The Creeping Infestation
RavenFire
Join Date: 2003-01-20 Member: 12504Members
<div class="IPBDescription">Checking level of team building presence</div> Had a nifty idea the other night...
We all would love to be able to make the kharaa 'creep' take over the environment as they expand, right?
If there's an entity or a way to check how many team2 buildings are within a given area, couldn't you gradually reveal successive 'sets' of func_illusionary 'infestation' masked textures (layered over the existing 'clean' room) as more alien structures are built, and then hide them again if they're destroyed?
Just an idea that struck me at about 2am last night... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
We all would love to be able to make the kharaa 'creep' take over the environment as they expand, right?
If there's an entity or a way to check how many team2 buildings are within a given area, couldn't you gradually reveal successive 'sets' of func_illusionary 'infestation' masked textures (layered over the existing 'clean' room) as more alien structures are built, and then hide them again if they're destroyed?
Just an idea that struck me at about 2am last night... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
Sorry about that...
You said it didn't work out too well... Just out of curiosity, d'you remember what exactly didn't work right?
Now <i>that</i> would be a kewl idea. Have the hive room indistinguishable from the rest of the map until the hive goes up. I'd like to see this done sometime <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Having said all that - there are many ways one could do this and with a hive trigger, barely any limitations to how you could pull off the effect.