough 10.
So an attack of 2 onoses is 200 res = 20 points, turret farm sizes and used weapons can be told in points easily, having an idea how strong it is and what it costs.
It never can or should be exact, just approximately. Hard frontiers are just 10, 20 and 30 ... wich is "like one onos"
Build Resnodes, player counts, siege weapons and upgrades that are not in range dont count towards this, they should be known or told seperately.

Same with skulk and marine presence. They cost <5 res so a half point, or is it a full point, or even two?
shouls i add 1 or two points for each player that is LA or skulk?
whats A player without extras worth?

Well ,it looks like this:

7 8 - 3 2
(is like 2 lerks and a gorge against a turret farm with 2 marines)

7 8
(just telling both strenghts)

- 3 2
(only telling player count)

7 - 3
(just telling the enemy count and strength)

7 8 - 3
(not telling own player count)

can quickly be explained to others by two lines:
ComunicationCode: || EnemyStr OwnStr -- EnemyCount OwnCount
...STR = ResCosts divided by 10 || Incomplete = first part only

Detailed stuff is this:

first pair shows enemy strength, your strength.
second pair shows enemy yount , your count.
pairs are divided ny a "-" to make incomplete shorter messages possible.
only one number per pair means enemy only.
only one par, without a "-" means first pair (strenght) only.

Comments

  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    sorry, i don't understand.
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    just nod and smile
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    <nod>
    <smile> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    </nod>
    </smile>
  • fo_shizzlefo_shizzle Join Date: 2003-08-27 Member: 20264Members
    edited August 2003
    so the idea is that i can say "COMM! I'VE GOT A 3 - 2 - NINER FOXTROT AGAINST 8 - 14 - BRAVO! SEND HA!" instead of "onos at eclipse, we're fux0red"?

    [edit] i think i understand what you're saying now, but i'm not sure about it. don't you think the comm would want to know whats attacking rather than the strength of whats attacking? for example, a comm is sure to treat an attack from 3 lerks and a gorge differently than an attack by an onos. [/edit]
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    I can honestly say you've baffled me.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin--fo shizzle+Aug 30 2003, 12:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fo shizzle @ Aug 30 2003, 12:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so the idea is that i can say "COMM! I'VE GOT A 3 - 2 - NINER FOXTROT AGAINST 8 - 14 - BRAVO! SEND HA!" instead of "onos at eclipse, we're fux0red"? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ROFL, I am definitely yelling that as soon as I buy my mike.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    Ain't nothing like performing complex math to figure out how to say "OMG TEH LORK R ON TEH CLORF!"
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    Ahh depend on Oil-J to make things complicated
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    reminds me.. I was in walgreens, and the girl issued a "code 42" over the intercomm.. which is "Register is out of money".

    Let's invent code systems when we don't have to in an effort to increase the probability of human error!
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Oh, more goodies from the man behind the pokemon models!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    Alternatively, you could use voice comm and relay that same info faster and in a form that everyone understands.
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