A Bizarre Leak
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">For Lover's of Puzzlements Please Ponder</div> My map ns_ghost has been put on hold for THREE months now due to a strange leak. I was going to be releasing it this month but ugh well, with this leak thing I of course will not be. Here's the puzzle Ladies and Gentlemen, I pray that one of you has seen this before and can explain it. Well I'm getting a Leak Error on my compile log which can be found below:
** Executing...
** Command: Change Directory
** Parameters: J:\Program Files\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.map" "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.map"
** Executing...
** Command: J:\PROGRA~1\ZHLTME~1\hlcsg.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: J:\PROGRA~1\ZHLTME~1\hlcsg.exe "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
Entering J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
5 brushes (totalling 46 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
SetModelCenters:
10%...20%...30%...50%...60%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.55 seconds)
Using Wadfile: \program files\sierra\half-life\valve\halflife.wad
- Contains 23 used textures, 29.49 percent of map (3116 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\sandman.wad
- Warning: Larger than expected texture (348972 bytes): 'W_RUST_METAL3'
- Warning: Larger than expected texture (218412 bytes): 'E7ARCH01'
- Warning: Larger than expected texture (261932 bytes): 'E7BIGWALL'
- Warning: Larger than expected texture (218412 bytes): 'E7WALLDESIGN01'
- Warning: Larger than expected texture (218412 bytes): 'E7WALLDESIGN01B'
- Warning: Larger than expected texture (348972 bytes): 'FLR_BIGRNDWRN'
- Warning: Larger than expected texture (348972 bytes): 'FLR_B-W_DRTY_BB'
- Warning: Larger than expected texture (348972 bytes): 'FLR_CEMTILE_BIG'
- Contains 0 used textures, 0.00 percent of map (424 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\maps\ns_nancy.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\ns.wad
- Contains 45 used textures, 57.69 percent of map (578 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\wall_lab.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\hallwall_1.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\ns_bast.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\ns_hera.wad
- Contains 0 used textures, 0.00 percent of map (65 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\ns_tanith.wad
- Contains 2 used textures, 2.56 percent of map (101 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\ns_eclipse.wad
- Contains 4 used textures, 5.13 percent of map (40 textures in wad)
Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 7 additional animating textures.
Warning: ::FindTexture() texture 3465_CHIMNEY01 not found!
Warning: ::FindTexture() texture IDIOTSGUIDE not found!
Warning: ::FindTexture() texture JOINALIENS_D not found!
Warning: ::FindTexture() texture COMMAND01 not found!
Warning: ::LoadLump() texture 3465_CHIMNEY01 not found!
Warning: ::LoadLump() texture COMMAND01 not found!
Warning: ::LoadLump() texture IDIOTSGUIDE not found!
Warning: ::LoadLump() texture JOINALIENS_D not found!
Texture usage is at 2.33 mb (of 4.00 mb MAX)
2.41 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: J:\PROGRA~1\ZHLTME~1\hlbsp.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: J:\PROGRA~1\ZHLTME~1\hlbsp.exe "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.prt'
Warning: === LEAK in hull 1 ===
Entity env_sprite @ (-2021,-1141,-2454)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
2.83 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: J:\PROGRA~1\ZHLTME~1\hlvis.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: J:\PROGRA~1\ZHLTME~1\hlvis.exe "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
>> There was a problem compiling the map.
>> Check the file J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.log for the cause.
----- END hlvis -----
** Executing...
** Command: J:\PROGRA~1\ZHLTME~1\hlrad.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: J:\PROGRA~1\ZHLTME~1\hlrad.exe "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
>> There was a problem compiling the map.
>> Check the file J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.log for the cause.
----- END hlrad -----
Alright now. I load up my map in HL via the console. I open the pointfile. Look around my map. This is definetly not usual. The leak appears to be down the tram tunnel as the blurred text and imagery would demonstrate. OK, I go down a little ways.
Now note two things about this picture. Number 1. The Pointfile makes a turn right there in front of me. Number two, the end of the Tram Tunnel is blurred like a leak.
So I go down to the Tram End well here's the weird part. It "fixes" itself. You heard me, after I go past where the leak pointfile turns around it stops. As if I'm "seeing through" a leak brush or something. My next post will show me past the turn point.
