2.01d Is A Lot Of Fun!

SmilingAssassinSmilingAssassin Join Date: 2003-07-15 Member: 18174Members
<div class="IPBDescription">Balanced!</div> After playing several games in 2.01d, just wanted to post that it is a lot of fun and to express my appreciation for the hard work the dev team has done. Marine and Alien wins were equal, and even when you lost, it was a lot of fun because of the play back and forth, gaining and losing ground.

*2 thumbs up*

Comments

  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Yep, I only play 2.01D anymore and its quite closely balanced.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    I enjoy 2.01d throughly. And have seen alot more experienced comms winning marine games.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    I like 2.01d, but I have trouble believing how it can be so effective. Marines are beefed up, aliens are nerfed, but ON PAPER, it looks like a subtle beef/nerf. I cannot honestly say what realworld experience has shown, but I do know that Marines need an advantage, and 2.01d seems to be so fair on paper(while giving marines an advantage), that I'd gladly play it anyday over 2.0. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Well, there were a lot of self-defeating strats in 2.0 - like overuse of turrets. Making turrets do half damage vs onos, and then adding in the decreased cost of upgrades makes the more successful strategy of upgrading more likely.

    Though I STILL don't understand why 90% of all commanders choose to upgrade weapons first... come on, killing a skulk 1-2 LMG bullets easier compared to forcing the skulk to bit 3 times instead of 2 is a no-brainer.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Yeah, the games are pretty close.
  • OvaltineOvaltine Join Date: 2003-08-09 Member: 19190Members
    Yeah, its not bad at all.

    I definitely think balance is going to be an ongoing thing for some time to come, but overall 2.01b/2.01d+ isn't too shabby, 2.01d looks good for sure.
  • Opt1musOpt1mus Join Date: 2003-06-02 Member: 16929Members
    edited August 2003
    yeah, i like it

    i've seen that aliens are still owning quite a bit, but i've also noticed that marines have a different 'curve' of res/upgrades than aliens (imagine like an exponential graph), and it's a lot more possible for the marines to win.

    Parasite-switiching is back! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DeathlordDeathlord Join Date: 2003-04-17 Member: 15584Members
    marines actually have a chance on pub games now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    <!--QuoteBegin--matso42+Aug 30 2003, 11:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Aug 30 2003, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, there were a lot of self-defeating strats in 2.0 - like overuse of turrets. Making turrets do half damage vs onos, and then adding in the decreased cost of upgrades makes the more successful strategy of upgrading more likely.

    Though I STILL don't understand why 90% of all commanders choose to upgrade weapons first... come on, killing a skulk 1-2 LMG bullets easier compared to forcing the skulk to bit 3 times instead of 2 is a no-brainer. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *always upgrades armor first for this very reason* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    I usually upgrade weapons first because it is nearer the top than armour <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Silly but true...maybe it's time to change my ways... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    -Lee
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--PseudoKnight+Aug 30 2003, 07:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Aug 30 2003, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--matso42+Aug 30 2003, 11:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Aug 30 2003, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, there were a lot of self-defeating strats in 2.0 - like overuse of turrets. Making turrets do half damage vs onos, and then adding in the decreased cost of upgrades makes the more successful strategy of upgrading more likely.

      Though I STILL don't understand why 90% of all commanders choose to upgrade weapons first... come on, killing a skulk 1-2 LMG bullets easier compared to forcing the skulk to bit 3 times instead of 2 is a no-brainer. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *always upgrades armor first for this very reason* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The reason is, is that its more efficient. Mostly because once a skulk gets a single bite on you, your basically dead. If your not, you don't have long. And if you upgrade the weaps, your chances of life are a lot higher than if you upgraded armor.
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    <!--QuoteBegin--Quaunaut+Aug 30 2003, 08:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 30 2003, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--PseudoKnight+Aug 30 2003, 07:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Aug 30 2003, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--matso42+Aug 30 2003, 11:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Aug 30 2003, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, there were a lot of self-defeating strats in 2.0 - like overuse of turrets. Making turrets do half damage vs onos, and then adding in the decreased cost of upgrades makes the more successful strategy of upgrading more likely.

       Though I STILL don't understand why 90% of all commanders choose to upgrade weapons first... come on, killing a skulk 1-2 LMG bullets easier compared to forcing the skulk to bit 3 times instead of 2 is a no-brainer. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *always upgrades armor first for this very reason* <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The reason is, is that its more efficient. Mostly because once a skulk gets a single bite on you, your basically dead. If your not, you don't have long. And if you upgrade the weaps, your chances of life are a lot higher than if you upgraded armor. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    "Oh ho look at me I'm going to kill a skulk with my new armour upgrade yay!!"



    . . .no



    That's not EVER what I go for, I'm the type who always researches weapons first. Marines are range units and skulks are melee units, therefore, you want to do more damage while they're farther away. Now, in the case where they drop down behind you, you really don't have much of a better chance either way.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Thank god! The developers finally figured out the word "balance"!!!

    They spent how long balancing it out? They seemed to think that balance had nothing to do with the amount of alien wins to the number of marine wins, and instead, more to do with how many marines an onos could kill before he'd redeem.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's not EVER what I go for, I'm the type who always researches weapons first. Marines are range units and skulks are melee units, therefore, you want to do more damage while they're farther away. Now, in the case where they drop down behind you, you really don't have much of a better chance either way. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually you do have a better chance...
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    Meh after the first chomp your first instinct is probably to jump up and then turn around in mid air and open fire. By the time you do that, you've already been chomped again and the skulk is all over the walls and ceiling avoiding your sporadic crack baby gun fire. Then if you have the armour, a third easily placed chomp takes you down. I play aliens as much as Marines so I've seen it dozens of times.

