The Creeping Infestation

RavenFireRavenFire Join Date: 2003-01-20 Member: 12504Members
<div class="IPBDescription">Checking level of team building presence</div> Had a nifty idea the other night...

We all would love to be able to make the kharaa 'creep' take over the environment as they expand, right?

If there's an entity or a way to check how many team2 buildings are within a given area, couldn't you gradually reveal successive 'sets' of func_illusionary 'infestation' masked textures (layered over the existing 'clean' room) as more alien structures are built, and then hide them again if they're destroyed?

Just an idea that struck me at about 2am last night... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    This has been discussed before by me and some others. The idea didn't get out pretty good. Try search.
  • RavenFireRavenFire Join Date: 2003-01-20 Member: 12504Members
    Oops.

    Sorry about that...
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    No problem. And maybe I was a bit unfair going "try search" as this is a really old topic with an (to me) unknown title... Good luck finding it, or you can just continue discussing here... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RavenFireRavenFire Join Date: 2003-01-20 Member: 12504Members
    Heh... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    You said it didn't work out too well... Just out of curiosity, d'you remember what exactly didn't work right?
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Well, first the fact that the infestation would have to be a model, thus putting additional load on the engine. Secondly, the infestation would reveal the Kharaa's presence (those cleverly hidden OC would do no good then). Next, if the infestation would be texture-based, it would mean A LOT of bugging with the texture toggling in the maps themselves... That's just a few of the points... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    What you CAN do is have infestation that only shows up when the hive is built. Use a func_wall toggle along with the team_hive's trigger on build and trigger on destroy properties.
  • RavenFireRavenFire Join Date: 2003-01-20 Member: 12504Members
    Hmm. How about RTs?
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin--Legionnaired+Aug 30 2003, 04:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Aug 30 2003, 04:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What you CAN do is have infestation that only shows up when the hive is built. Use a func_wall toggle along with the team_hive's trigger on build and trigger on destroy properties. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Now <i>that</i> would be a kewl idea. Have the hive room indistinguishable from the rest of the map until the hive goes up. I'd like to see this done sometime <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Or alternatively, you could have a door or other moving entity, trigger it on hive build, and have it slowly rise through the floor with either a normal or masked infestation texture on it. If you made it the right shape, it would seemingly 'grow' from corners or other bits of architecture.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Yes but wouldn't all these doors and env_renders I presume (or func_toggle_wall) would get pretty demandin on an NS map.

    Having said all that - there are many ways one could do this and with a hive trigger, barely any limitations to how you could pull off the effect.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Kage had that idea too, but I pointed out that if the hive was cloaked marines would know it was there. A hive cant alter a room or else cloaking will be useless.
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    If the only thing defending the hive is a sensory chamber, the Marines will make mincemeat of it anyways (unless they're really stupid, in which case they wouldn't notice the infestation either) and if there are a few OC's (or an entire fricking WoL) they'll be firing at the marines and giving away the fact there's a hive there as well. Really, the only argument against this idea is whether or not it's practical from a mapping perspective, and that really depends on the map and the mapper.
Sign In or Register to comment.