~ DarkATi
** Executing...
** Command: Change Directory
** Parameters: J:\Program Files\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.map" "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.map"
** Executing...
** Command: J:\PROGRA~1\ZHLTME~1\hlcsg.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: J:\PROGRA~1\ZHLTME~1\hlcsg.exe "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
Entering J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
5 brushes (totalling 46 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
SetModelCenters:
10%...20%...30%...50%...60%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.55 seconds)
Using Wadfile: \program files\sierra\half-life\valve\halflife.wad
- Contains 23 used textures, 29.49 percent of map (3116 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\sandman.wad
- Warning: Larger than expected texture (348972 bytes): 'W_RUST_METAL3'
- Warning: Larger than expected texture (218412 bytes): 'E7ARCH01'
- Warning: Larger than expected texture (261932 bytes): 'E7BIGWALL'
- Warning: Larger than expected texture (218412 bytes): 'E7WALLDESIGN01'
- Warning: Larger than expected texture (218412 bytes): 'E7WALLDESIGN01B'
- Warning: Larger than expected texture (348972 bytes): 'FLR_BIGRNDWRN'
- Warning: Larger than expected texture (348972 bytes): 'FLR_B-W_DRTY_BB'
- Warning: Larger than expected texture (348972 bytes): 'FLR_CEMTILE_BIG'
- Contains 0 used textures, 0.00 percent of map (424 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\maps\ns_nancy.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\ns.wad
- Contains 45 used textures, 57.69 percent of map (578 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\wall_lab.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\hallwall_1.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\ns_bast.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\ns_hera.wad
- Contains 0 used textures, 0.00 percent of map (65 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\ns_tanith.wad
- Contains 2 used textures, 2.56 percent of map (101 textures in wad)
Using Wadfile: \program files\sierra\half-life\ns\ns_eclipse.wad
- Contains 4 used textures, 5.13 percent of map (40 textures in wad)
Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 7 additional animating textures.
Warning: ::FindTexture() texture 3465_CHIMNEY01 not found!
Warning: ::FindTexture() texture IDIOTSGUIDE not found!
Warning: ::FindTexture() texture JOINALIENS_D not found!
Warning: ::FindTexture() texture COMMAND01 not found!
Warning: ::LoadLump() texture 3465_CHIMNEY01 not found!
Warning: ::LoadLump() texture COMMAND01 not found!
Warning: ::LoadLump() texture IDIOTSGUIDE not found!
Warning: ::LoadLump() texture JOINALIENS_D not found!
Texture usage is at 2.33 mb (of 4.00 mb MAX)
2.41 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: J:\PROGRA~1\ZHLTME~1\hlbsp.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: J:\PROGRA~1\ZHLTME~1\hlbsp.exe "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.prt'
Warning: === LEAK in hull 1 ===
Entity env_sprite @ (-2021,-1141,-2454)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
2.83 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: J:\PROGRA~1\ZHLTME~1\hlvis.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: J:\PROGRA~1\ZHLTME~1\hlvis.exe "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
>> There was a problem compiling the map.
>> Check the file J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.log for the cause.
----- END hlvis -----
** Executing...
** Command: J:\PROGRA~1\ZHLTME~1\hlrad.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: J:\PROGRA~1\ZHLTME~1\hlrad.exe "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost"
>> There was a problem compiling the map.
>> Check the file J:\Program Files\SIERRA\Half-Life\ns\maps\ns_ghost.log for the cause.
----- END hlrad -----
Alright now. I load up my map in HL via the console. I open the pointfile. Look around my map. This is definetly not usual. The leak appears to be down the tram tunnel as the blurred text and imagery would demonstrate. OK, I go down a little ways.
Now note two things about this picture. Number 1. The Pointfile makes a turn right there in front of me. Number two, the end of the Tram Tunnel is blurred like a leak.
So I go down to the Tram End well here's the weird part. It "fixes" itself. You heard me, after I go past where the leak pointfile turns around it stops. As if I'm "seeing through" a leak brush or something. My next post will show me past the turn point.
~ DarkATi
Comments
~ DarkATi
Sadly, I never found a solution for this, except deleteing the whole 'faulty' part and remaking it.
Another thing I've noticed in your compile logs. The entity env_sprite @ (-2021,-1141,-2454) is obviously outside the level, but surely you fixed that already... Hammer just gets buggy sometimes... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Tried that? :\
~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The leak is actually in your first clip hull -- HULL 1. The visible hull is apparently OK since it's not generating a report.
Edit: Just looked at your pics again... The difference between the hall of mirrors artifact in your first pic and seeing the rest of your level in the second is possibly due to the engine drawing the area behind the hole from one direction only (Edit to edit: vis didn't run, I'm slapping my forehead here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ).
It looks like you might be experiencing the same sort of bug that several people have reported having with my tools where BSP leaves holes in the clip hull where the vis hull is solid. This is actually doing me a favor since it confirms that the problem isn't isolated to my rewritten clip code.
I haven't found a workaround for the clip bug--it's the one known issue listed in my summary of my version of the tools. If you're interested, you might want to try using my copy of the tools and playing with the various clip settings (-cliptype precise, simple, etc) to see if one of those avoids the bug.
One other thing I just noticed (aieee!)--
You wouldn't happen to be incredibly attached to the 'ghost' name for your map, would you Dark? I'm a good chunk of work into ns_<i>ghosts</i>--and the name is tied to some key features in the map ('recordings' of previous marine teams randomly played back) and I'm thinking we might get our maps confused when they're released.
I guess I could change mine, too... email me (hwhnn@hotmail.com) or ICQ me (55174412), and let's see if we can figure something out...