    IMHO, armour is no good against melee units in the beginning of the game.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    At level 0 it takes 11 shots to down a skulk, level 1 takes 10 shots, 9 with level 2, and 9 with level 3. According to <a href='http://www.nonoobs.com/damage.php' target='_blank'>http://www.nonoobs.com/damage.php</a>

    If 1 extra bite doesn't increase marine effectivness, than 1 less bullet won't do s**t either IMO. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If a skulk is so good that any shots that do hit will be in CQB, than an extra bite allow the marine to weaken the skulk a little more, and gives his buddy a little more time to shoot at the skulk.
  • Opt1musOpt1mus Join Date: 2003-06-02 Member: 16929Members
    *ahem*

    so how about that 2.01d hey? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    2.01d is great, pretty balanced from what i seen.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I don't know about you guys but that 1 extra bite let me kill a few extra skulks before I go down (omg with level 0 guns of all things). Meh

    Anyway, back on topic. So sorry. 2.01 it's all good. It's not relatively balanced, but it feels so much better than 2.0. I like the 15 res cost for marine RTs. They can do the RT whoring strat too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Though the electricity cost is like 30 still, but it's ok since you can get RTs up faster it makes up for the cost. So as long as gameplay is tolerable in pub play and both sides get a decent amount of wins (not the 90% alien wins we got now). Did I ever mention the new cloaking? Yeah, I have. It's great, almost too good actually. Still think Obs cost should be lowered or increased starting energy. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    The new hive cost seems extremely trivial. 5 extra res big frikkin whoop. It delays the hive by a few seconds. I swear the cost at 45 was going to go in.

    I'm not too sure about all this light damage either. Onos were already potent against a medium sized turret farm. HA never needed that perk to begin with. But a perk is a perk. It will just take twice as many turrets to keep the Oni out or at least keep them at bay long enough to phase through. Is that a good thing? Some servers are really crappy. Like 800 mhz duron crappy. They are not gonna like more turrets being placed in order to make a solid defense. I've turret farmed an entire map before. Every RT had a medium sized farm, I had 6 RTs and that doesn't include the farms I've placed at choke points. It had no effect on the server AT ALL. GJ Flayra/Max on the netcode/whatever. I think it was Awesome P&B or JigglyPuff's server. Could be a gibgames.com server maybe. I don't remember. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • QWADQWAD Join Date: 2003-08-24 Member: 20178Members
    I give 2.01d a big 2 thumbs up as well.
    I have played alot and have seen ALiens make big comebacks vs Rines and vice versa with the marines making a comeback!
    Some games I have played are drawn out and very even and quite fun.

    Just watch out for the glitch if you get saved from an ONOS Devour. Your gun will be invisible gone but all you got to do is Drop your gun and pick it up again.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    If people decide to turret farm to make up for tougher Oni, then it time to add turret limits. IMO two TFs per area, and 6 turrets per TF would be fair.
  • DementedDemented Join Date: 2003-07-30 Member: 18573Members
    edited August 2003
    Armour does make a difference.

    Remember that as a skulk, you will be trying to avoid long corridors as much as possible. The 50% increase in lifespan usually frustrates me when I attack marines in a group since i tend to go down pretty fast. Moreover, evading skulk bites as a LA marine is *quite* easy. You just have to jump around a lot and get your aim messed up, after which you whip out your knife and slash blindly. If armour is upgraded, you stand a 50-50 shance of killing the skulk before it kills you.

    Works for me, in pubs at least.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    Hehe, you guys just don't stop with the "armour/weapons is better" rationalizations.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--lazygamer+Aug 30 2003, 10:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lazygamer @ Aug 30 2003, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If people decide to turret farm to make up for tougher Oni, then it time to add turret limits. IMO two TFs per area, and 6 turrets per TF would be fair. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If they wanted to do that, it would have been done it. I don't know what Flayra wants to do. He has said that if the marines want to spend 1000 res on turrets, he says they derserve that powerful a defense. Aliens as of 2.01d now have 2 hard counters (longer bilebomb, light damage to Onos + Onos gore) to it so I see no problem with it. For any excuse that it will lag servers, please refer to my previous post. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    <!--QuoteBegin--[ADEMA] Everwinter+Aug 31 2003, 04:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ADEMA] Everwinter @ Aug 31 2003, 04:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh after the first chomp your first instinct is probably to jump up and then turn around in mid air and open fire. By the time you do that, you've already been chomped again and the skulk is all over the walls and ceiling avoiding your sporadic crack baby gun fire. Then if you have the armour, a third easily placed chomp takes you down. I play aliens as much as Marines so I've seen it dozens of times.

    IMHO, armour is no good against melee units in the beginning of the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well I don't agree. A skulk very rarely creeps up on me as I have a habit of checking all my known camping spots and I always scan cielings and such for the enemy. If you do this then it's very unlikely you'll be snuck up on, and the ability to take an extra bite is always more valuable (in my opinion) as my aim is not so shoddy that I need to use so many bullets *anyway*

    For the average joe blogs playing along newbie mcnewperson? well maybe in that case weapon upgrades are better.

    -Lee
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