2.01d Is A Lot Of Fun!
SmilingAssassin
Join Date: 2003-07-15 Member: 18174Members
<div class="IPBDescription">Balanced!</div> After playing several games in 2.01d, just wanted to post that it is a lot of fun and to express my appreciation for the hard work the dev team has done. Marine and Alien wins were equal, and even when you lost, it was a lot of fun because of the play back and forth, gaining and losing ground.
*2 thumbs up*
*2 thumbs up*
Comments
Though I STILL don't understand why 90% of all commanders choose to upgrade weapons first... come on, killing a skulk 1-2 LMG bullets easier compared to forcing the skulk to bit 3 times instead of 2 is a no-brainer.
I definitely think balance is going to be an ongoing thing for some time to come, but overall 2.01b/2.01d+ isn't too shabby, 2.01d looks good for sure.
i've seen that aliens are still owning quite a bit, but i've also noticed that marines have a different 'curve' of res/upgrades than aliens (imagine like an exponential graph), and it's a lot more possible for the marines to win.
Parasite-switiching is back! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Though I STILL don't understand why 90% of all commanders choose to upgrade weapons first... come on, killing a skulk 1-2 LMG bullets easier compared to forcing the skulk to bit 3 times instead of 2 is a no-brainer. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
*always upgrades armor first for this very reason* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Silly but true...maybe it's time to change my ways... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
-Lee
Though I STILL don't understand why 90% of all commanders choose to upgrade weapons first... come on, killing a skulk 1-2 LMG bullets easier compared to forcing the skulk to bit 3 times instead of 2 is a no-brainer. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
*always upgrades armor first for this very reason* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The reason is, is that its more efficient. Mostly because once a skulk gets a single bite on you, your basically dead. If your not, you don't have long. And if you upgrade the weaps, your chances of life are a lot higher than if you upgraded armor.
Though I STILL don't understand why 90% of all commanders choose to upgrade weapons first... come on, killing a skulk 1-2 LMG bullets easier compared to forcing the skulk to bit 3 times instead of 2 is a no-brainer. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
*always upgrades armor first for this very reason* <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The reason is, is that its more efficient. Mostly because once a skulk gets a single bite on you, your basically dead. If your not, you don't have long. And if you upgrade the weaps, your chances of life are a lot higher than if you upgraded armor. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
"Oh ho look at me I'm going to kill a skulk with my new armour upgrade yay!!"
. . .no
That's not EVER what I go for, I'm the type who always researches weapons first. Marines are range units and skulks are melee units, therefore, you want to do more damage while they're farther away. Now, in the case where they drop down behind you, you really don't have much of a better chance either way.
They spent how long balancing it out? They seemed to think that balance had nothing to do with the amount of alien wins to the number of marine wins, and instead, more to do with how many marines an onos could kill before he'd redeem.
Actually you do have a better chance...
IMHO, armour is no good against melee units in the beginning of the game.
If 1 extra bite doesn't increase marine effectivness, than 1 less bullet won't do s**t either IMO. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If a skulk is so good that any shots that do hit will be in CQB, than an extra bite allow the marine to weaken the skulk a little more, and gives his buddy a little more time to shoot at the skulk.
so how about that 2.01d hey? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Anyway, back on topic. So sorry. 2.01 it's all good. It's not relatively balanced, but it feels so much better than 2.0. I like the 15 res cost for marine RTs. They can do the RT whoring strat too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Though the electricity cost is like 30 still, but it's ok since you can get RTs up faster it makes up for the cost. So as long as gameplay is tolerable in pub play and both sides get a decent amount of wins (not the 90% alien wins we got now). Did I ever mention the new cloaking? Yeah, I have. It's great, almost too good actually. Still think Obs cost should be lowered or increased starting energy. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
The new hive cost seems extremely trivial. 5 extra res big frikkin whoop. It delays the hive by a few seconds. I swear the cost at 45 was going to go in.
I'm not too sure about all this light damage either. Onos were already potent against a medium sized turret farm. HA never needed that perk to begin with. But a perk is a perk. It will just take twice as many turrets to keep the Oni out or at least keep them at bay long enough to phase through. Is that a good thing? Some servers are really crappy. Like 800 mhz duron crappy. They are not gonna like more turrets being placed in order to make a solid defense. I've turret farmed an entire map before. Every RT had a medium sized farm, I had 6 RTs and that doesn't include the farms I've placed at choke points. It had no effect on the server AT ALL. GJ Flayra/Max on the netcode/whatever. I think it was Awesome P&B or JigglyPuff's server. Could be a gibgames.com server maybe. I don't remember. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I have played alot and have seen ALiens make big comebacks vs Rines and vice versa with the marines making a comeback!
Some games I have played are drawn out and very even and quite fun.
Just watch out for the glitch if you get saved from an ONOS Devour. Your gun will be invisible gone but all you got to do is Drop your gun and pick it up again.
Remember that as a skulk, you will be trying to avoid long corridors as much as possible. The 50% increase in lifespan usually frustrates me when I attack marines in a group since i tend to go down pretty fast. Moreover, evading skulk bites as a LA marine is *quite* easy. You just have to jump around a lot and get your aim messed up, after which you whip out your knife and slash blindly. If armour is upgraded, you stand a 50-50 shance of killing the skulk before it kills you.
Works for me, in pubs at least.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
If they wanted to do that, it would have been done it. I don't know what Flayra wants to do. He has said that if the marines want to spend 1000 res on turrets, he says they derserve that powerful a defense. Aliens as of 2.01d now have 2 hard counters (longer bilebomb, light damage to Onos + Onos gore) to it so I see no problem with it. For any excuse that it will lag servers, please refer to my previous post. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
IMHO, armour is no good against melee units in the beginning of the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well I don't agree. A skulk very rarely creeps up on me as I have a habit of checking all my known camping spots and I always scan cielings and such for the enemy. If you do this then it's very unlikely you'll be snuck up on, and the ability to take an extra bite is always more valuable (in my opinion) as my aim is not so shoddy that I need to use so many bullets *anyway*
For the average joe blogs playing along newbie mcnewperson? well maybe in that case weapon upgrades are better.
-Lee