One other thing I just noticed (aieee!)--
You wouldn't happen to be incredibly attached to the 'ghost' name for your map, would you Dark? I'm a good chunk of work into ns_<i>ghosts</i>--and the name is tied to some key features in the map ('recordings' of previous marine teams randomly played back) and I'm thinking we might get our maps confused when they're released.
I guess I could change mine, too... email me (hwhnn@hotmail.com) or ICQ me (55174412), and let's see if we can figure something out... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Absolutely not, no sir, so long as no one has the name ns_sandman yet. I always have backup names for occurences just like this. No problem. I'll change it for you.
~ DarkATi
And raven - have you considered calling your map...<i>ns_spectre</i> or something like that?
Cagey - Sweet! I'd love to try your tools man, I'll search the forums for a d-load link or you can post one here if you like, doesn't matter.
Thanks all, I'll post again when I get to the bottom of this mess.
~ DarkATi
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Webbed forum thread has the DL link. You might need the DLLs linked there, too.
I'd go ahead and re-make the brushes at the area around the leak, and, while you're at it, to a check for problems after each vertex manip. .
Hope it helps.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Webbed forum thread has the DL link. You might need the DLLs linked there, too. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I don't know but your tools are giving me a hard time. Maybe because I don't do a batch compile but I set up the hlcsg.exe etc. paths in Hammer. Here's all it gives me and it doesn't generate a BSP file.
** Executing...
** Command: Change Directory
** Parameters: J:\Program Files\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark.map" "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark.map"
** Executing...
** Command: J:\PROGRA~1\XP-CAG~1\hlcsg.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark"
** Executing...
** Command: J:\PROGRA~1\XP-CAG~1\hlbsp.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark"
** Executing...
** Command: J:\PROGRA~1\XP-CAG~1\hlvis.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark"
** Executing...
** Command: J:\PROGRA~1\XP-CAG~1\hlrad.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark"
Thanks Cagey,
P.S. I don't know why the search feature doesn't work for some people, it has always worked for me I EDIT:*found* your thread in no time flat, huh... that's really buggy.
~ DarkATi
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Webbed forum thread has the DL link. You might need the DLLs linked there, too. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I don't know but your tools are giving me a hard time. Maybe because I don't do a batch compile but I set up the hlcsg.exe etc. paths in Hammer. Here's all it gives me and it doesn't generate a BSP file.
<snip>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
When it crashes out like that, it means you don't have the required DLLs -- go back to the webbed thread and grab the two DLL links. Put them in the same directory as the tools.
EDIT: I will be including a full installer with the new tools I'm making so this sort of setup won't be required. The DLLs are necessary because I'm using Microsoft's .Net compiler which assumes that the end user has .Net runtime DLLs installed. Microsoft has begun advocating that the DLLs are distributed with the program since this is a problem for any .Net based C++ program.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Webbed forum thread has the DL link. You might need the DLLs linked there, too. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I don't know but your tools are giving me a hard time. Maybe because I don't do a batch compile but I set up the hlcsg.exe etc. paths in Hammer. Here's all it gives me and it doesn't generate a BSP file.
** Executing...
** Command: Change Directory
** Parameters: J:\Program Files\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark.map" "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark.map"
** Executing...
** Command: J:\PROGRA~1\XP-CAG~1\hlcsg.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark"
** Executing...
** Command: J:\PROGRA~1\XP-CAG~1\hlbsp.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark"
** Executing...
** Command: J:\PROGRA~1\XP-CAG~1\hlvis.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark"
** Executing...
** Command: J:\PROGRA~1\XP-CAG~1\hlrad.exe
** Parameters: "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_dark"
Thanks Cagey,
P.S. I don't know why the search feature doesn't work for some people, it has always worked for me I EDIT:*found* your thread in no time flat, huh... that's really buggy.
~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
When it crashes out like that, it means you don't have the required DLLs -- go back to the webbed thread and grab the two DLL links. Put them in the same directory as the tools. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Will do. Just out of curiosity what are those DLLs? Microsoft Visual Runtime Libraries or something? No real substance to that question just curious.
~ DarkATi
~ DarkATi
You, my friend, rock.
Any help you need with this, if grabbing those DLLs doesn't fix it, drop me a line.
msvc70p.dll is another runtime that is required under some MS operating systems--I don't remember which ones though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Edit: killed huge quote, and noted that you've already got the answer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
msvc70p.dll is another runtime that is required under some MS operating systems--I don't remember which ones though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Edit: killed huge quote, and noted that you've already got the answer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ha ha.
CAGEY - Your compile tools f'in rock man! Not only did it fix the leak, BUT I swear to you my map looks better than it did with Merl's Build. Don't know if that's like a placeboe(sp?) effect like I want to think it's making a difference, because you may not have tweaked the VIS tools, but... I Love You Man!!!
*Hugs Cagey* Nice.
~ DarkATi