Cl_sidespeed 1000
sk84zer0
Join Date: 2003-06-18 Member: 17478Members
<div class="IPBDescription">need help</div> Is there a way to have cl_sidespeed 1000 permanetly on all the time? I usually have to type it in everytime i join a server. It used to be permanent when i used cs instead of half-life but now i uninstalled cs and am running ns with half-life now.
Comments
Open it with notepad.
Type "cl_sidespeed 1000", without the quotes, and save.
Half-life will automatically run the file whenever a new game starts.
it makes u be able to strafe better
so cl_backspeed 1000 would also work?
Open it with notepad.
Type "cl_sidespeed 1000", without the quotes, and save.
Half-life will automatically run the file whenever a new game starts. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I tryed that and when i joined a game cl_sidespeed was still set at 400.
I took a screenie to see if this is correct...
All that NS does is, setting it back all to 400 (really low value) at every mapchange/join to avoid some exploits.
With cl_sidespeed you can stravewalk 40% faster as skulk on straight pahts for example, wooha, lame and rarely usefull.
"look, its srtravewalking faster to me" , "look, I could kill it easier, running strtaight at me".
If you love TFC and thing stravejumping is skill enjoy: alias "skill" "cl_sidespeed 1000" , dont miss the irony.
Try naming your file <b>'autoexec.cfg'</b> and not <b>'autoexec.cfg.txt'</b> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Your file extensions are hidden for known file types, so it is not showing that it is actually a text file. When you save it, using Notepad, make sure you set <b>'Save as type'</b> to <b>'All files'</b>, and then put in <b>'autoexec.cfg'</b>.
Alternatively, you could goto the <b>Tools>Folder Options</b> in Windows Explorer, and goto the <b>'View'</b> tab. Then, untick <b>'Hide extensions for known file types'</b> and click ok. You should now see that it is indeed called <b>'autoexec.cfg.txt'</b>, and now you can re-name it easily by seleting the file and clicking F2.
And Ollj, what are you talking about?
I've never changed my speeds, and I'm really good. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
A- open up "config.cfg" and find cl_sidespeed (either thru find or looking) and change to 1000 - and then save.
B- while in game type cl_sidespeed 1000 , then type /writecfg
c- bind a key to cl_sidespeed 1000
A- open up "config.cfg" and find cl_sidespeed (either thru find or looking) and change to 1000 - and then save.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I went into config.cfg, and i found no cl_sidespeed in it.
If its a bug, excellent, I have always wondered why it was harder to strafe in 2.0.
Actually it is a bug.
cl_forwardspeed xxxx
cl_backspeed xxxx
cl_sidespeed xxxx
equal to the same number if you want the extra strafing.
You can just edit your config.cfg file and then using windows, right click on the file in explorer, Goto Properties, and under Attributes set it to "Read Only" so that Half-Life & NS don't keep changing it back to 400.
Be warned though.. It messes up your walking speeds and you can't walk anymore when you do this. Personally, I'd rather sacrifice the walking than the strafing.
I think that if you change cl_forwardspeed and cl_backspeeds to 400 (to match default cl_sidespeed) then it messes up your walking.
However, if you change cl_sidespeed to 1000 (to match default cl_forwards and back speeds) then it does not mess up your walking.
Just put cl_sidespeed 1000 in your config, and same with cl_forwardspeed
During playtesting, Flayra changed the way the game handles walking (+speed). He changed it so that both marines and aliens can silently walk. From what I know about Half-Life coding, basically you set a maximum value of client speed which will be silent. (ie: if (client_forwardspeed < 300) silent_walk) or something. In doing so, from my observations, he changed the following:
<ul>
<li>set cl_forwardspeed to 1000, although the MAXSPEED of the client is controlled by the server
<li>set the WALKING SPEED of a client (when +speed is held) to a FRACTION of cl_forwardspeed
<li>left the other variables (cl_sidespeed and cl_backspeed) at 400, not knowing that they affect strafing adversly
</ul>
You can EASILY test that your walking speed is a FRACTION (somewhere around 1/5th I think), of your cl_forwardspeed.
Do the following:
<ul>
<li>set your cl_forwardspeed to 400 (the old value), then hold +speed and walk forward (you will walk extremely slow.. from my guess, around 80 "speed")
<li>set your cl_forwardspeed to 1000 (the new value), then hold +speed and walk forward (you will walk the now normal walk speed, around 200 "speed")
<li>set your cl_forwardspeed to something large, say 5000.. here, notice your running speed is EXACTLY the same as your walking speed... +speed does nothing (since the max speed is controlled by the server, and 1/5 of 5000 is still greater than the server's maxspeed)
</ul>
Setting your cl_backspeed and cl_sidespeed to 1000 simply corrects a small config issue which Flayra missed, and which I knew about during playtesting, but didn't have the time to get it across to him, and it really wasn't a pressing issue.
Having different settings for cl_fowardspeed, cl_backspeed, and cl_sidespeed WILL make you're strafing very, very poor. I urge everyone to get over the "configing" paranoia, and realize that this was an oversight and if you want to play the game to its fullest, you'll make the change.
2.0 should be played as it is, if Flayra wants to change it he will in the next version he will (this has already been discussed and he posted about it personally). Making strafing easier means you are exploiting, it makes it easier for you to play the game, and makes u appear to be a better player, which I think is unfair.
Why ? Because he uses a bigger font to announce his far-etched proof of how "Flayra just forgot to make strafing faster" ?
Of course, nobody "cheats" or uses exploits - but I'm always surprised with what some people come up to convince everyone that things like cvar manipulation to alter intended game behaviour to their advantage is a "part of skill".
This reminds me of one of the early TFC versions, where you could actually become faster by increasing your cl_forwardspeed. The difference is: back then everyone agreed that it was a cheat (or an exploit, used for the purpose of cheating).