A "point Communication System"
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">How many turrets are you worth in LA?</div> Im thinking about a "point communication system" wich means you say aproximately how strong team presence is at a location, by what this presence costs divided trough 10.
So an attack of 2 onoses is 200 res = 20 points, turret farm sizes and used weapons can be told in points easily, having an idea how strong it is and what it costs.
It never can or should be exact, just approximately. Hard frontiers are just 10, 20 and 30 ... wich is "like one onos"
Build Resnodes, player counts, siege weapons and upgrades that are not in range dont count towards this, they should be known or told seperately.
Same with skulk and marine presence. They cost <5 res so a half point, or is it a full point, or even two?
shouls i add 1 or two points for each player that is LA or skulk?
whats A player without extras worth?
Well ,it looks like this:
7 8 - 3 2
(is like 2 lerks and a gorge against a turret farm with 2 marines)
7 8
(just telling both strenghts)
- 3 2
(only telling player count)
7 - 3
(just telling the enemy count and strength)
7 8 - 3
(not telling own player count)
can quickly be explained to others by two lines:
ComunicationCode: || EnemyStr OwnStr -- EnemyCount OwnCount
...STR = ResCosts divided by 10 || Incomplete = first part only
Detailed stuff is this:
first pair shows enemy strength, your strength.
second pair shows enemy yount , your count.
pairs are divided ny a "-" to make incomplete shorter messages possible.
only one number per pair means enemy only.
only one par, without a "-" means first pair (strenght) only.
So an attack of 2 onoses is 200 res = 20 points, turret farm sizes and used weapons can be told in points easily, having an idea how strong it is and what it costs.
It never can or should be exact, just approximately. Hard frontiers are just 10, 20 and 30 ... wich is "like one onos"
Build Resnodes, player counts, siege weapons and upgrades that are not in range dont count towards this, they should be known or told seperately.
Same with skulk and marine presence. They cost <5 res so a half point, or is it a full point, or even two?
shouls i add 1 or two points for each player that is LA or skulk?
whats A player without extras worth?
Well ,it looks like this:
7 8 - 3 2
(is like 2 lerks and a gorge against a turret farm with 2 marines)
7 8
(just telling both strenghts)
- 3 2
(only telling player count)
7 - 3
(just telling the enemy count and strength)
7 8 - 3
(not telling own player count)
can quickly be explained to others by two lines:
ComunicationCode: || EnemyStr OwnStr -- EnemyCount OwnCount
...STR = ResCosts divided by 10 || Incomplete = first part only
Detailed stuff is this:
first pair shows enemy strength, your strength.
second pair shows enemy yount , your count.
pairs are divided ny a "-" to make incomplete shorter messages possible.
only one number per pair means enemy only.
only one par, without a "-" means first pair (strenght) only.
Comments
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[edit] i think i understand what you're saying now, but i'm not sure about it. don't you think the comm would want to know whats attacking rather than the strength of whats attacking? for example, a comm is sure to treat an attack from 3 lerks and a gorge differently than an attack by an onos. [/edit]
ROFL, I am definitely yelling that as soon as I buy my mike.
Let's invent code systems when we don't have to in an effort to increase the probability of human error!