Nirvana2 In The Makings
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">pics.</div> Ibe been revising nirvana for 2.0 and al i gotta do now is a last compilation to fix some light and brush issues. This new version will have 3 weldables compared to the 1 it had for 1.0x. Ive also changed 1 rute way to a hive (maintenance). here you got the layout.
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana2_layout.jpg' border='0' alt='user posted image'>
and now, pics from it. Some are old rooms you'll remeber (if played) and some others have been changed a bit.
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana20.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana21.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana22.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana23.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana24.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana25.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana26.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana27.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana28.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana29.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana210.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana211.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana2_layout.jpg' border='0' alt='user posted image'>
and now, pics from it. Some are old rooms you'll remeber (if played) and some others have been changed a bit.
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana20.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana21.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana22.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana23.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana24.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana25.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana26.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana27.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana28.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana29.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana210.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/nirvana2/ns_nirvana211.jpg' border='0' alt='user posted image'>
Comments
Let's see how does it play <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If Flayra could say a word and tell us if there can still be maps submitted.
Or maybe you can ask if they are taking new maps in the public beta, but that map needs to be submited. It just needs to. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If Flayra could say a word and tell us if there can still be maps submitted. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well that could be problematic - I think we're past the deadline now <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
By themselves the screenshos aren't really jumping out at me, but i'm sure i'll be corrected in-game.
I mean all looks fantastic but I'm a little confused:
a) if you ran a sharpen filter - why?
b) if you didn't -why your models look all kinda... crumbly?
Ive got exams next week so Mart expect the map to be ready to test for thursday or friday.
gl
-GF
This is the old "double node" part, which has the weldable at the left. I moved the node to processing room #3 (which is going through that door and then right). I added the door to cut throught the 3 rooms, as all are joined by a mini-corridor, adding the door there will help in making pple think they are really seperate rooms.
But i personaly would like to see a little more crisp or harsh lighting. With some high gamma spot lights and colours.
And that "lightborder" in the latest pic dosent really look good :/
The rest is perfect <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
-GF
The rest is perfect <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
-GF <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
which textures are you referring to? the upper ones?